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Everything posted by 71st_AH Rob
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F-86F - Every Man a Tiger mini Campaign
71st_AH Rob replied to catt42's topic in User Created Missions General
Fantastic! Can't wait to try it out this weekend. -
Don't count on that, very few make it and most multiplayer servers use community made skins as they are immersion increasing without being game breaking.
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Not sure why, this was working perfectly yesterday but today I get 12:20:03 AM - (plugin commands are currently not available) after it recognizes every command, any ideas?
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Bug? Invisible Objects With Crash Box NTTR
71st_AH Rob replied to FragBum's topic in Bugs and Problems
you should try driving around there in a veh. -
F-84D ThunderJet By CubanAce Simulations
71st_AH Rob replied to cubanace's topic in Utility/Program Mods for DCS World
Good luck, looking forward to flying it. -
is it bound to an axis? if so check in Windows to see if it is properly calibrated if so check for double bindings one may be an axis and one a button which can be overlooked at first.
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Not sure if its the F-86 or the MiG-15....
71st_AH Rob replied to Capn kamikaze's topic in DCS: F-86F Sabre
I think you are thinking of Lt.Col Bruce Hinton scored the first Sabre kill of the Korean War as the CO of the 336th FIS. Lt.Col Hinton was flying an F-8A which was equipped with the M2 instead of the M3 that the F-8E and F models like ours was equipped with. The M2 with the WWII ammo was notoriously under powered against the MiG. Along with the M3 the new M20 APIT replaced the M8 API round and was more capable of igniting MiGs on fire. At high alt the rounds generally did not have enough o2 to ignite fires and if you watch the gun cam footage at high alt you get billowing white vapor from fuselage strikes but no fire, at low alt there is considerable fire which will lead to an explosion. One of the main problems with our MiG is the wing blowing off in an explosion like it was a Fw-190. Watch gun cam footage of MiGs and I bet you can't find one example of it. Take a look at a cutaway drawing of the MiG-15 and there is nothing in the wing root to explode. In the rear fuselage however, there is a delicate engine with a very hot flame inside surrounded by saddle shaped fuel tanks. -
Yes, definitely fun and my favorite module. It can be frustrating to shoot down Migs at first but with practice becomes very satisfying.
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http://www.tacview.net/features/advanced/en/ look at "Real-Time Telemetry" and "Instructor Remote Control" for the Advanced version for a description of what you can do with it.
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It's not, that would be what we are wishing for. You can sort of do this with TacView, limited at the moment and the instructor needs the pro version which costs more. Still, not the same as flying in the same a/c as a free downloadable a/c included with the game that would increase interest and likely lead to more sales.
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I don't think we will realistically see any update prior to the release of 2.5.
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Normally the student sits in the front seat unless you are doing "Blind Flying" where the student sits in the back with a blind flying hood closed and flys only on instruments. I assume the TF-51 was the same? Having a multi-seat trainer that is included in the free download version of the sim would increase sales considerably I think. Right now there are members of my squadron who will not fly DCS because they feel that it is too complicated for them. They will happily fly BoX and press "E" and watch the start up procedure but will not take the time to learn to fly the TF-51 with an experienced pilot because they tried it once in Single Player and could not get it off the ground. very frustrating.
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mmm, nope... Not in the Sabre anyway. The guns are bore-sighted at 0 degrees to the centreline and the fuselage reference line of the a/c and drop about nine feet before intersecting at about 2200 feet with the sight line of the gun sight in front of the a/c if I remember correctly. The trajectory of the guns on the Mustang would never take the rounds above the cockpit level during flight, except for some outliers. Those would take you 3 seconds to catch up to the point that you would pass under the arc of those tracers at 300 mph TAS. The smoke trails in the video above start out above the cockpit and behind the leading edge of the wings. you can see the tracer rounds flying on a relatively normal trajectory with the smoke trails far above them.
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back before 1.5 the tracers did something like this in the Sabre but I think it was actually a disconnect between the actual positions of the guns and the place that the ammo spawned in at when you fired. just checked, it now does it again in 1.5.8 and does it in 2.2 in the air but fine on the ground.
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That was a good example of inter-squadron cooperation. We did get him down in the valleys below, running for help. I got in a good burst and started him smoking and Banacles finished him off. Pilot was seen to eject at low altitude. He probably is still walking back to base. Thanks for the assist 39th! S!
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Except you can't because the dials don't move because it isn't a reflection, but is a texture on the canopy.
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More specifically, the Spitfire has no hardpoints yet to load.
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You are correct, however there are more factors that we need to simulate; the way these a/c were actually employed in 1944 - 1945. Keeping the Mustang at high alt and not getting drawn down to low alt is one factor in survival. During the last year of the war the Mustang reputation that we are thinking of flew a lot of high alt escort missions and given numbers, trg and alt it excelled at that mission when other allied a/c could not get to the tgt. Even after Doolittle took over 8th AF; the point of the escort was to stay with the bombers and destroy fighters. They only went down to the deck pre-Doolittle in France and during the build up to D-Day, when there were less than 200 operational fighters in the entire theater of operations to oppose them. After OP Pointblank until the end of the war, they would drop down on the way home when released from escort duty and the withdrawal support sorties had replaced them and there really was no fighter opposition to strafe targets of opportunity. The second factor was numbers. While the Luftwaffe could achieve local numbers to attack a raid, Mustang numbers were increased to deal with it, going from 12 planes per squadron on ops to 16 officially and even 18 or more if they could manage on a big raid. Flying with a wingman makes a huge difference. Mostly I see a big furball of lone wolf pilots in a free for all. Last major factor was the skill difference. USAF pilots were getting more experience and better trg as the war progressed and were increasingly facing more and more new pilots with few hours. The surviving experten were a nasty surprise I'm sure to those pilots who became complacent. Those pilots who are in squadrons who fly with a disciplined wingman who knows his job and can fly flight and communicate seem to do well with the Mustang. In most servers there is no reason for Axis fighters to climb to alt, no bombers to intercept, only airfields to vulch, fr ground tgts to defend or en tgts to strafe. Once 2.5 is out and someone starts a proper campaign where the Axis must come up and fight to achieve its mission I think you will find that the Mustang is feared. Just stay at alt with a wingman who knows his job and don't get tempted to dive after someone to the deck. When peoples objective in the server is to accomplish the mission and is no longer racking up the stats, it will be very good at accomplishing the mission. Is the Mustang we have currently the correct one that was in the ETO? No, would the proposed changes improve performance and more correctly simulate the performance that the Mustang had in theatre? Yes it would more accurately simulate the a/c assigned to 8th AF but not 9th, it is closer to what we have now. Will these improvements make a difference? Maybe, in the furball servers that we have today, but you still won't catch a K-4 on the deck or out turn it. Like doom says: I would add "in the environment it was designed to operate". Try flying a Mustang like a K-4 against a real K-4 and you will most likely not be successful. I took your Overlord - Mustang Ace mission and converted it to multiplayer and ran it on my server for a while. Four of us would take off in Mustangs and escort the B-17s at altitude. Random players would join and fly the Fw-190 or Bf-109 plus AI. We were normally successful and knocked down a lot of human players flying the K-4.
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Almost every Sabre I see departing Gudata..er.. sorry K13 - has drop tanks on which tells me that most of the pilots understand the requirement for sufficient fuel for a sortie. Most of those that do not have tanks are loaded with bombs and rockets and I assume they are going on a short CAS mission and will RTB as soon as they are done anyway. I don't think that a fuel limit or max fuel rule is needed or enforceable. At least I know of no simple way to do that in the editor. Pilots should choose their fuel load out like they do weapons, selected for the task they are planning to execute.
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PvP EVENT: TACTICAL RECON (F-86, MiG-15, TF-51)
71st_AH Rob replied to SeaQuark's topic in Multiplayer
Trying to put together a Flight from the Squadron to fly Sabres who can make the timing, so far I have 7st_AH Rob 7st_AH Mastiff 7st_AH Shamrock 7st_AH Barnacles ok, flight members complete -
It looks like the mic and headset are going to different devices that may be what you want or it may not. The sound out is going through your SoundBlaster if you have anything connected to it's output. Try selecting different output devices from the dropdown menu.
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Uninstall Autohotkey, it is not required with the most recent versions of VA. That may be part of your issue.
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You could try DAWS Package.