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Ignition

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Everything posted by Ignition

  1. I also think an automated AAR should be in the game. I will never use it but I fly with all kinds of players and a lot of them can't do AAR for different reasons.
  2. Not exactly the same but, is it posible to hook other flights SPI through datalink (in the HSD)? like in the A-10C. I know is not posible in DCS atm.
  3. I had the same issue trying to lock that tower. It works "ok" with vehicles. Mavericks in DCS tend to lock anything but vehicles if they are close to a terrain object like buildings or street power poles, even if the vehicle is right in the center of the maverick sight.
  4. JSOW is by far the worst weapon of the F16. Its very unprecise plus unreliable. Always has been like this. The DCS F16 doesn't have AGM-84 nor gbu-39 for bigger standoff.
  5. I think irl that impact should damage (severely) the right track rendering the vehicle unable to move.
  6. Link16 in DCS updates every 12 seconds
  7. The manual of the aircraft explains it well. Its not much different than any other TGP, A-10 or F-18.
  8. VIP in DCS could be useful for BE references.
  9. So, HB is going to do the same as Deka did with the JF-17. I like some compromises with certain systems for example IFF and other "minor" features which are difficult (or imposible) to replicate exactly in the game, but I don't like this type of approach. The aircrafts should be based on a particular model.
  10. The F16 needs this feature, in multiplayer is essential.
  11. Its just to keep the track visible on the HUD, very handy when flying through clouds.
  12. Practice and more practice, the engine response ok for me. No problems with AAR, formation or landings. If you are tanking with high AoA it will gain speed much slower.
  13. LGB in DCS now have a flight profile like a JDAM. I remember they used to correct with "bang bang". I believe 13nm is very wrong for a paveway II.
  14. 13nm for a GBU-10 doesn't sound right to me, maybe in DCS. A Paveway III maybe.
  15. Its also very easy in the F16, CCRP and DTOS. You can use the jhmcs or HUD to designate with DTOS. It's the most flexible mode. In the F16 you first need to think how you're going to attack and then where. That's the only (big) issue.
  16. Also in the mfd there's a white square indicating whre the tgp is looking. The closer to center the more downward it is looking and also it shows how far left or right. You can "search" then where it's looking just with the HMD looking outside the cockpit for a hollow green square.
  17. I've tested the GBU38 and I had good results. Yes some bombs miss but for 2-3m most and I believe this level of accuracy is right. Did you try it on Blue side or Red side, when on Red make sure unrestricted SATNAV is forced on.
  18. I want to clarify just in case, I made this thread in may 2021 with the old FLIR and it had a bug. Depending on the time of day it was imposible to see anything. The new one is better but the AGC or is not working or it's useless. I usually go around -4 brightness +4 contrast -2L to the gain.
  19. I don't know irl, but in DCS if you're loaded it will be very difficult to refuel at that altitude and at that speed. Maybe if the plane is slick you can do it. I ALWAYS refuel with 4 missiles, 4 bombs/maverick, 2 fuel tanks, TGP, ALQ-184, and HTS.
  20. I think its just practice sadly. I can do it "normaly" now but it took me A LOT of practice. I usually do AAR at 20000ft 300 CAS. I move slowly to the boom and zoom in "considerably" to see the tanker lights. When you are low and pull the stick you should also add a little throttle. You need to anticipate to the movements so you don't put yourself on PIO. From what you said it looks like you're making the corrections once you see the movement intstead of anticipate to them. Also When you make AAR with very low fuel state you will notice you need to add more and more power to stay with the tanker, specially with external fuel tanks. The F16 refuels very very fast in about 3 minutes.
  21. Combined Arms is really bad but the idea good. We play a dynamic campaign 20 vs 20 and after a few minutes you start to hate CA. The pathfinding and in general the AI is very bad. The F10 for de tactical commander is missing a lot of functionalities and is lacking. CA is very expensive, I don't recommend buying it at all. On the other side, for the people flying is much better to engage human controled vehicles yes.
  22. Try to fly without the controls window open, you will enjoy the helicopters much more. Try it. Don't be so dependant on the position of the controls.
  23. I'm sure In real life when in combat AND in need, a lot of the standard procedures aren't used.
  24. Will it be possible to change the coordinates shown on the TGP to MGRS on the future?
  25. 1. Thats a script which doesn't show elevation, it should tell you for precision. 2. What I usually do to attack convoys is use GMT in FCR (its a cheat right now), TGP follows radar, when I'm close and see the target I just use TGP and forget about FCR. Sometimes I make a mark just in case I lose the position. Mavericks on PRE and boresighted follow the TGP and I use manual since auto takes forever to lock, just lock and fire. If you want the box in the hud to update change point to area.
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