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Emmy

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Everything posted by Emmy

  1. Agree 100%
  2. The Mod that dims the A-10C Strobes seems to be the offending party... FYI
  3. DISREGARD... Sorry, appears to be a MOD issue. Trying to sort it out now.
  4. Watched a couple of streams and noticed that the Radar Lock Lines were back on the HSD and it looked as if Enemy were showing up as RED.
  5. If you use your left hand, it feels like a different sim!
  6. I just upgraded from an 11-year old Asus MB and an i7-2600 to a Gigabyte Z390 and an i9-9900k. Also went from 16Gb to 32Gb DDR-4. Swapped out a vanilla 1080 for an EVGA RTX 2070. ‘I’m pulling 60fps everywhere with everything maxed at 2560x It’s like a whole new sim.
  7. Click on the Aircraft symbol at the bottom and then select yourself on the drop down menu at the upper left or upper right. Choosing your opponent on the other drop down And then clicking the small icon between the two drop downs will tie you together. Then, choose the type of Dogfight view you want “Centered” … “Look At” … “Look Forward” You should then be able to skew around the fight with your mouse.
  8. Nope. Night lighting on surfaces is "baked on" and not an actual light source.
  9. Pretty sure you may be the 1,000,000th person to report this. Unfortunately, there’s no prize, sorry.
  10. Are you recording TacView in the background? TV can have an impact on performance.
  11. Wait until it rains...
  12. I think it’s just AI behavior. If you watch AI assets closely through all phases of flight, their control surfaces and attitudes rarely fit what one might call “correct.”
  13. Outstanding Chuck! Thank You!!
  14. Doesn’t work (yet) It’s odd that human-flown jets on a D/L can see AI flown jets, but not human flown jets.
  15. This has been reported. Search “Midnight Sun”
  16. Define “Long Time” ? I just finished upgrading my rig and went from 4 Minute load times off a 4TB mechanical HDD to 20 seconds off an M.2.
  17. Perhaps you need just a slight dead zone at dead center?
  18. Yes, there’s a PWR button below the toggles.
  19. This is an extremely helpful list! I don’t think I’ve ever seen anyone break it down this way. Thank You!
  20. The distances of Outer and Inner markers usually play into decision heights for deciding whether or not you can continue an approach or if you have to fly a Missed Approach and try again.
  21. True Story: Back in 1986, I had a chance to visit the 162nd FS, an ANG unit at the Tucson International Airport who do a LOT of international F-16 training. In addition to touring the offices and stuff, I had a chance to fly one of their sims. While it was a rigid platform type, the cockpit was real and the fidelity and fluidity of the graphics surrounding me (270° screen) was amazing. Before I hopped in the sim, I had the chance to try a “dumbed down” sim that was used for radar training and learning intercept geometry. It felt oddly familiar. I realized why when I saw the manufacturer’s badge on the side of one of the computers. The name was Spectrum Holobyte! Short story, long: I think there’s a lot of consumer sim DNA sprinkled across military aviation applications.
  22. Something to key on, in Dogfight Mode, is the info in the lower right of the HUD. It’s telling you distance in Feet and closure speed. Get close, match speed and your target has nowhere to go but down in flames. Wish this same data was present in the Helmet display too but unfortunately, it’s only on the HUD.
  23. When the Viper was first released, you did get a range scale on the right side of the HUD along with an indication of relative speed (even without live A2A weapons) but for some reason, that changed a couple of updates ago. Now you must carry live missiles in order to get that HUD symbology.
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