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Everything posted by Hobel
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and how is it to be interpreted that this is precisely what sometimes happens?
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ah okay thx
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Test it again . There were changes in the update
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But this is not the only way to play MP. You also need to talk to people and make plans together I have no problems in this area. apart from that, you also sign up for PvE events where everything is planned out. I'm in a group and we meet at least once a week and are then about 10-20 people who fly together a mission and everyone knows what he is doing with briefing and everything else that belongs to it.
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or fly the Apache in the front seat alone
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cannot reproduce and missing track file AGM154 and CBU105 performance issues?
Hobel replied to BigMac.no's topic in Weapon Bugs
Exactly that, thanks for checking! -
cannot reproduce and missing track file AGM154 and CBU105 performance issues?
Hobel replied to BigMac.no's topic in Weapon Bugs
That was the case at the time, but it has been fixed. But this was about direct hits, And these always kill HMMWV. But to really rule out all eventualities. @Default774 Could you repeat this test again, And share the results with a track? -
Was the aiming circle ever that accurate? i actually only ever use the laser+ tracking mode and that is about the most accurate you can get. driving targets at 3km no problem
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cannot reproduce and missing track file AGM154 and CBU105 performance issues?
Hobel replied to BigMac.no's topic in Weapon Bugs
to some extent yes but it depends on your expectations. You can already use it in DCS, after all it is one of the few long range weapons for the F16. If you want to take out a SA2 or SA6 position by destroying the tracking radar, this weapon is very reliable. 49 SA6, only one was usable afterwards, if we get the ability to adjust the trigger height in the future, the weapon will be even better in such a scenario. -
cannot reproduce and missing track file AGM154 and CBU105 performance issues?
Hobel replied to BigMac.no's topic in Weapon Bugs
Bad luck? If a Blu97 hits directly, then a HMMWV is destroyed and that is not visible in his picture, so I strongly assume that it was not a direct hit. He is welcome to do another test and then report + track. Anyway, I did it a few times and the hmmwv was 100% destroyed every time. -
The most important thing is the stick. I use the WARBRD base from Virpil.
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cannot reproduce and missing track file AGM154 and CBU105 performance issues?
Hobel replied to BigMac.no's topic in Weapon Bugs
to be fair, there is no direct hit in the picture, only aoe damage. against a BMP2 a direct hit of the Blu97 causes 57% damage against a HMMWV therefore only a direct hit is required and against a T80, it is only 8%. -
cannot reproduce and missing track file AGM154 and CBU105 performance issues?
Hobel replied to BigMac.no's topic in Weapon Bugs
Against very light targets like an SA-2 TR, the AOE looks like this. as well as the pattern most of it actually ends up in a fairly small zone everything outside of that then only takes some to little damage if the spread of the submonition were more consistent, a larger area would also be covered against a SA6 TR the whole thing looks somewhat different SA11 and similar vehicles, on the other hand, are already very "hard" targets and hardly take any AOE damage. That's why Bradley or Stryker need direct hits from the submunition the question is should it do more damage to vehicles like bradlys or tanks with direct hits, because it is a HEAT charge at the end that hits the TOP of the vehicle. if so is there good evidence for this? -
look in the MFD
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16nm
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F16 radar sees targets with 0 closure rate in a clean environment.
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Okay, I took a look at your track. And the first thing to say is that there are already some reports about the damage against harder targets like SA-11. see: You shoot here all harm in SP mode, which means that there is partly no real loft profile and the AGM88C then often depending on what height you have also arrive at the target, so if you shoot quite far or flat the AGM88 on the target also arrives at a fairly shallow angle and at a shallow angle, the Harm is often somewhat inaccurate or is it more likely to hit the ground before the target, I have observed that too. is this a fault of the AGM88? One could argue about it. but it is something you can avoid if you know and try to shoot the AGM88 so that it comes in at a higher angle. What I saw in your tack. 1. looks okay but could still have something to do with the mentioned report 2. kill 3. "Harm AGM88 0% Damage" thing 4. kill 5. comes in too shallow hits the ground first 6."Harm AGM88 0% Damage" thing 7.Kill 8.I missed one shot, but I think you can see what I'm trying to get at.
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Thanks for the track Track or a more detailed description of the situation, altitude, range, modes, which unit was the target and from waht platform the shot was taken.
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yes the vehicles must have moved or shot. or is there a function that the vehicles are "active"/on even when stationary and thus also hot? Vehicles like EWR are at least hot when this standing anyway here is a picture if with different stages however, I wonder about crosshairs too, wasn't that white before?
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in my case good hardware like Virpil/WW/VKB and similar I have played for a long time with X52 or with the Thrustmaster warthog joystick, I mean it is possible but compared to the other joystick mentioned significantly more difficult. a good joystick makes all the difference!
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cannot reproduce and missing track file MavFs fixed but now not?
Hobel replied to CBStu's topic in DCS: F/A-18C
similar to this? -
Track from the situation?
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so regardless of whether simplified or not. Performs the F16 with the AGM88C in dcs significantly better. what modes and use cases are you talking about exactly, if it is also in terms of "faster"