Kang 发布的所有帖子
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There is a thread asking about it up there in the MiG-29 area and they were rather quick to point out that they 'were experimenting with it' and there is no intention of making it an actual feature there, let alone a general feature. Not exactly beating certain allegations, but it is what it is.
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Speaking of Mi-8 liveries... a) Yes, please, an official GDR livery would be very much needed b) Perhaps an ED intern could go through the liveries and give them proper names? 75% of them are called 'FICTIONAL ARMY' with no indication of which bloody army, which is a bit of a nuisance.
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Which colour do you want your dragon to be?
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@ThorBrasil was so kind as to share some info from, I reckon, Discord to another thread here.
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We can't extend the map all the way to Idaho, guys...
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Nobody crashing out, nobody colliding, nobody warp-jumping with network troubles? No way this is a DCS multiplayer server...
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I doubt there is a lot of money to made in this. Contrary to a racetrack, there is not much of a way to force people to pass by these billboards much. Be that as it may, I would the M230 punches properly positioned holes through the Meta billboard...
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Here's the thing: a lot of military radio traffic basically is puzzle-like pieced together phrases. Sure, the 'seams' of these bits could be done better, but that is less of a 'we need AI to synth new audio in real time' problem and more of a sound design problem. That, also, can easily be shown with other sims from 20 years ago. The other important thing is, that as far as I'm concerned, the 'poor intonation and lack of variety in phrasing' just frankly is the least important of the weak points of DCS' radio communications. Is there some potential in it? Sure, I guess. But I feel it is wasting resources (both in dev time and in user computer power) on the wrong things.
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Certainly doable and not requiring any of the pointless nonsense we have come to know as 'AI' in recent years. Other games have done it rather well 20 years ago.
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Good thing you are close to the release then!
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Voice recognition, shmoice recognition. Would it be a cool to have feature? Oh, certainly. But seeing how the ATC system is barely functional at all in DCS, I would vote for reworking its core functionality first before attempting any such shenanigans.
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Is there any rough timeframe? Just asking so we can schedule our next fabricated outrage accordingly.
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[Insert my usual wish here]
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Ah, thank you. Yes, that kinda answers my question more; just as I thought, it is some bits 'kinda there' but none of it working (yet).
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Oh, sorry, I misunderstood the problem. I think admiki's advice nailed that.
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Does 'implemented' mean that I can actual get those things towed by something? Even if the tractors are not period-correct? If so, how do I set it up?
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Do they go around in a pattern once or do they stay there? Have you tried placing them further out initially as razo+r suggested?
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So, just wondering how things progress with trailers. Not the little movie kind, the towed vehicle kind. Quite a while ago ED added a few vehicles that were specifically tractor units. The other day I noticed that quite a few units that are technically trailers, like several AA guns, now appear in the limbered configuration in the encyclopedia at least (even though I believe the QF 3.7" has a few bits the wrong way around, but I might be mistaken). That all leads me to the question: how is the progress on the system and can we expect to have usable trailers anytime soon? How is it going to work in the ME?
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Are you within your launch parameters? Assuming your observer locked a target and you are estimated to be in range, you have to align the moving reticle (which shows where your observer is aiming) and the fixed reticle. You will hear a tone then. Press and hold your weapon release button when you do.
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While I would of course also like a little update now and then, I perfectly agree here. It's probably that whole radar overhaul that takes a long time and I'm perfectly sure that things are progressing nicely.
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Definitely. And it's still going to be a huge effort to make sure that all modules' radar systems react accordingly.
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