

pimp
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My HP Reverb G1: 150% 2696 x 2644. I haven't tried lower it yet tho. I haven't tested my G2 yet either. Mainly because I don't use it.
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- oxr
- openxr dev toolkit
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Unfortunately, I do not have any improvements. If the app_GPU number I see in the display from the OXR Toolkit is the frametime, it's always in the 20s-30s ms. Even with terrain shadows off and low shadows settings. Although I use my modified shadows.lua with overall low shadows, but with ultra in-cockpit shadows, it didn't make a difference. My frametimes were high. Flying the Apache low level in Syria was my test case. I thought lowering Visible Range to Medium would help much, but no noticeable difference. I definitely need MSAA 2x. Without it the shimmering is unbearable for me. I might just go back to SVR.
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I've said this for years that ED needs a dedicated VR engineer. An engineer that focuses only on VR. I realize a lot of the core development effects VR, but a dedicated developer would definitely improve the frequency and current quality of the sim. The performance and experience has definitely gotten better over the years, but I believe if someone was solely focused on VR it would be much better by now.
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This is an old video, but the first 35 minutes helped me understand the basics of how weather works and how to create dynamic weather. I haven't tried it with the new clouds yet tho. DCS Dynamic Weather Tutorial
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fixed [REPORTED]Rain drops in vr not visible like non vr
pimp replied to _schepper_'s topic in VR Bugs
FINALLY And yes there is a big frame hit. -
reported earlier No Rain in VR - OpenXR
pimp replied to blackhaz's topic in Weather System Bugs & Problems
Oh wow. Is that dynamic droplets in VR? -
Will the clouds have the same visual details in VR like they do on monitors?
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need track replay AI wingman start on invisible FARP
pimp replied to Niehorst's topic in Bugs and Problems
I just ran into this issue too. Any workaround? -
The F5 AI surprised the heck out of me also.
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I'm waiting on the new infantry models.
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It's free? Edit: Nevermind
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I don't have time to check in-game, but are the new rooms available in the SC from this patch?
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This topic is being discussed ad nauseam at the link below. Also, the search tool is very helpful.
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I've started using the R-Shift + R-Ctrl + NumPad-8 keys to adjust the head position camera up until the circles move close to the center of the BRU. Then, I adjust my head to get the circles dead-center. I believe this was the technique others were suggesting earlier in the thread, but I was resetting my view after boresighting which I should not have done. I am getting really good results using this approach.
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Is it possible to move a FARP and the statis objects all at once?
pimp replied to pimp's topic in Mission Editor
Thank you @Rudel_chw for that suggestion. I'll give that a try. -
Hi All, I'm just now getting into making FARPs thanks to the Apache. I have a FARP with a lot of static objects on it, and I want to move them to another location of the map. Is it possible to move them all at once? I know you can create/load Static Templates, but they only place the objects in the same location on the map the template was create on. Also, you can only copy and paste a unit, and cannot select multiple static objects to copy. Is there no easy way to achieve this besides one at a time? Thanks in advance!!!
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After this latest patch, my fps has dropped to low 30s. Before this patch I was getting 42-45 consistently.
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The famous words of a client/customer. They think everything is copy & paste. Sorry, the developer in me got triggered with comments like this.
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So do you have to use that same body/head adjustment when shooting the gun to get the shots accurate? I don't see the point of adjusting all of that to boresight, set back to your normal seating position, and expect to your shots to be accurate. And when I say "accurate", I don't mean surgical accuracy. That's not what the BRU is for.
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mod conflict TSD Nav Training Mission Missing Kneeboard Page
pimp replied to pimp's topic in Bugs and Problems
Thank you, @MAXsenna. Much appreciated. -
mod conflict TSD Nav Training Mission Missing Kneeboard Page
pimp posted a topic in Bugs and Problems
I was trying to do the TSD Nav training mission that's on the Caucasus map, and it referenced a kneeboard page with points to enter that I could not find. Can someone provide the page please? Am I the only person experiencing this issue? Thank in advance!!! -
What mission is that? You mind sharing, please?
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I definitely do not have this problem in VR. In fact, the pilot's canopy glass is too transparent. I really can't tell the difference when the door is opened and closed. I think I'm using 1.9 gamma.