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Everything posted by FSKRipper
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Thanks for the update Borchi. I really enjoy the Gazelle and some people should remember that they got a module with two sub-variants for the price of one. Take you the time needed to get the hands on hard data. Or better said with the former signature of Tharos:
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stuck on grass
FSKRipper replied to jackmckay's topic in Release Version Bugs and Problems (Read only)
Accepted your challenge! Came home from company Christmas party after several glasses of wine. Not my best taxiing performance but made it from Vaziani 25 to runway without serious problems and more than 5kts. I would expect a sober RL SU-27 pilot would be able to do the same (just a little bit more professional :lol:) I hope the track plays correct... taxi.trk -
1.5.8. Tarrawa as start on ramp placement bug.
FSKRipper replied to DaveRindner's topic in Object Bugs
These issues are known. The Tarawa is WIP and will be improved during development of the Harrier. -
Habe jetzt mal mein Vsync deaktiviert. Erstes Bild von Senaki wie in der Schnellmission. Zweites von Batumi. Fast 60fps Unterschied...
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Aber jeder könnte wenn er denn wollte und da liegt der Unterschied...
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Das liegt an der Airbase. Geht in den Editor und stellt den Jet nach Batumi oder Sochi und alles ist gut. Das Problem gab es schon mit diversen anderen Modulen...
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Tja, ist wie beim Gedichte interpretieren. Nur Gott sei Dank ohne Lehrer so das wohl nicht nur eine Sichtweise erlaubt ist :music_whistling:
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Also laut Matt war die Mk77 schon bewusst für EA geplant... https://forums.eagle.ru/showpost.php?p=3288125&postcount=14
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Um so besser, das heißt vor etwa 4 Wochen wurden an die Preview Gruppen erst 2.3 und nun schon 2.5 ausgegeben. Das wird evtl. ein frohes Fest...
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Ich rechne jetzt auch nicht mit den nächsten 3 Wochen aber ich glaube es ist näher als gedacht. Spätestens im Februar ist der Harrier Release Hype vorbei und dann könnte wohl kaum etwas besser Werbung für DCSW machen als der F-18 Pre-Purchase... Die Videos von Raku etc haben ja gut gezeigt das die interne Entwicklung deutlich weiter ist. Es müsste wohl Version 2.3 gewesen sein die dort lief (in einem französischen Preview erwähnt). Wenn alle Kampagnen etc. auf die neue Kaukasuskarte angepasst sind dürfte der größte Teil der Arbeit erledigt sein da Nevada und Normandy ja allem Anschein nach weiter den Alpha Status behalten.
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Nachdem auch die Napalmbombe für die F-18 gerade aus dem Early Access gestrichen und nach hinten verlegt wurde glaube ich tatsächlich das es bis 2.5 und dem Hornet EA nicht mehr lange hin ist... :music_whistling:
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Thanks Matt and the whole ED Team for all the work and staying with us constantly complaining and impatient community :thumbup:
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Never saw this issue in the last 18 months and did A/A regular. No break off lock under mysterious circumstances. At latest Tacview showed my responsibility.
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Thanks, I'm enlightened now. To spare everybody the search: https://forums.eagle.ru/showthread.php?t=195173
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Cool, DCS Yak52. Keeping this hidden for such a long time is ED biggest coup yet :thumbup: But hey maybe it means Ka-52Y or something like that
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Du hast Recht. Ich habe nur die Explosion bei 17:19 näher betrachtet die für mich noch sehr nach alten Effekten aussieht. Die bei 25:10 ist tatsächlich deutlich detaillierter. Die sehen komplett verschieden aus :dontgetit:
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Super Video, vielen Dank. Btw die Explosionen sehen alt für mich aus. Die Schockwelle bei den neuen ist transparenter und nuancierter. Der Rauch länger zu sehen und mit mehr Trümmern.
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Bei dem Unternehmen kein Wunder... Aber lieber etwas länger und dafür richtig. Das dürfte das erste Modul sein bei dem Multicrew nicht nur optional sondern Pflicht ist. Gerade im Multiplayer möchte ich mich nicht unbedingt auf Jester verlassen :music_whistling: Wenn ich vor der Wahl stehe mache ich schon mal die RIO Ausbildung. Piloten dürfen sich dann nach Release gerne bewerben.
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* DCS: F-14 Development Update! Scan, Lock, Fire! *
FSKRipper replied to Cobra847's topic in DCS: F-14A & B
Simply wow, thanks for the look inside Nicholas and the whole Team. -
+1 If you blame the F5 instead of the crappy stick you will also have problems with all other modules. If not, you never really tried to learn the F5. There are at least 5 sales a year so no need to complain about 60$ modules.
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Yes, but this is the way its supposed to be. The F-5 is small an difficult to see. But your opponent should have the same issues as the 21 is really small compared to the Phantom f.e. Regarding the radar it depends on mission design because this plane was not build to take off and go out for search and kill. Everything is about GCI or if you like Awacs. As long this is not working as intended you can't expect the full MiG-21 experience no matter which bugs or features remain. Even if the german site is focused on the RP-21 I would recommend to take a look since descriptions of needing 3 approaches in bad weather for a successful intercept even with GCI shows a bit of the complicated life as a 21 pilot. The hard truth is that the fight is unfair but not impossible in its current state but even if M3 would solve all open issues tomorrow we would have to wait for some fixes by ED. But btw, nobody told that the RL life is fair. In the end 95% depends on the pilot and as a wise men said: Loose sight, loose the fight. P.S. It took me nearly 6 months of training learning to maneuver and keep my opponent visual 90% of the time.
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This is correct. 6km seems to high. Distortions should be visible up to 3km in level flight regarding a polish manual but experience tells me that between technician storys, pilot stories and manuals is place for a whole universe. Here the excerpt translated from polish by myself so sorry for any misleading phrasings. In summer, in small heights above the earth's surface (up to 3000 m), reflections from land-based objects are displayed on the radar screen. This zone of reflection is normally drawn as blurred areas extending from 0 km to the distance corresponding to the altitude of the flight (e. g. when the aircraft is at altitude). 3,000m above the earth's surface become blurred areas from 0km to 3 km). These blurred areas could obscure the actual target and must therefore be filtered. The filtering is triggered by the H. SIGN switch. is located in block 19 (PUL 6T 19). However, the filtering may not be sufficient (e. g. if the aircraft is flying below 3000 m in a mountainous area where blurred areas appear at several points on the radar screen, for example), the pilot has to raise the localisation antenna by 3.5 o. with the MAL switch. INSERT is also located on block no. 19 (PUL6T 19).
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Noticed this in 2.1.1 on both maps. It's only visible in more dark areas during daylight. Deferred shading is on.
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Hm, speaking in his own words he is not complaining about it but as a direct answer to him I would say the low alt radar performance (and I strictly comment only this case) has been made far more realistic which is the aim of a simulator. Your kills will decrease in numbers but get more satisfying if you master this bird.
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I would second Esac_mirmidon, this is absolutely normal behaviour when flying the MiG in low altidudes. I would strongly recommend to check the link by Dirty Rotten Flieger since this are first hand reports. Use the translator or if you need some specific points translated I would do it for you guys.