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Everything posted by NineLine
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I have not seen this. Can you post a screenshot of the generator settings that are causing this?
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Please use Caucasus or Marianas map to initially load QAG
NineLine replied to 609_Relentov's topic in Quick Action Generator
It will load the last map you used in the QAG. -
Please allow air targets even if primary target is ground
NineLine replied to 609_Relentov's topic in Quick Action Generator
This is not planned; the QAG is for very basic missions. The best bet here is if you want to add to the mission, after save and fly, save the mission and open in the ME to increase the complexity. -
It's for very simple missions, for multi-role complex missions, the Mission Editor is better suited for this.
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AI Tanker Refueling Weirdness
NineLine replied to Proper Charlie's topic in Aircraft AI Bugs (Non-Combined Arms)
Hey sorry for the long time to see this. I played your track back, the Crashdown one and saw the same as you. I opened the track in the mission editor and gave the Mirage flight a bit more distance from the Tanker and it worked fine. In most cases with actions like refuelling, bombing, etc its always good to give the AI time to set up, in this case they just didn't have enough time to set up. Same for the Superposition.trk, I extended the distance by about double and it worked fine. null -
SEAD/CAS AI flights do not launch ARM
NineLine replied to Jambock's topic in Aircraft AI Bugs (Non-Combined Arms)
Please supply a track. -
Updated Allied Flight section, this is where you can choose starting from the ground or aircraft carrier depending on mission type or aircraft.
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Yes, both are accounted for, thanks!
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Thanks for your feedback back, but if you have nothing new to add then we can probably close this thread as it seems to be on repeat now.
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Yeah and if you have WWII feedback for me I would love to hear it, this was a pain for me as well with the old one, I mean even SEAD missions didn't end up being SEAD, so I think while it needs love, its a good start in the right direction. When you edit your flight, on certain mission types you can set to start from ground, I think Ground Attack you can, but things like dogfight you cannot yet.
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Actual 1 is 0... I know right. I asked for this to be adjusted or reworded a while back now. But if you edit your flight and it says 1 that just means you.
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I'll ask, you can start from the ground now, but I am not sure if you can choose. But I will pass it along.
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Well welcome aboard, I will raise the idea of free flight with the team, the more I think about it the more it might be interesting. We are also looking at transport missions and others, so keep the suggestions coming!
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Its for new users that might be new to or intimidated by the Mission Editor, if you already good with the ME, you most likely can make missions like this and more yourself. That is well exaggerated, not considering that the person it was created for is someone who doesn't enjoy or know ME. No one who makes a mission in the ME on a regular basis will use this that much at all, and that is the point, it's aimed at people who don't want to or haven't learned the ME. Its not lost on me that much of the negative feedback on this is coming from people that obviously are well versed in the ME
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I disagree, while it needs some love and more mission types and will improve, you can already create some quick and enjoyable missions to just jump in and start. After the Dynamic Campaign comes out we can look at tools within that to create more complex dynamic one off missions, but that is not what this is intended to be. Its a weird thing to hate, so I will please ask if you can give constructive feedback, do so, but if you just come here to hate on it and not offer helpful feedback, then these posts will need to be removed. We have to go through a lot of posts on this forum, noise just gets in the way of getting real feedback to the team. Thanks for understanding. It would be helpful to list what features you would like to see. My mind reading skills are not what they used to be
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There are some issues with the Cold War map, as well larger, newer maps can be a little taxing. We will look into what we can do, but depending on what you are regenerating such as going to a different map, load times might be a little longer.
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Most aircraft come with free flight missions on most maps, they are also incredibly easy to create, I don't think a Mission Generator is needed for such a mission. Also, you can do this with the Generator in most cases by deleting the targets, for example: null
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I have passed along feedback there are some scenarios that are missing key aircraft, and I agree ALL should allow access to all.
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While there is some optimizing to be done, you can expect longer load times depending on what you are changing. For example, if you change the map, especially to one of the newer, more demanding maps, the load time can be longer.
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How do I bomb a building or military asset? (Static Objects)
NineLine replied to dmatsch's topic in Quick Action Generator
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Any QAG plans for transport mission type?
NineLine replied to sirrah's topic in Quick Action Generator
I'll pass along the feedback to the team. Thanks -
Based on your original questions, we would not be able to ask a SME for comments on this, based on how it works in the game is how we see it to be working. If you have more documented and valid evidence, please DM it to us and we can take a look. Thanks.
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Changing terrain changes enemy targets
NineLine replied to falcon_120's topic in Quick Action Generator
Thanks I will mention to the team, I noticed this yesterday as well.