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Morat

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Everything posted by Morat

  1. This is working well for me, thank you! I tend to add 30 degrees of flap for MTOW, which may not be correct.
  2. Morat

    Rockets!

    MMMmm yes, a Rocket Firing Typhoon would be fantastic
  3. Nicely done!! I've had some engines shot out and it rarely ends well. I'll be looking good until I suddenly do something just a bit too draggy and get under safe single engine speed... then it's a short carousel ride to the ground
  4. There's a strong theory that this is what killed Guy Gibson and his Navigator
  5. That mod is well worth it - Thrustmaster should have done that from the beginning!
  6. I just sit up and lean left a little, hit re-recentre and return to the slouch. Job done. It's a bit annoying, but it's not the end of the world for me.
  7. Kiwi - are you running at 45FPS like me or have you found some magic to get the full 90? and yes, the VSI is very hidden. I just use the speed and altimeter most of the time. It's a bit approximate, but it works for me.
  8. Morat

    Rockets!

    Please may we have rockets? Ideally both the 25lb and 60lb versions. They're such an important part of the Mosquito history, especially for shipping raids. I'm sure this muast have been requested but I can't see a thread in the wishlist.
  9. IIRC the 25lb rockets were the armour piercing variant and therefore probably more suitable for anti-shipping work. The 60lb rockets were HE or Blast/Frag warheads. Didn't they use the same body and motor?
  10. Once I'm down on three wheels I generally hold the stick right back and apply brakes. She'll take a lot of brake without tipping at first, as we slow down I just ease off the brake steadily. If the tail does come up, don't panic and let go - you can put the tail back down by a gradual release of the brake.
  11. I love Mosquito in VR. As noted, the only real issue is getting to the fuel switches/engine cut-offs but that can be done more easily from the navigator's seat - which I bet they did in RL too. I find the A10C2 is more annoying with the cockpit illumination rotaries and the radios. I run the G2, which is great. I no longer miss my 4k monitor as the realism is so much greater in VR. I will say though, the high resolution makes the G2 a performance hungry beast and don't expect to max out the settings. I run 106% oversampling on a 9700k/32Gb/3080. I tuned for late teens/20 ms in the frame times using FPSVR (essential tool) and all is well with the occasional glitch. The glitches are more common in multiplayer of course. I was looking at starting to OC my CPU but when I looked at temps, it was clear that a 3080 running at 98-100% for extended periods meant I had to totally re-evaluate the cooling solution in my PC with new fans and AIO to go with it. Overall, very acceptable performance for me - but everyone is different and your FPS threshold may well vary. EDIT: I loaded FPSVR for the first time in the Mosquito and ran the Free Flight in Caucasus Instant Action mission. I misrememberd - actually I run 109% SS in SteamVR. FPS is basically 45 all the time at low level (where it counts for the Mossie) with 50 FPS showing if you climb to about 1500ft. At low level: GPU Frametime is 20.x ms all the time, CPU Frametime is the same (it drops a lot higher up) Both Amber, basically. Reprojection is ~42% which is a bit rubbish! (and red) GPU is solid at 98%/80 degrees, CPU varies between about 30-40% @ 45 degrees. I don't know if this helps, but it should help set some expectations - if only I could get some decent screenshots from VR
  12. THat's pretty cool, but I think I'm going to go the whole hog and use Authentikit. Maybe I'm mad...
  13. I'm jealous! since I turned off take-off assist my Mossie is all over the place. I get no rudder authority until about 100 mph and I end up having to use brakes to keep her straight, which hardly ever ends well. I don't have dual throttle axes (yet) so I'm opening up both engines at the same rate which I know isn't correct.
  14. This is so cool, I'm going to have to buy a 3D printer. Any recommendations?
  15. IF only there was a mod to make the paddle switch on the warthog into an axis. Ah well.
  16. This has to be the most logical "next step" for maps. It's ideal for so many of the jet-age modules and helicopters and you could have some fun scenarios with East vs West fighting over the place too.
  17. well that sucks, c'mon USA - sort it out! I guess I'll just follow the smoke and lend a hand where I can!
  18. Will it be possible for Apache and A-10C2 to datalink to each other? Does it go as far as being in the same network group on the TAD on the A10? I'd be excited if this were true! Cheers, Morat
  19. Go VR, it looks much better
  20. Until we have a Navigator who will look after the fuel system this needs a mappable snap view. It's a neck twisting job to get to the fuel cocks in time, especially in VR!
  21. PPffft, no sense of style. It's fast, full of guns and looks like a thoroughbred. You'd give your left nut to fly it in WW2, whining on about the gauges being scruffy just isn't on.
  22. The default position in VR also seems to be high and left, making the gunsight even more awkward to use that it probably has to be. Let's see how ED tweak it.
  23. Rebind solved this issued for me. Mosuito and Spitfire. It seems that \ isn't \ if you're using an English UK keyboard. Thank you jonsky7
  24. Weird, I mapped trim to my Trim Hat on the Warthog and it's working fine. I put the rudder trim on the A-10s MFD selector switch. Where I did notice an issue was when a Human navigator tried to change the trim. He could see the tabs moving and I couldn't - so the trim had no effect. Reverb G2 here as well. Can you see the tabs moving on your plane when it doesn't work?
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