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Knock-Knock

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Everything posted by Knock-Knock

  1. Both. But its more sensitive in VR. Cursor and tracking (interface moves, so the lag is very noticable) freezes between update pulses, and the GUI starts lagging from around 200 servers already. In 2D cursor isnt effected, but the interfaces is lagging just as with VR, but doesnt really start becoming noticable until around 800 servers. Just tested both now, so seems my above statement that it has become better wasnt correct, was just because I was in 2D and not VR.
  2. No. Seems to have improved a little with the last few hotfixes. It didnt start to 'get stuck' until having populated the list with around 800 servers, but then it started with the usual unresponsive lobby GUI. Can hover over 'Exit' for example and it takes several seconds before it lights up. Same goes if you press it, and it just gets worse (longer) as time passes.
  3. @Alpenwolf Ever considered including Nevada map, using Constant Peg as inspiration for the mission or missions?
  4. Could be related to the all the new AI models we are recieving, that some naming got changed.
  5. Agree. Very annoying not being able to see elevation and contours.
  6. Imho, just remove them entirely and stick the DLC adds on the loading screens. We all sit idle and stare at a progressbar anyway.
  7. Having the same experience now. Lobby starts out flying, getting like 100 servers per second (or per poll), but a few seconds later, 50 per second, then a few seconds later, 25 or so per every other second, and so it goes and reduces to around 1 server per 5-10 second and until its almost completely unresponsive. Moving mouse cursor takes forever, and hitting any button is a long process. Has actually been like this for a little while, think since 2.7 arrived, but I havent been too bothered by it cause the servers I want to join usually shows up early on. Just not tonight.
  8. Its been reported that second loading of a module in a mission, will increase the reflections, and that is maybe why OP's reflections are super strong.
  9. Its relative how IPD and scale is perceived.
  10. I second that. I use edited prg 1 for chaff only, and panic is for flares - but dumps chaff too. Id really like to edit panic for flares only, and a fast sequence too.
  11. 1. Id imagine size plays in too, there overall size * RCS or something? Dont know if it does in DCS though? 2. Yes latest 2.7. 3. Dont remember, which ever it defaults too. Think its High? Mirage kind of falls into that 55nm category too, since its radar detects at the same range as the Hornets (F-14 test there), yet its RWR detected the F-14 at 64nm. So something is off I guess. 4. Hehe, was because I was going west to east on Syria map, and no matter how far east I would pull the JF-17 AI in ME, it would instantly show up on my RWR. So faaar away.
  12. Was a bit curious about the F/A-18C radar detection ranges, in more or less optimal conditions. Nothing scientific, but discovered well potentially one anomaly, the range at which the F-14 (AI) appears on the RWR. Hence the extra tests further down, incase it was related to the TWS Auto which Jester tends to use. But also, seems a bit hard to believe that the F-5 and F-14/F-15/Su-27 would be so close in detection ranges? F-18 radar was in RWS, 1 bar, 40 azimuth. Just let it run and paused when detected, and measured in F10 map: F/A-18C at 25K @ Mach 0.7, headon with 25K @ Mach 0.7 bogey: RCS RDR RWR F-5E 5 41nm 27nm MiG-21 3 41nm 14nm JF-17 3 41nm China F-16CM 4 44nm 73nm M-2000C 4 45nm 55nm F-18C 5 47nm 73nm MiG-29S 5 47nm 73nm F-15C 5 47nm 114nm SU-27 5.5 48nm 115nm F-14B 6 49nm 55nm Human F-14 RIO Using TWS Auto F-18C 89nm Human F-14 RIO Using PD Search F-18C 114nm M-2000C F-14B 49nm 64nm Radar Cross section I took from this: https://www.reddit.com/r/hoggit/comments/h9c9mi/dcs_aircraft_rcs_radar_cross_section_and_ir/ - more for own curiousity.
  13. https://www.dvidshub.net/image/6630456/124th-10-heritage-paint
  14. Just a good quality F-104C 360 cockpit I came across. https://www.360cities.net/image/lockheed-f-104c-starfighter-cockpit-new-usa
  15. Oooh, speculations. I'll have a seat here please.
  16. There is a mockup airfield just east of Sayqal. https://www.google.dk/maps/@33.7005061,37.5678485,2382m/data=!3m1!1e3 Visible on game map too (N 33°42. 0' E 37°34.114')
  17. Looking at all the (new?) oil and/or gas fields between Palmyra and Tiyas, I spotted a rollercoaster .
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