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Everything posted by gulredrel
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Looks as this re-surfaced again...? Need to check in Caucasus with a clean mission, but at least using my NTTR mission with update from 30.09.2024 I have solo plane from the outside but guy in the back within the cockpit looking behind. I was also able to switch to the back seat... weird... Will investigate further, maybe it only happens with old mission and I need to cycle the solo-option in ME?
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What an impressive list of changes. Time for reading, download will take a while.
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Known issue with cold start, will be fixed with the next update regarding this thread:
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You need to bind the "Bombs, rockets, missiles and sight recorder button". Trigger only fires the guns. Also make sure that safety is off or use the automatic function that turns off the firing button safety latches.
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And yes, F1 will fit in these small shelters:
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Hello, had the following situation happen to me several times now in single player. Today I created a simple mission and video. Was able to recreate the situation two times. Test steps (or just use tracks attached): Syria map place F1EE at Ramat David (parking spot 31) cold start from ramp wind settings 8kts from rear right quadrant of the plane when on the ramp start engine start gyro alignment and emergency gyro system Expected: after alignment is complete, yellow CAP light should extinguish as well as the error flag on spherical indicator Current behavior: Gyro alignment is not complete, only yellow CAP light extinguishes, spherical indicator error flag stays on Without the gyro alignment complete, the auto pilot will not work correctly When you look closely to the side, due to the wind the plane slightly moves all the time, sometimes rocks a bit in it's suspension. Parking brake is set. Will this influence the alignment? Looks like the parking space in Ramat David is slightly sloped when viewing elevation details in F10 map. I could not reproduce this on Caucasus map, even with the same rear quarterly winds. Also here is a video which was made when creating the second track. Don't see a mistake in my startup sequence, is there something I can change or is it a bug?! Thanks for checking Jens 20240922_F1EE_spherical_ind_error_flag_2.trk 20240922_F1EE_spherical_ind_error_flag.trk
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Thanks, that was quick answer.
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Hello, I've a question regarding the spherical indicator. The manual includes the following paragraph: Spherical Indicator - Pole setting and marker beacon light test: The pole setting selector, located in the spherical indicator, has two positions (N: Normal, P: Pole). In P position, the sphere (“boule”) tilts towards its south pole and comes to rest in the center of the indicator. Pressing the pole knob (N/P), the MARKER indicator light test is carried out. - Day/night (J/N) MARKER selector: The day/night (“jour”, “nuit”) selector switch, located in the spherical indicator, changes the brightness of the marker indicator light. I guess this has not been implemented yet? The N / P switch can be moved and pressed but nothing happens with the indicator itself. Thanks Jens
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fixed F1BE: TACAN not operative from cold start.
gulredrel replied to Tarres's topic in Bugs and Problems
Glad this one has been reported. Also sitting in a cold started F1BE at Senaki and having no working TACAN. No problem getting 67X or 31X in F1CE, but nothing in F1BE from the cold start. So let's hope this is no problem any more in one of the coming updates. -
Thanks, also want to get my hands on training some bad weather low visibility condition approached with the FD in operation.
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Ground AI Waypoint and Pathing issues
gulredrel replied to WirtsLegs's topic in Ground AI Bugs (Non-Combined Arms)
Also had troops staying where they were after disembarking and not moving to further waypoints. Also embarking near map objects is wild. My M113 went to a place near a hangar and the troops never embarked, even the stopping point was within the embarkation zone radius. Need to create a clean mission to save a track. Got them on board after moving the waypoint. Is there a trick where to put the vehicle's embarkation triangle from the advanced waypoint actions in relation to the embarking troop embarkation zone? Or is it just trial and error? -
Thanks for pointing to the mission editor post. In my mission the Launcher moves some waypoints and than at the last waypoint has the fire at target action. I now figured out, that the launcher vehicle needs to face in the direction of the intended target. If the launcher is facing 90° off target or even more, the missile will impact 30km away from the target or even totally flies into a different direction. 20240905_scud_30km_off_target.trk 20240905_scud_700m_off_target_TEL_facing_firing_direction.trk
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Syrian screenshot dump...
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Don't know if this was reported before or in comparison with another bug, at least, I couldn't find it. The order of the radio sources in the tooltip of the radio source selector knob is wrong. The R-828 and JADRO positions are in the wrong order. currently it reads: R-863 / NF / JADRO / R-828 / ARC-15 / ARC-U2 should be: R-863 / NF / R-828 / JADRO / ARC-15 / ARC-U2 Thanks Jens
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not in game, but something I haven't seen before:
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BIGNEWY is watching Thanks a lot for the fast reaction.
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Looks like the notes have only been added here: https://www.digitalcombatsimulator.com/en/news/changelog/stable/2.9.7.58923/ But not in the forum post: @Vibora Thanks for the continued support and updates.
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sorry, picture dump... German F-4s
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[Bug] SUU-23 gunpods keep spinning after running out of ammo
gulredrel replied to Stackup's topic in Bugs & Problems
Noticed the issue as well. Track file is almost 7 MB. I can share it when needed. They keep spinning even the plane is shutdown. -