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al531246

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Everything posted by al531246

  1. I don't think this is RAZBAM's problem. It happens across all modules.
  2. Then you're not looking hard enough!
  3. Excellent find. In fact at 3:24 you can see a perfect example of how CCIP-to-AUTO works. The false impact piper becomes the designation point for what is now a CCRP release. Really hope RAZBAM address this.
  4. I've just checked, modding the .lua's doesn't fail IC. Here I am playing online with modded materials.lua - Strangely tho changing the values for the color don't seem to have affected it in game. As you'll see it's still green! I don't know why that is at the moment, I'll have to look further into it. I think you might be able to replace the grid texture file with a transparent .dds and still play online without failing IC. I'll give it a shot now. EDIT; I've just checked. You can play online with modded .dds in DCS World OpenBeta\Mods\aircraft\AV8BNA\Cockpit\Resources\MPCD. It doesn't fail IC. But don't use a transparent dds, it makes the FLIR useless!
  5. If you fancy it, you can help RAZBAM with this issue by finding the correct color yourself. Go to this folder; DCS World OpenBeta\Mods\aircraft\AV8BNA\Cockpit In there you'll see a file called materials.lua. Open this with Notepad++ (download here) Go to line 30 and you should see this; materials["HUD_GREEN_BRIGHT"] = {0, 204, 102, 255} -- hud_indicator_color = {0,204,102,255} This is the color for the HUD elements. It's in the format RGBA. Each number varies from 0 to 255. R = Red G = Green B = Blue A = alpha / opacity Tweak those numbers to until you find the color that you feel fits best. Post screenshots too!
  6. I'd be interested to know your source for this information. It is not mentioned in any of the declassified manuals. AFAIK there is no audible warning / tone to notify of AP disengagement.
  7. Cheers! Yep, this passes IC. Been using it for a couple months with no problems whatsoever. Cheers! It plays sounds, they're audible but it doesn't play the entire sound file. So if I put in a launch warning sound file that was 5 seconds long, it would only play and keep repeating the first 0.25 seconds of the sound.
  8. Many thanks! The Harrier suffers the same issue as the Mirage RWR - it only plays about 0.25s of the RWR sound file. As such it makes something like the RAE mod a waste of time. Having said that I did try to force the RAE mod in with a bit of botched code but the game ignores it. I will keep trying periodically though just in case it suddenly decides to work.
  9. Has been activated on Userfiles - https://www.digitalcombatsimulator.com/en/files/3216792/
  10. The Spirale entered service with the French Air Force in 1987.
  11. I've made a mod which has the real warning tones in it according to the A1-AV8BB-NFM-000 flight manual. I've just upped it to userfiles but it's awaiting approval. In the meantime I'll attach it to this post. Harrier Betty Mod V1.0.zip
  12. ICMS is the name of the EW suite. There are various version numbers in service. With the ICMS upgrade installed the DDM is as you put it 'plug and play'. The ICMS upgrade package included the Spirale dispenser - the chaff and flare pod on the aircraft where the wings meet the body. Any aircraft that has the Spirale dispenser is equipped / was equipped / is ready to be equipped with the DDM. Any Mirage without the Spirale (most French AF Mirages were upgraded) dispenser has not had the ICMS upgrade and as such cannot use the DDM. As for real life fielding it only makes sense that they would mostly be operational on D and N variants. These are the ground attack variants that would most endangered by MANPADS and that's what the system is designed to protect against (60d elevation, 180d in azimuth). The M-2000C in game has the Spirale dispenser thus it has had the ICMS upgrade and is DDM compatible.
  13. The capability is for the entire M-2000 family. It plugs into and aids the EW suite of the aircraft. I believe the system is called 'ICMS', it includes the following; - High-band radar jammer - Spirale chaff/flare dispenser - SAT DDM IR missile detector I'm fairly certain it was fielded on the C in Bosnia, there are a couple magazine / newspaper articles floating around confirming so.
  14. Lads, this is not an error you can fix. The CCIP bombing on the AV-8B is programmed incorrectly. The dashed cross IRL signifies that the piper is not the ACTUAL impact point. The CCIP piper / cross cannot leave the HUD FOV in the AV-8B IRL so when the impact point is off the screen it displays a dashed cross to denote it. The dashed cross for 'inaccurate release' or whatever it's supposed to be is bollocks. It is not a function that exists. Also IRL the DMT must be slewed to the area you're going to bomb say approx within 50ft or so of the target, you can't just select bombs and start bombing. You must give the computer something to range from. I don't believe this has been programmed in yet tho. Please see my post here where I cover the CCIP errors in detail - https://forums.eagle.ru/showthread.php?t=201489
  15. I don't mean to knock you or your question but I wish people would make an attempt to find / post documentation related to their preferred aircraft. RAZBAM (or any 3rd party) can only make aircraft they have detailed information on. If one provides a portion of the necessary documentation it makes the aircraft request all the more appealing. With that being said the Cheetah is a really appealing aircraft, as such I'm gonna go on the hunt for some of the documentation myself!
  16. This is one of the most irritating things about RAZBAM's M-2000C and AV-8B. I do wish they'd remedy that.
  17. RAZBAM, can we get an acknowledgment or something about this error?
  18. The image is a bit misleading, they could have illustrated it better. The image in scene 1 makes it seems as tho the CCIP cross your seeing is the impact point - it is not. What you're seeing is the CCIP cross sitting at the bottom of the HUD. The CCIP cross cannot go off the end of HUD in the AV-8B. I've tried added some annotations to the image, let me know if it makes sense / doesn't.
  19. Awesome work!
  20. It's come to my attention whilst perusing the literature for the Harrier that the CCIP mode actually functions incorrectly. First off my source for this information - https://mega.nz/#!LBsVVK7J!FqbjmbwI5aTvEPI2thD-eJtEm3aS_LSkyJECe_1Iv_I Page 2-70 - section 2.5.3.1 This screenshot was lifted straight from the manual, it gives an overview of the correct functionality; As one can see the 'impact point' is displayed on the HUD even when the true impact point is outside of the HUD. However this is not the case in game as you can see in the screenshot below. From what I've read the CCIP piper should never be off the HUD in CCIP mode. It is always visible. It simply sits at the bottom of the HUD with the reflected cue and dashed bomb fall line indicating it is outside of HUD FOV. Whilst it is sitting at the bottom of the HUD this is how targets are designated for CCIP-to-AUTO releases. The piper is placed over a target, weapon release is held and the aircraft initiates a CCRP drop. As for real life HUD footage showing such this is the only one I've found so far - skip to 6:32
  21. This is called realism.
  22. Here's all the documentation I have on it; https://mega.nz/#F!rZsHyRZI!NlV7qXgFpwKf068BZYQ_Yg
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