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baltic_dragon

DLC Campaign Creators
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Everything posted by baltic_dragon

  1. Thanks guys for your feedback. @happyhappy - this campaign is based on real life scenarions, and we only chose the most interesting ones, if we wanted to make it even more realistic, it would really be boring. IRL ops re based on "hurry up and wait" motto and most of the time it is just breaking holes in the clouds. @dimanizer I get your point about transit times etc, but I'm focusing on making things authentic and flying in formation and transit times are just part of the deal. Fortunately there are quite a few good 3rd party campaign devs with different styles so everyone will find what they like most. And 4/5 is actually a very good result, so thanks for that!
  2. Hey! Thanks, it shouldn't be a problem. I'll check & update this.
  3. Hey guys, got confirmation it works after the previous patch. Can you also confirm @happyhappy? I had to build a workaround over core DCS bug unfortunately to fix this...
  4. DCS 2.9.7.58923 [09.08.2024] The following changes didn't make it to the patch notes it seems, but were committed to ED and should be part of the update: Mission 01 - fixed problem with part of AI flight chooses to fly to Cyprus instead of landing. Mission 02 - updated datalink settings (added W31/32 nad Bone 11/12) Mission 04 - added additional safeguards for the attack on the mortars - updated TAC frequency for the flight Mission 08 - fixed rare issue when campaign would not progress after arriving on station Mission 10 - added safeguard fixing issue for with mission progressing for some players after last AAA is destroyed - fixed issue with wingman refusing to refuel and wondering to Cyprus instead Mission 11 - fixed problem with F-15Es circling above the target and not engaging, thus stalling the mission
  5. It looks like in current DCS version the easy comms is being enabled by default after each run of the game, make sure it is set to OFF before running any of the missions. Let me know if that is the case. Most likely the launcher always turns it on by default.
  6. I am almost certain this is because of the launcher. Might talk to ED about this!
  7. Though I guess I should prepare one
  8. Thanks, good points both! Noting down for further fixes.
  9. You know you can turn on invulnerability for the MANPAD part at mission start, right? Using F-10 menu. MANPADs are too dangerous ATM in my opinion, that is why I built this option into the mission.
  10. Hey guys! Is it possible that this also affects my Reverb G2, as OpenXR is also used by WMR?
  11. Thanks, we will check. We spent hours fixing issues there, and it seems something new reappeared. I love the AI and patch cycle...
  12. To use the yardstick you have to set your TACAN as described in the kneeboard - 31 sets his to 34X and you set yours to 97X and then it works. I know you should also see him if you set up 34X, but I went for the way it should be done for flight lead - wingman in real life. Glad you're enjoying the campaign!
  13. Hey, I checked the triggers and everything is set up as it should - and it used to work. I can't do anything about it on my end, looks like core DCS thing...
  14. Perhaps it is part of the Dynamic Campaign AI upgrade... and things will get better eventually. I certainly hope so!
  15. The mission should be fixed now, AI refuses to perform a simple bombing task, so had to include some workarounds that hopefully will solve the matter for good and the attacks now look better than before.
  16. With regard to the shelter - negative, the shelter is correct, 31. Just checked.
  17. OK this should be internally fixed, though a lot of trouble is caused by a core DCS bug with a bombing task for the AI... so can't guarantee it will work as intended until ED fixes things on their end.
  18. We identified the core bug causing this and found a workaround. Trying to implement it now.
  19. This affects a lot of missions in already released campaigns.
  20. LOL rather a full-time DCS 3rd party developer, I am not part of ED.
  21. Probably nothing. Last update broke A LOT of AI behaviours, so this is probably that. Not sure if I'll be able to fix this or if we need to wait for ED, but I will certainly try.
  22. Thanks for letting me know!
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