You can do it yourself. In main DCS folder: DCS World\Mods\aircraft\Flaming Cliffs\Missions. Locate the mission. Copy it, put it in: Saved Games\DCS\Missions. Open it in ME & swap the F15 to F16, you can edit the mission to your liking.
Also, in Saved Games\DCS\Missions you can create your own Folders eg. "F-16" & put all your F16 missions there.
Take the Hornet, it's much more versatile & has an realistic trap-model on the carrier.
The F-14 has an arcadish trap-model & the new feature development has been almost standing still for a year & nothing of the big new features HB promised has been made. I'm quite bored with the F-14, after 11 months.
And if you ain't having human RIO, forget it!
OB 2.5.6, no mods.
Tried to start DCS 5-6 times without success, hangs at 1:st black start-screen, have to kill it in Task-manager. Disconnected & reconnected internet & it started 1:st time. Log attached. dcs.rar
Well, lets see....my monitor is properly calibrated. In the 2 civil-sims, when no-moon, pitch-dark night is displayed, it works flawlessly. DCS 2.5 it worked flawlessly. DCS 2.5.6 doesn't work, whatever I try. So where do you think the flaw is?
Trying no-moon, pitch-dark mission in winter. That was pitch-dark in 2.5 with no horizon. My monitor is calibrated.
Problem is, I have to go under 1.7 in game gamma to get pitch-dark night. But 1.7 gamma is way too dark for day flying. 2.3 is the lowest I can go during day.
https://forums.eagle.ru/showthread.php?t=263459
ED has to tweak the gamma & lightning, so we won't have too dark cockpits during day.
This is totally nonsense! And one of the worst idea I've red. All monitors are different.
We all know it's a huge beta-update(besides one guy), that's why we are reporting to make it better.
Trying my no-moon, pitch-dark mission.
Problem is, I have to go under 1.7 in game gamma to get pitch-dark night. But 1.7 gamma is way too dark for day flying. 2.3 is the lowest I can go during day.
Yes, ground units disappear totally even though the distance is small. i.e Set an fuel-track AT-10, look at it in F-7 view & zoom out, it will vanish after a small distance out.
EDIT: Apparently only some ground units vanish other don't.
F-14 has an Arkadish trap model & traps every time, regardless of your AoA: https://forums.eagle.ru/showthread.php?t=260985
F-18 checklist page shows wrong weight. AoA speed & weight has been wrong for 6 months & counting..: https://forums.eagle.ru/showthread.php?t=247311&highlight=weight
https://forums.eagle.ru/showthread.php?t=253738
Right after release the devs & SME said "soon". Then Cobra posted "We'll make this more unforgiving soon - with hook skip bolters and hook damage" 7 months ago. Then silence...so yeah as a customer I'm wondering whats going on after 10 months of "soon".
And no, I'm not expecting it tomorrow, I was expecting it to be done 5 months ago.....& now still no progress.
Lets also not forget HB's F-14 was advertised as an "almost-feature complete" with a "fast development process" due to our "super new external testing program" & "lots of programmers" module. And here we are 10 months in without any major new features implemented!