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Cowboy10uk

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Everything posted by Cowboy10uk

  1. Hi all, recently I started to get adverts and a page coming up on my Facebook by someone called Cube Sim, they appear to produce screens to fit the Thrustmaster MFDs perfectly, which means no longer having to put up with a frame that’s larger than my TM MFD frame, and I have to admit they do look rather good. At $120 a piece they are not to bad A price as well, And his last post also posted the MFDs mounted to a stand which held all 3 perfectly to match a Hornet avionics setup. Now understandable I’m a tad weary of purchasing via a Facebook advert and especially from a company I know absolutely nothing about, I was just wondering if ANYONE here has had any dealings with this company and especially if anyone has purchased and used the mfd screens and stand? Just trying to do some research before deciding if I want to purchase off this company or not.
  2. Great sum up Hueyman, may I add that having an option for the FULL axis range on the collective Throttle to allow those of us with either collectives or who just want a realistic range of movement on the thottle to be able to roll down past the flight idle to idle stop and likewise roll the throttle up to flight idle on startup. Basically full control of the throttle without having to use the page up and down keys.
  3. They really need to change this if it’s still the case. I was hoping after this many years they would have given us the full range by now
  4. Hi all, trying to setup my Warthog throttle to include the full range of movement on the axies. Basically I don’t want to use page up or page down, and use my throttle to move the helo throttle full range up to idle detent then full power, then reduce it to idle, press the engine stop button and then reduce the throttle further to cut off. Now I’m aware back in 2014 there was a campaign to get the Huey collective to work like this, after for some reason Belsimtek chose to only allow us to use page up and down at the idle detent. Do we know if this was ever changed to the realistic way or are we still stuck with page up and down? EDIT - Can the mods please delete, as I see it was answered in another post. Sadly it does appear it was never fixed.
  5. But most lighthouses at that time were taken out of service because of the blackout, they would only be used very rarely, and only during the period a important convoy was passing.
  6. Huge thanks for putting that up, just tried it today. It’s a perfect carrier setup. Really looks the part. Thankyou.
  7. While I was rather keen for this, to be perfectly honest, I’ve now given up all hope. It was first mentioned it was almost here in Nov last year, Kate then mentioned it would be out April, then we heard maybe today. Apart from a release by mistake which was quickly taken away from us, I’ve now gotten to the point where I will believe it when I see it. Maybe one day we might get it, but until then, I’ve put all thoughts of it out of my mind.
  8. Damn that is one impressive update list. So expect a decent size download. God I hope it works well.
  9. Hi all, now we have finally gotten to the point in Hotas addons that we now have multiple options for handles depending on what aircraft we are flying, I’m just wondering how people are storing any handles that they are not currently using. For example, I currently have the A10, F18 and Virpil F14 handles, that cover the vast majority of the aircraft I fly, and when not in use each handle has its own cover it sits in, but then just lays on the desk. I can’t help think there has to be a better solution like a stand of some sort that you can just screw them onto to keep them safe and on display while not taking up lots of room. I was just wondering what solutions if any, others have come up with in our community. I am guessing I’m not the only swimmer who now how additional handles just laying around everywhere.
  10. Currently working my way through the campaign as we speak, it’s a fantastic campaign especially to learn the MI8. While I appreciate blowing things up and making big bangs is what most are here for, personally for myself, using the helos as the utility craft they are meant for and doing ass and trash missions like the ones in this campaign, are really where I get the true enjoyment out of the helicopter. I just wished we had more campaigns like this one, that shows off the standard work of the Helos, and one for the Huey especially. A medivac campaign, slick driver etc. Argo is great but low and behold they stick the darn weapons on and turn it into the gunship model half way through, which for me ruins it. Huge congrats for doing a civilian campaign. Thankyou, Best campaign in DCS as far as I’m concerned
  11. Just did this mission yesterday, yes it isn’t clear at all where they want landing, I ended up doing a grid search for a good 20 mins until I spotted the oil Derrick. For those who don’t want to do the grid search, once you fly north over the mosque, turn left about 45 degrees and fly for a few mins, you will come across a clearing with a Derrick in the middle of it. Easier to spot if you have a good amount of altitude.
  12. Having a similar issue, just trying to setup my DLC axis using the WarBRD base. It sees the switch as a button, and if I manually set it to slider 2, it shows input in the axis screen, but whatever I do, it won’t control the dlc in game. I’ve tried using it just as buttons and just as axis, and even both. Both the DLC remains stubbornly down
  13. Damn, ok that was a simple fix. ???????????????????? Thankyou, I had thought I tried everything, never occurred to me to check if it was full screen or windowed. Damn. :doh::doh: Thankyou.
  14. Ok then, good news is I’ve got the resolution and everything displaying and exporting to Helios great. The bad news is I cannot sort out the fonts on the Ampcd export. Both are just a thick green mess, regardless of what settings I place into the indicator files. Ive tried reducing down the thickness to 0.01 and it’s still shows rather thick and blurry. All other mfds look bloody perfect, my files are as follows AMPCD_init.lua shaderLineParamsUpdatable = true shaderLineDefaultThickness = 0.05 shaderLineDefaultFuzziness = 0.05 shaderLineDrawAsWire = false shaderLineUseSpecularPass = true MDG_strokes.def.lua stroke_thickness = 0.4 stroke_fuzziness = 0.2 -- Currently is used for DMC generated fonts black outline DMC_outline_thickness = stroke_thickness * 0.4 DMC_outline_fuzziness = stroke_fuzziness * 0.2 DMC_stroke_thickness = 0.65 DMC_stroke_fuzziness = 0.42
  15. Main one is 3840 x 2160, The touchscreen is 1920 x 1080. Combined I have the resolution set in DCS at 5760 x 2160
  16. I’m just wondering if I can grab some help as I’m really really struggling to get the resolution right in game with my 2 monitors. Although Helios displays fine, it connects and shows the steam dials right and the mfd exports work a treat, my issue is the main menu is compressed up on the left side of my main screen and the cockpit view is compressed and only 3/4 across my main screen when I’m flying. As far as I can see my lua is fine, but something has to be wrong somewhere. Just wondering if anyone has any ideas what I’ve done wrong. _ = function(p) return p; end; name = _('2_monitors_FA18C'); Description = 'Right, Left, RWR, IFEI, UFC, and AMPCD in right monitor' --TOTAL DEL VIEWPORT Viewports = { Center = { x = 0; y = 0; width = 3840; height = 2160; viewDx = 0; viewDy = 0; aspect = screen.aspect; } } --LEFT LEFT_MFCD = { x = 4095; y = 686; width = 395; height = 378; } --RIGHT RIGHT_MFCD = { x = 5076; y = 691; width = 387; height = 377; } -- RWR F18_RWR = { x = 5296; y = 1199; width = 200; height = 210; } --AMPCD CENTER_MFCD = { x = 4596; y = 1181; width = 368; height = 356; } --IFEI F18_IFEI = { x = 3896; y = 1247; width = 601; height = 209; } --UFC F18_UFC = { x = 4538; y = 493; width = 496; height = 323; } UIMainView = Viewports.Center GUI = { x = 0; y = 0; width = 3840; height = 2160; }
  17. Hi guys, sorry for resurrecting an old thread. BUT I’m really struggling after deciding to setup Helios once again on my system. However I’m really struggling to get the menus and cockpits show in the right resolution on my main 4k monitor. The menus are squashed up towards the left when I start, which if I alt tab will then show full screen as it should. The bigger issue is when I enter the aircraft, the cockpit itself seems squashed and rather than displaying over the entire screen as it does when I select normal 4k resolution, the cockpit is only across 3/4 of the screen. When I select 5670 x 2160. My touchscreen is below the 4k monitor. Any ideas guys guess it’s been driving me nuts for the last 6 hrs. I just can’t seem to get the resolution to work. my monitor lua is as follows _ = function(p) return p; end; name = _('2_monitors_FA18C'); Description = 'Right, Left, RWR, IFEI, UFC, and AMPCD in right monitor' --TOTAL DEL VIEWPORT Viewports = { Center = { x = 0; y = 0; width = 3840; height = 2160; viewDx = 0; viewDy = 0; aspect = screen.aspect; } } --LEFT LEFT_MFCD = { x = 4095; y = 686; width = 395; height = 378; } --RIGHT RIGHT_MFCD = { x = 5076; y = 691; width = 387; height = 377; } -- RWR F18_RWR = { x = 5296; y = 1199; width = 200; height = 210; } --AMPCD CENTER_MFCD = { x = 4596; y = 1181; width = 368; height = 356; } --IFEI F18_IFEI = { x = 3896; y = 1247; width = 601; height = 209; } --UFC F18_UFC = { x = 4538; y = 493; width = 496; height = 323; } UIMainView = Viewports.Center GUI = { x = 0; y = 0; width = 3840; height = 2160; }
  18. Huge thanks for putting this together, just finished watching the twitch feed at work. Sshhhh don’t tell anyone. ;) Was a great little session, and got some nice little tips from Bio. He really sounds like a great guy and I’m impressed that he’s willing to give his time up for us. He’s certainly sold another copy of his 3rd book now, already have his other 2.
  19. Because they also clearly stated there were issues it’s bugs in that very post, although a few paragraphs below the excuse of not releasing during the sale. We were all aware of the issues regarding the F14, although as thats a 3rd party project then yes it might take some time to get it dialled in. Do you honestly believe that these bugs just magically appeared at the weekend on the last build. ( surely if SC was purely delayed because of the sale as they clearly blamed it on, then how come it all of a sudden no longer works... ) Plus I never said the team has lied to us, I have just pointed out that by using the excuse that is was delayed because of the sale, rather than the fact it still doesn’t work right, they have now left themselves in a bit of a pickle. IF they now release before the 18th May, which is when this current sale ends, then they will go against their own policy that they stated they follow for releases only earlier this month. I.E. no new releases during sales. IF they don’t release before the 18th, then people will start questioning how on Earth ED missed their eta by so much. Is it bad management etc. They have put themselves between a rock and a hard place by not just being honest in the first place and clearly stating, sorry all, we still have some game stoping bugs with SC and we need to delay her a bit to get it right. Here is the post in question and it clearly shows 9 stoppers on the list, including the MP sync issues that is the reason for the current delay. https://forums.eagle.ru/showpost.php?p=4250396&postcount=1
  20. I was just coming to ask this very question, given that the first delay, the excuse was used that they don’t release during a sale, now granted we all know that was just an excuse and the real reason was it just wasn’t ready. BUT now they have openly stated that, are they gonna stick to it, which means no chance of getting the SC before at least the 18th May, or are they gonna decide to ignore that ruling and release anyway, knowing that will go against the policy they just told us about... :huh::huh::huh:
  21. No it’s been delayed, until sometime April / May. No current eta though
  22. KC135 speed adjusted for F16 usage??? Does this mean it’s gonna be too quick for the A10? I appreciate the A10 has a long loiter time, but I do enjoy practicing A2A refuelling with her while on missions. Problem is she’s such a slow aircraft, you can really struggle catching up to the tankers while fully loaded. Really wish there was a way to adjust the tanker speed on the fly depending on which aircraft you’re refuelling at the time.
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