-
Posts
2641 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by Hobel
-
The display limit is of course still 9999, but you can see on the TAD page when you have reached the 15km limit.
-
correct as is HARM PB MODE NOT EFFECTIVE AT DISTANCE...
Hobel replied to Gizzy's topic in Bugs and Problems
You have entered the code for the launcher, but it is not active, so the AGM-88 does not see anything. The code for "SD" Snow drift SR is 107, not 115. -
i don't know if you've noticed, but the laser now has a range of 15km. buddy lasing with other apaches is now very possible, one apache is in safe range and lase, the another is closer and behind cover and can fire.
-
reported earlier igla missiles way way too weak. Tested
Hobel replied to bolek's topic in Weapon Bugs
from the Russian forum, the damage will probably be increased. -
try tihs:
-
In general, aircraft lasers in DCS are no longer limited to 8 nm. In my last test I was able to laser up to 14-16 nm.
-
XBox Controller for TEDAC ... My experience
Hobel replied to Draken35's topic in Controller Questions and Bugs
I also use reWASD and it is perfect for my needs. Here is an example of how I have assigned 8 functions to my D-pad. With this principle, I was able to assign all TEDAC controls to the entire gamepad + some OBS buttons as well as macros. -
no bug IA using MANPADS only at very close range.
Hobel replied to Akenar-99's topic in Ground AI Bugs (Non-Combined Arms)
And how do the results of the irl tests come about, does the drone have a larger ir signature than the apache? -
no bug IA using MANPADS only at very close range.
Hobel replied to Akenar-99's topic in Ground AI Bugs (Non-Combined Arms)
Do you have a track? Manpads are actually very sensitive to flares. I usually hit 3-7 flares manually against manpads and that's usually enough. Did you use preflare, as far as I know it doesn't work yet, at least there is a bug report about it from a few weeks ago. Note it can of course always have changed something, so that's my last stand -
no bug IA using MANPADS only at very close range.
Hobel replied to Akenar-99's topic in Ground AI Bugs (Non-Combined Arms)
But it doesn't just affect the AI, even when you take control you can only shoot from 1.5-2km. -apache Front aspect From the rear it is more. As an example, a Mi-24 without ir-filter can be fired at from the rear for 5.5-6km. -
no bug IA using MANPADS only at very close range.
Hobel replied to Akenar-99's topic in Ground AI Bugs (Non-Combined Arms)
i can't play because mods are being used". HighDigitSAMs " However, there are reports like this that a QUH-1 that was over 4.5km away was shot down. Then there is this test here, a Stinger fired at a small drone at 2.5km. I would argue that the drone has a smaller IR signature than a helicopter. so the Stinger would theoretically also be able to detect helicopters at a greater range as mentioned in the report above. So it would be advisable to find more such reports or even documents that support this. -
reported earlier igla missiles way way too weak. Tested
Hobel replied to bolek's topic in Weapon Bugs
Yes against helicopters the range is not far but that's fine. One has for it in the ka50 other things the gun and the ATGM. Against jets the Igla has already up to 4-5km range which is excellent. -
What is the Smallest Airfield you Have Used With the F-16?
Hobel replied to percivaldanvers's topic in DCS: F-16C Viper
-
no bug IA using MANPADS only at very close range.
Hobel replied to Akenar-99's topic in Ground AI Bugs (Non-Combined Arms)
Do you have a track? In my tests, Igla and Stinger start firing at 4km. Edit: against Jets -
What is the Smallest Airfield you Have Used With the F-16?
Hobel replied to percivaldanvers's topic in DCS: F-16C Viper
Carrier -
The kill radius is 15m as stated in the document, which is an area where the aircraft is likely to be severely damaged or destroyed, so it also means the proximity fuze range. also the damage would go beyond 15m in DCS this is also the case so why make the PF smaller than the kill radius? In addition, other weapons are also listed in the document. for example Aim7, where the killing radius is given as 40ft/12m. and we know from other documents, the word Proximity Fuse is used there, which is also given there again with 40ft/12m and in other luas of DCS it is similar. Aim7 Kill Radius 12 proximity fuze 12 SD10 Kill Radius 11 proximity fuze 11 for some weapons only Kill Radius is written in the Lua but this is also the PF ingame.
-
https://forum.dcs.world/topic/283451-dtc-for-dcs-f-16-viper-new-version-320-fine-grained-upload-vr-hotkey-and-more/
-
No FCR in the “2023 and Beyond” video
Hobel replied to VR Flight Guy in PJ Pants's topic in DCS: AH-64D
In the news/changelog And IAT and PERF we just got so the rest of this list doesn't seem that far away -
sollte gehen diese line musst du dofile(LockOn_Options.common_script_path.."ViewportHandling.lua") try_find_assigned_viewport("Apache_HMD") in die Lua D:\DCS World OpenBeta\Mods\aircraft\AH-64D\Cockpit\Scripts\Displays\HMD\indicator hinzufügen. Beim Monitor Setup muss du dann natürlich auch die Zeile "Apache_HMD" mit deinen entsprechenden Koords einfügen. ob das geht weiß ich nicht, ist aber für alles andere die standardprozedur
-
reported earlier jdam still inaccurate beyond the 5m CEP
Hobel replied to Sinclair_76's topic in Bugs and Problems
I would have said this is more about the Tgp offset, because the thread creator points out the difference in the first post. -
reported earlier jdam still inaccurate beyond the 5m CEP
Hobel replied to Sinclair_76's topic in Bugs and Problems
As far as I can tell, 2 things are happening here. Once it is the CEP from the bomb itself. which in some cases goes slightly beyond 5m. and I got similar results in the A10C 2 with the GBU38 when the aiming points were placed perfectly in the ME. Whether it is really due to the height must be tested again more precisely. @TobiasA hint here under 10.000 feet it could rather come to inaccuracies and everything beyond that leads to better CEP The second thing is the F16 TGP offset, If you use it, you get an additional offset, and the bomb can hit far off target (+10m)because of this this 2 things must be tested and assessed independently of each other, even if both are related to each other. -
reported earlier jdam still inaccurate beyond the 5m CEP
Hobel replied to Sinclair_76's topic in Bugs and Problems
damn I hadn't thought about the height. i tested on flat levels. ME waypoints have always landed in the 5m CEP TGP marked targets mostly missed by a long way. thanks for the tests! -
reported earlier jdam still inaccurate beyond the 5m CEP
Hobel replied to Sinclair_76's topic in Bugs and Problems
Why don't you test it yourself and then share the results?