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Looney

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Everything posted by Looney

  1. ctld.staticBugFix = true -- When statics are destroyed, DCS Crashes. Set this to FALSE when this bug is fixed or if you want to use REAL sling loads :) ctld.disableAllSmoke = false -- if true, all smoke is diabled at pickup and drop off zones regardless of settings below. Leave false to respect settings below ctld.hoverPickup = true -- if set to false you can load crates with the F10 menu instead of hovering...! ctld.enableCrates = true -- if false, Helis will not be able to spawn or unpack crates so will be normal CTTS ctld.slingLoad = false -- if false, crates can be used WITHOUT slingloading, by hovering above the crate, simulating slingloading but not the weight... -- There are some bug with Sling-loading that can cause crashes, if these occur set slingLoad to false -- to use the other method. -- Set staticBugFix to FALSE if use set ctld.slingLoad to TRUE Set ctld.staticBuxFix = false Set ctld.slingLoad = True To enable normal crates to spawn and normal DCS slingloading to work.
  2. Cargo destruction is bugged and doesn't work as far as I know.
  3. We can mod the sh*t out of aircraft but we can't mod the vehicles or infantry, is that correct?
  4. Silly questions don't exist, only silly answers.
  5. And what would that bring us? A map files with 2D textures, half of which ED can't use and the enormous task of filling it with 3D fluff...
  6. + 1, this would make MP sessions a lot more enjoyable. Also, make sure that the ATC has access to the weather information on the airport he/she is working. That will enable dynamic weather and making METARs actually make sense.
  7. + 1 from me!
  8. eeehm, there is no need to use the throttle in the Gazelle. The engine will regulate its RPM fine by itself, make sure the fuel flow handle is fully depressed. Secondly, I'm guessing you don't mean the throttle but the collective, it's the big handle to the left of the pilot in the Gazelle. The collective controls the angle of attack of the rotor blades, or, more specific, how much they "bite" into the air while rotating. Since the Gazelle is a nimble bird, she responds very fast to control inputs. Like any helicopter she wants to fly in an unstable state and it's your job to avoid overcontrolling or any rash or fast control inputs. When you push your throttle quadrant into the afterburner section, you're basically yanking on the collective and the helicopter repons accordingly by literally jumping up. But by doing this, the rotor RPM drops, the engine regulator injects more fuel into the engine in order to try to bring the rotor RPM up to the required level. More specific, you're asking the engine to generate more torque. Torque is the gremlin of the helicopter as anything above 100% torque is generally speaking a bad thing for any engine. Maybe your software for your throttle allows the setting of the bandwidth where it operates? With that, you can set the collective anywhere between 0 and 100% without going into the AB parts of the throttle?
  9. That's the only way it works, put the key file in the appropiate folder and voila.
  10. Same here, hard, impressive work needs hard currency. Show me to your shop/donate button now please!
  11. At what time stamps in the video can one see the effect? For me it looks normal...
  12. With the airport map details showing up as white, any aircraft parked on an apron in multiplayer will have his name also in white. If I zoom in, I can't read the pilots name as the white text blends in with the white background of the map view. Trying to zoom out doesn't really help when there are 10 pilots on the apron in close proximity of each other. Does anyone know if it is possible to change the text colour of pilot names in the F10 map view?
  13. Do you start LOTATC as administrator or normal user?
  14. Is it possible to add the M818, Ural-375 and HEMMT tanker truck to the pool of transportable/spawneable vehicels? That way, we can "rearm" or reactivate a FARP with fresh fuel and ammo as well as give ground units ammunition by air lifting cargo trucks in for rearming.
  15. Going to use my G13 for this, hope this works.
  16. ASk and thou shall receive! Not that I'm a skin expert but I'm sure somebody will suprise you in this fine community :)
  17. Which modules do you intend to fly and where are you based?
  18. It's the same mod as for the Shkval of the KA-50 if I recall correctly.
  19. Look at the K-041 panel below the engine start panel. It has the A/A button and H/O button. The A/A button is just that, switch the Vihkrs to Air to air and the H/O button is the Head-on button which selects the proximity fuse on the vihkr when engaging targets that fly directly to or away from you. Regardless, for engaging air targets, I usually switch on both buttons. Use the HMS to scan the area quickly and lock them. Make sure to use your superior yaw characteristics to get on their six and out of the engagement arc. (mi-24 usually direct front).
  20. Ciribob, I know that in the CTLD script you can deploy radio beacons which are given a random frequency which allows the aircrafts to home in on this. Now, I'm no scripting expert in any shape or form, but for the CSAR script, would it be possible to have a radio beacon be deployed wit a frequnecy from a table selecting one of the six frequencies the ARK-UD can receive?? In case of more then 6 ejections, the first beacon should be deactivated and the newest takes this spot.
  21. Universalradio from the looks of it and the fact that it is, someway, integrated into LOTATC.
  22. Not really. The APU is fed from the service tank on top of the helicopter and, in case of fuel pump failure, will allow gravity feeding to the consumers. The two fuel pumps fill the service tank and the service tank then feeds the engines and APU. The service tank pump acts as a booster pump but the consumers will get fuel if this pump fails. More info about the fuel system here: http://forums.eagle.ru/showthread.php?t=151933&highlight=how+it+works One way to find out if the APU remains operative would be to fly the service tank empty and see if the APU stalls.
  23. The ADF frequencies are editable in the mission editor, with changing that, the ADF chart is automotically updated as well.
  24. They can easily work together in a mission. In fact, if you look through the .lua file, you can see that both naming conventions are copied into each script thus enabling CSAR helicopters to slingloading and transport helicopters to perform CSAR.
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