

randomTOTEN
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Everything posted by randomTOTEN
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Can't see what Target Petrovich has locked up
randomTOTEN replied to tn_prvteye's topic in Bugs and Problems
I noticed this with the Shturm training mission. The 'base' rotary is at the minimum setting, but the cross hair is completely opened. Rotating the base size a little bit, then setting it back to full minimum, collapses the cross hair completely, making it visible again. -
They (spinning fan blades) are visible in Single Player for me, but not Multiplayer. Raduga doors still not fixed.
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No idea. It's only been the last couple days that I've been experimenting with these settings. If you want, I suggest flying the "Grenade Pods Employment" training mission. What you've discovered is explained there. Interesting to hear it didn't always work that way. Perhaps here? https://forum.dcs.world/topic/170893-dcs-world-changelog-and-updates-of-open-beta/?do=findComment&comment=5073924
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3 down
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Would you like a track? I'd be happily to look at one you can upload too...
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That's the manual mode. EDIT: It actually appears to work identically in either mode. Like all the only thing AUTO+(AUTO RANGE) is actually doing is adjusting 1)depression 2)drift 3)range all in real time.
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The Su-25T doesn't have any sort of data link, but there is special technique for better controlling flight members. If you lock a target with your Shkval, you will enable the radio menu option "Flight..Engage..My Target." This doesn't work for the Hind, but it would be cool if it did. My proposal is that you can select a target with Petrovich AI, who will aim the sight. With this target chosen, you will use the radio menu to assign it to your chosen flight member. After acknowledgement "Roger," you can change targets for your own engagement.
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Thanks @AeriaGloria, here's some feedback on your ideas. I got into manually setup because of the Grenade Launcher training mission. In the mission you are told that the left scale of the knob is calibrated in meters, not mils. Of course, it's possible the training mission is correct, but I would also mention the Quick Start Guide which mentions "Set the target size for automatic distance calculation." This actually isn't correct. If you adjust the range setting on the armament panel (or I assume allow for automatic range adjustment). The crosshair scale changes. Thus, it can't be a direct mil setting. Again, this is not how it works in the sim. This can only make sense if the scale is meters, not mils. Mils do not change as a function of distance, as they are an angular measurement. 7 mils is 7 mils at 100m or 100km. The size of the object which encompasses 7 mils will change. This scale does not move in Auto CCIP and Auto Range. The base range defines the gap size of the cross hair, which is then adjusted by the automatic range calculation. The (actual) mil changes continuously to accurately reflect target size at calculated range. The other thing which is strange is that the distance scale increases as the base size increases (they are the same knob). You would expect the cross hair gap to get smaller as the distance is increased. But in the simulator the cross hair grows in size as the "start range" increases.
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Does anybody have any information on the use of the use of value 6a as depicted in the sight diagram? It's label in Cyrillic is "д нач /км/" in English "R INT (KM)" Since it scrolls directly with the "base range" that implies that a given target size translates to some defined distance. For what? It also means there are not one, but two distance inputs active at the same time. The Cyrillic нач appears to translate to "beginning," or "start," which infers it's not merely a distance measurement value....
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This appears to not even be reported after being posted for 7 months (with a track).
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I believe it's intentional. As @AeriaGloria says the Hip behaves the same. What I think is missing is the animation of the cap lifting while pressing weapon release. I believe it only lifts when the weapon system is otherwise configured correctly.
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fixed Quickstart missions didn't get added.
randomTOTEN replied to randomTOTEN's topic in Bugs and Problems
New patch. Still not added. -
I don't know, lets ask him. @Razor68 Why do you want a flexible gun on the hind?
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It's simulated.
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fixed When all the DCS maps available in the Mi-24P cockpit Mini-map ?
randomTOTEN replied to Razorback's topic in Wish List
I mean we don't even have that for the original A-10C -
I now have 2 versions of pretty much the same manual. Mirage F1CE Flight Manual.pdf (7/28/2022) Mirage F1 Flight Manual.pdf (1/25/2023) are we still supposed to have both these manuals still, or is the older one outdated and should be removed? Thanks.
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Lock On: Modern Air Combat Options Not Saving
randomTOTEN replied to smartypants101's topic in Bugs and Problems
Where on your computer is LOMAC installed? -
Do you know how G's work?
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Seems firefox blocked autoplay on the page. Turned that back on and now the sound works.
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correct as-is Vikhr launcher remain depressed
randomTOTEN replied to Alireza.kh's topic in Bugs and Problems
I think this bug is 11 years old? -
fixed Quickstart missions didn't get added.
randomTOTEN replied to randomTOTEN's topic in Bugs and Problems
Thank you. -
fixed Quickstart missions didn't get added.
randomTOTEN replied to randomTOTEN's topic in Bugs and Problems
No acknowledgement even. -
Hello, would you mind sharing this mod please? They have added the blur to the new Kamov.
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A quick precise alignment special option would be nice =)
randomTOTEN replied to Ephedrin's topic in Wishlist
Did you guys try an INU fix update first?