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Everything posted by Apache600
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In my trials with figuring out the F-5E, I have successfully crashed DCS twice so far :) After doing a bombing run with the center-line five Mk-82's (and having Ripple Selected) ... in which i completely missed the target, but that's irrelevant ... I then switched to rockets. I de-selected the on/off toggle switch for the center-line, and then selected the toggle's for the inner wing pylons with the 19 rocket carrying pods. When I press weapons release with this selection set-up, DCS crashes (Note ... I still had "Ripple" selected, and NOT the "RKT/DISP") I believe that's what is causing this crash. - Apache600
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I was under the assumption that all A.I. aircraft use simple flight models
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Walking around E190-E2 prototype 0001
Apache600 replied to Pilotasso's topic in Military and Aviation
I fly its little brother, the E-175. They build some nice aircraft! -
It should happen at whichever time comes up first. With your dilemma though, to have something fail, and then come back ... I never tried doing that one. Sorry I'm not sure you're able to "Set Failure" to an OFF position. I figured it was just one and done. No turning back :P You'll have to test it out, but even if you have it set to a flag like ESAc_matador mentioned, I don't think turning off the flag would also turn off the failure. I could be wrong though.
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I have had some odd issues with failures, and found a work-around to make my campaign work. In one of my missions, I have a failure occur after a set amount of time passes after activating a certain trigger. The interesting thing I had though, was while testing (say having it happen 10 seconds after mission start) it would ALWAYS work. But in the mission, the failure doesn't happen until at least 20 minutes in. While testing the mission, I found that the failure would never happen, because of some unknown reason. If to much time in the mission elapsed, the failure would not occur. So in order to work around this I found, in testing, that the "time since trigger" WILL work, as long as I also put in a generic "time to failure" in that particular aircraft's failure page (the page next to loadouts, summary, specific triggers, etc.) It's like you needed to double it up in order for it to remember to work on your specific trigger [Note: in the "time to failure" I always had the time set for a considerable time after the "time since trigger" would have activated the failure anyway] It took a long time to figure this out. But with this, it worked as I wanted it to 100% of the time.
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In what aircraft?
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Great summary! Thanks for putting it together. This is battling the F/A-18 for the number one slot on my "what am I excited as bonkers for" list.
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"skill" level is the only way I know of (without going into the scripting .lua stuff). Not sure the discrepancy between "average" and "excellent" though. It might not be to your liking
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Oh man, that's exciting as heck. May not be operational yet, but it wouldn't be there if it wasn't planned!!!
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That answers that. thank you. I'll have to do some test flights to see what tab settings keep the aircraft coordinated at a normal cruise speed (or a little higher) I always have issues with keeping the ball centered as I go in on a gun run, and especially when dive bombing. Thanks again.
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Hello all, I've really been enjoying the 109 lately, but for the life of me, I can't figure out how to get the rudder trim to work. I see in the controls there's the "One Notch" left and right. But those key's don't seem to do anything. And it won't allow me to bind those controls to my HOTAS since the binding boxes to the right of the "keyboard" is all "white'd" out ... if that's even a word. There also doesn't seem to be an Axis command for it. Am I doing something wrong? What am I missing? Thanks guys - Apache600
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the cooking part, starting at 2:12, had me laughing so hard! Thanks for sharing.
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There's not enough room on either the black sea map, or the NTTR map, for an SR-71 to even do a 90 degree turn at its operational speed :P
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AI parking = nope. Light source = your correct with only flares/illumination (that I know of) sorry
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Krasnodar Variable ground attack (SP or MP)
Apache600 replied to Apache600's topic in User Created Missions General
as of this version, you'd have to reload. that may change though -
This thread is no longer supported, go here instead: https://forums.eagle.ru/showthread.php?t=205546 Last Update: May 31st 2017 Welcome, and thank you for visiting this post! I present to you, the Krasnodar Variable Ground Attack Mission BETA. The creation of this mission stems from my desire of having a simple "all-in-one" style ground attack mission that has the ability to offer variation. It can also be flown as either a single or multi player mission. Every flyable aircraft and helicopter in DCS is available to be flown here. Each aircraft has three available slots, Each helicopter has four (except for the Gazelle, see v0.8604 patch notes for more details). The basis of this mission is such that you start on the ramp in the Krasnodar area. And depending on the direction you fly, you activate different levels of difficulty. Each individual level/area then has 4 different missions inside of it that it randomly selects from. They each contain 30+ ground units, ranging from lightly unarmed vehicles to tanks, and a few hardened structures. The levels/area's of difficulty are: Easy, Medium, Hard, Very Hard. Each of these containing its own 4 random missions. There are 4 Strike missions. These missions are basically a "get-in & get-out" style strike. Lastly, there are also 5 Helicopter missions. Fixed wing aircraft can fly them as well, but for four of them (The Medevac, Crash Site, Roof Top Rescue, and Sling Load Saviour missions) either an Mi-8, Huey, or SA-342 is required (Ka-50 can sling load, but not pick up troops, so it can do the Sling Load mission too). For the Crash Site and Roof Top missions, I'd recommend it be at least 2 players. You can activate a mission in 1 of 2 ways. The first way, like previous stated, is you simply fly towards one of the area's of difficulty, and it will randomly select one of four missions inside that area. The second way is through the F10 radio options menu. You can select any mission, from any difficulty area, this way. This is also how you select the Strike and Helicopter Missions. <--- This is the only way to select the Strike and Helicopter Missions. Custom sound files (108 of them, hence the file size), done by myself, give in-game briefings for each and every possible mission. There are also 24 Briefing Pages, and 8 of those are also accessible through the Kneeboard. I'm releasing this Beta to see what the community thinks of it. This mission is still a work in progress, and will be updated as time goes by. You can download the mission at this link here. It is unfortunately to large to fit as an "attachment" in these forums (34mb). So I have to go through my google drive account. Because of the file's size, google will say it can't verify a virus check on it. I would hope you can trust me when I say it's clean. Version 0.8604 (May 31st 2017) NO LONGER VALID, go here: https://forums.eagle.ru/showthread.php?t=205546 ***Click on the DOWN arrow that exists along the top banner of the page.*** This is a very large file, so if you are joining a multiplayer server that is hosting it, expect it to take upwards of 3 minutes to load. List of Updates: V0.8604 05/31/2017 - Added fifth Helo Mission: Sling Load Saviour. (3 variable difficulties) - For Helicopter missions that require a rescue, the helicopter that picks up the troops now must also be the one that drops them off at the Hospital (before, any transport helo could). - If the helo carrying the troops is lost before the troops are dropped at the hospital, the mission is failed. Sound file added to support this. - Added the ability to replay the briefing messages (text and sound) for the current selected mission. - Added a Briefing and Kneeboard page containing LOLA and QFE info for each target area for the Viggen. - Added a forward Road Base for Viggen. Only spawns with with Carrier Strike mission, or any “Hard” section. (as the road base is only close to support those) Briefing and Kneeboard page added. Sound file added to support this as well. - Reworked F-5 NDB radio option so that Turning on the Nav Aid doesn’t appear twice. - Added advanced commands to try and keep Roof Top Rescue troops from running off of the roof. - Adjusted altitude triggers for all Helicopter Rescue missions so ground troops should load without problems. - Delayed time in which spawned enemy units for “Crash Site” will fire at players. - Adjusted triggers for Crash Site rescue so Sound Files don’t play over the top of each other in certain situations. - A 4th Ka-50, Mi-8, and UH-1 were added to their respective FARP’s. - SA 342 FARP has 2 (M) models, 1 (L) model, and 1 (Mistral) model. Parked on the grass, just north of the FARP is an additional: 1 (M) model, 2 (L) models, and 1 (Mistral) model. - Shortened the time it takes for troops to initiate entering helicopter in all Rescue missions. - Mission selection text reminder (shortly after mission start) should no longer pop up if a mission is already selected. V0.8541 05/10/2017 - You can now select a new mission if you so desire. There are 3 caveats though: 1) You can NOT select the same mission you just played. (Variations within Easy, Med, Hard, and V. Hard are still available. As are Helo Missions Medevac and Roof Top Rescue.) 2) Any A.I. units that may be left over from the last mission will still be present. 3) The random zones (Easy, Med, Hard, V. Hard) must be selected via the F-10 radio menu. You can no longer fly towards it to activate it. - You now have the ability to go back to the main menu of the F10 radio mission selection page if you accidentally select the wrong mission. - Added enemy ground troops if “Crash Site” helo mission is failed. - Created new sound files to indicate when time is about to run up for “Crash Site” and “Roof Top Rescue” Helo missions. - Fixed sound files to properly play in certain “Medevac” Helo Missions. - Fixed incorrect trigger actions with “General Hunt” Helo Mission. - Added additional time for rescue to take place in both “Crash Site” and “Roof Top Rescue” Helo missions. - F-5’s NDB F10 radio menu will not show unless an F-5 spawns and hits taxi trigger. V0.8505 05/05/2017 - Fixed incorrect Sound file issue with “Crash Site” Helo Mission. - Decreased enemy strength in “Crash Site” Helo Mission. - Adjusted “Crash Site” and “Hospital” friendly ground troop movement. - Added 0.300 freq for “Crash Site” ELT. - Other minor “Crash Site” Helo mission fixes. V0.8428 04/28/2017 - Fixed issues with “Roof Top Rescue” Missions. - Fixed incorrect trigger for sound clip with Helo Hospital. (Thanks pdmarsh and Home Fries) - Added M2000-C start coordinates in Briefing / Tasking text block. V0.8012 03/10/2017 - Fixed various sound clips that were not properly playing. - Fixed Viggen Radio presets and F-5E NDB frequency. Briefing and Kneeboard pages also reflect changes. - Added Viggen Flight Plan page to briefing pages. V0.8010 03/03/2017 - Added Player/Client AJS-37 aircraft (3) to Krasnodar Center - Added Player/Client Spitfire aircraft (3) to Krasnodar Center - Added 4th Strike Mission (Command Center), voice files included - Created ability to remove AAA / SAM threats for Strike Missions if desired - Fixed briefing maps and included new aircraft data to radio briefing pages. Kneeboard pages also reflect the additional aircraft. V0.5114 11/14/2016 - Added Helo mission: Crash Site (3 variable enemy spawn points) - Added Helo mission: Roof Top (3 variable pick-up zones, 2 varying enemy spawns at each) - Kneeboard pages added for Airport Frequencies (same as briefing page images) - Additional briefing pages added (more informative) - F-5E NDB added at Krasnodar-Center V0.5011 10/19/2016 - Added Helo mission: General Hunt (10 variable General start locations) - Added Helo mission: Medevac (4 variable pick-up zones) V0.4432 8/11/2016 - Created Briefing Airport Radio/Nav Pages. - Customized Radio Presets for various aircraft to coincide with new briefing pages. - Custom NDB locators (with morse code signals) added to Medium and Bridge Strike missions. V0.4411 8/4/2016 - Target lasing for Strike Missions: Maykop Airfield Strike and Bridge Strike now working. - Changed parameters for bridge destruction in Bridge Strike mission. V0.4403 7/26/2016 - Added Player/Client F-5E aircraft (3) to Krasnodar-Center - Added all 4 “Very Hard” missions - Moved L-39C and L-39ZA aircraft over too Krasnodar-Pashkovsky - Fixed landing waypoints for a few aircraft for Krasnodar-Center Thanks for checking out this mission. I hope you enjoy it! - Apache600
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Per the manual, the jammer pod is not yet operational.
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This is an awesome concept! Thanks for your contribution and support in this Shahdoh. I would love to fly here, but am working every weekend this month :/ Keep up the great work!
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Hello etenil, Welcome to the wonderful world of Mission Editor :) I thought I'd quick give your mission a shot. Nice work for, what I assume to be, your first mission (assumption based on that you are new to posting on these forums) Here's my feedback (in the spoiler section) - Apache600
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Just like with the F-22, The Air Force admits they don't show all of it's capabilities for airshow demonstrations (of course some of these aren't possible to view from the ground). Why show all the tricks up your sleeve? Talking with an F-22 pilot a few years ago, he stated that at 50,000 feet, he can pull a 7g turn. Airliners can't even fly that high because there's not enough air up there (40,000 is usually around the max, and at lighter fuel or pax loads). And he's able to pull 7g's !!!
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MiG-15/F-86 Campaign Announcement
Apache600 replied to Apache600's topic in The Museum Relic Campaign
Hey Fishnuts, Congrats !!!! that is not the easiest check ride. Good luck with what's ahead on the road. In all honesty, i failed that checkride twice :/ long story short, instructor didn't teach me diddly squat, and he got fired for it. When it came time for the CFII i was determined to prove to myself that I could pass without a hitch, and did. Still though, 2 failures on my record sucks. Haha, Edawg109, your second post; and on my thread. I'm honored (second post in 5 years though ... you forgot your sign-in name??? lol) Happy to hear that you checked out the tutorial video. Anyway, thanks again to everyone with the kind words and the shared excitement. I can finally say something with regards to a release date. For those who didn't see this last week, Wags posted it in the "DCS World 1.5 and 2.0 Discussion" thread: As we all know, 1.5.4 when beta last firday. So if all goes well, and the beta is spruced up enough for the public release, then this should be coming along with it!!! -
Is this for helo only, or something us fixed wing guys can use as well!?!??!
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If you wanted to do this at night, the "joke" mentioned earlier really isn't a joke. (night because then you wont see the A.I. units being shot at) Just set up a few A.I. helo's to orbit the area, or fly a repeating pattern around a city, and set them to immortal. Also set them so that they have no reaction to enemies. Then have a few AAA units in the city target different helos individually. Be sure to place either an M818 or Ural-375 next to the AAA units, to replenish their ammo
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Hey guys, I'm making a little multiplayer mission and was implementing a Strike Mission variation within it. I have a friendly soldier spawn next to a target, and the soldier lases the target for laser guided munitions. My question is, what are all the aircraft / helicopters that could use such a feature, and what are the code/frequencies. I'm curious about what "Designation" "Frequency" and "Modulation" the different platforms need (I.E. A-10C. M2000, etc.) - Apache600
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[Video] The helicopters of DCS World
Apache600 replied to Bidartarra's topic in Screenshots and Videos
Good video! nice camera work with it