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Everything posted by fagulha
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Go to DCS Options, Controls, and on the search bar type SHOW PILOT BODY. You can change the keybinding if you wish.
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The Stennis is part of the carrier module. 5 carriers, CVN-71, CVN-72, CVN-73, CVN-74 (Stennis), and CVN-75. The default DCS Stennis was updated but you only have the deck crew because it´s part of the Supercarrier module if you own it. WIthout the SC module the default Stennis won´t have deck crew.
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Negative. Only The static ones from the assets (Personnel). The animated deck crew is a feature of the Supercarrier module only.
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[Official] SimShaker for Aviators
fagulha replied to f4l0's topic in PC Hardware and Related Software
The link was working for me that´s why i posted. Glad you sorted it out. Enjoy. -
[Official] SimShaker for Aviators
fagulha replied to f4l0's topic in PC Hardware and Related Software
Hi, https://github.com/SimShaker-for-Aviators/SimShaker-for-Aviators-Releases/releases -
You´re welcome. Glad i could help. Enjoy.
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Create a new loadout.
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Unzip the file. Working here as intended.
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Index user here. In my case i set Throttling Behavior from Auto to Fixed in SteamVR Video Settings and then set it to max (120 in my case because i´m running my Index at 120hz refresh rate). Try this and check if you have better performance and give feedback.
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Militariy Aircraft Mod
fagulha replied to BlackLibrary's topic in Flyable/Drivable Mods for DCS World
I think they go to replace the ones in MAM folder. -
Yes i think it´s connected. I tested before with/without Wake Turbulence.
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missing info Very low FPS in SC vicinity after recent patch.
fagulha replied to Amarok_73's topic in Bugs and Problems
+1 here (VR user). Tried both DCS single thread and DCS MT. -
Hi, Please don´t get me wrong but i think you should read about Ovgme and how mods are installed and which type (core ones or savedgames ones) before of using mods because you´ll break something and you´ll don´t know how to reverted it back. I strongly advise the use of OVgme (or similiar) to install your Core mods. As already explained with a click you can enable/disable mods in case of DCS crashes, or, before any DCS update you can/should disable mods with a click otherwise they will be overwrittten. Read the Ovgme install instructions step by step (is what i did, went from zero to hero) and you´ll get it working fine. Enjoy and any further help please say so. F.
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You´re right, i´ve been out from DCS in last couple of weeks and i almost forgot... last time i fly in DCS MT i noticed that too that the frames are capped. And that´s why i have somewhat better performance in single thread than in MT (both in VR). Sorry for didnt´t remember it before i posted. EDIT: check if you don´t have the FPS capped also in Nvidia Control Panel, makes difference to me when in DCS single thread.
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Create a autoexec.cfg file with the first command like in the pic (you can set the fps number you wish)
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Better late than never
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Thank you for taking your to reply. I´ll be eager for the future then Thank you and keep up. F.
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Usually i set my liveries arguments last: countries = {"USA"} name = "*Mitch" custom_args = { [509] = 1.0, [999] = 0.5, } Could you try like this? i don´t know if it makes a difference but worth a shot.
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That´s the ground effect. The burble effect is in the back of the boat (a few feet from the Rundown) not in the wires.
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The brake opened on final makes the engines RPM go up. it´s done for a quicker response from the engines while landing as already stated.
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Time framing is often missed. I have more or less the same fps in VR but smoother, my frame times are lower (better).
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Those pylons are just for the ext fuel thanks. In the latest version you have a script (outboard.cmd file) so you can use the legacy pylons or the Superhornet pylons config.