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fagulha

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Everything posted by fagulha

  1. Go to DCS Options, Controls, and on the search bar type SHOW PILOT BODY. You can change the keybinding if you wish.
  2. The Stennis is part of the carrier module. 5 carriers, CVN-71, CVN-72, CVN-73, CVN-74 (Stennis), and CVN-75. The default DCS Stennis was updated but you only have the deck crew because it´s part of the Supercarrier module if you own it. WIthout the SC module the default Stennis won´t have deck crew.
  3. Negative. Only The static ones from the assets (Personnel). The animated deck crew is a feature of the Supercarrier module only.
  4. The link was working for me that´s why i posted. Glad you sorted it out. Enjoy.
  5. Hi, https://github.com/SimShaker-for-Aviators/SimShaker-for-Aviators-Releases/releases
  6. You´re welcome. Glad i could help. Enjoy.
  7. Unzip the file. Working here as intended.
  8. Index user here. In my case i set Throttling Behavior from Auto to Fixed in SteamVR Video Settings and then set it to max (120 in my case because i´m running my Index at 120hz refresh rate). Try this and check if you have better performance and give feedback.
  9. I think they go to replace the ones in MAM folder.
  10. Yes i think it´s connected. I tested before with/without Wake Turbulence.
  11. +1 here (VR user). Tried both DCS single thread and DCS MT.
  12. Hi, Please don´t get me wrong but i think you should read about Ovgme and how mods are installed and which type (core ones or savedgames ones) before of using mods because you´ll break something and you´ll don´t know how to reverted it back. I strongly advise the use of OVgme (or similiar) to install your Core mods. As already explained with a click you can enable/disable mods in case of DCS crashes, or, before any DCS update you can/should disable mods with a click otherwise they will be overwrittten. Read the Ovgme install instructions step by step (is what i did, went from zero to hero) and you´ll get it working fine. Enjoy and any further help please say so. F.
  13. You´re right, i´ve been out from DCS in last couple of weeks and i almost forgot... last time i fly in DCS MT i noticed that too that the frames are capped. And that´s why i have somewhat better performance in single thread than in MT (both in VR). Sorry for didnt´t remember it before i posted. EDIT: check if you don´t have the FPS capped also in Nvidia Control Panel, makes difference to me when in DCS single thread.
  14. Create a autoexec.cfg file with the first command like in the pic (you can set the fps number you wish)
  15. Thank you for taking your to reply. I´ll be eager for the future then Thank you and keep up. F.
  16. Usually i set my liveries arguments last: countries = {"USA"} name = "*Mitch" custom_args = { [509] = 1.0, [999] = 0.5, } Could you try like this? i don´t know if it makes a difference but worth a shot.
  17. Sorry if i couldn´t help you further. If i find the post/comment about the issue i will post here for you. It will be fixed. Enjoy!
  18. That´s the ground effect. The burble effect is in the back of the boat (a few feet from the Rundown) not in the wires.
  19. No prob, glad i could help in some sort. Greetings from Portugal! Stay safe and enjoy.
  20. The brake opened on final makes the engines RPM go up. it´s done for a quicker response from the engines while landing as already stated.
  21. Time framing is often missed. I have more or less the same fps in VR but smoother, my frame times are lower (better).
  22. Those pylons are just for the ext fuel thanks. In the latest version you have a script (outboard.cmd file) so you can use the legacy pylons or the Superhornet pylons config.
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