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Svsmokey

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Everything posted by Svsmokey

  1. :thumbup:
  2. One thing i will consider between the two is vram . DCS Vulkan implementation should land during the next gen's lifecycle . Given equal or near-equal performance , whoever offers more vram wins for me .
  3. Did i read somewhere that the Rift S cable unplugs from the headset ? A long shot maybe , but have you tried unplugging/replugging ?
  4. Nvidea "power"= "max performance" Texture quality = "max performance"
  5. CH stuff tends to last forever ...i still see the CH sub-forum , it is just moved "up" from where it was .
  6. I get that a lot :) There is no "n" .
  7. Yeah , i understand what you are saying , but the fact is it is yet a month or more too early to ask the question . Even with the hardware in hand , it's gonna take a couple weeks or more to tune and evaluate .
  8. Exactly . I wonder if lot of this is more about bragging rights than realistic performance increases .
  9. No one is saying the tech is mature . We all look forward to better hardware and software implementations . But many of us see gravy with our potatoes :)
  10. Indeed , i have found them helpful and well-presented .
  11. Wow . Wasn't expecting this so soon...
  12. Whatever distance you like . Figure 300 feet of altitude per mile .
  13. So what is the point of your OP ?
  14. When i was running 1080p , i thought 2x msaa and 1.5x ssaa looked very good .
  15. Me too , if only to rid myself of forced updates . That will be a factor in my next headset selection .
  16. True , but as all those are viewports , it does make a significant difference .
  17. Works very well for me wearing headphones over the Rift . No longer have to keep an eye on the IFEI climbing after a pass...it is a muffled "boom" sound kinda like a delayed gas grill lighting :)
  18. I'm thinking more along the lines of a jetseat .
  19. The new usage is to undesignate to return the pod to snowplow mode . Alternatively , you can flip the flir swith to standby , and back to operate .
  20. Absent information about hardware or settings , one can only make the most general of observations . In my experience , the occasional micro-stutter is to be expected . However , one can gain a generally very smooth experience by a framerate cap , and adjusting settings to provide a decent amount of headroom over that level . This works particularly well with 60hz monitors as you can check vsync in the DCS settings , and adjust settings as stated . You can also cap the framerate in Nvidea settings (and presumably AMD) or Rivatuner . The basic idea is to lower settings to provide headroom over the frame-cap sufficient to allow ai , clouds , cities weapon firing etc . I assume you are running on an ssd ?
  21. Well done ED !
  22. Agree , unnecessary fluff .
  23. You are correct re: option 1 I take no offence , and hope you don't either . Note that i am currently running an S , and don't run Steam VR . Have downloaded it (twice) , but i find Open Composite for sims that would otherwise require it runs better . Perhaps we can end this excursion , and allow The G2 topic back on to the rails ?
  24. (1) pointless to argue further (2) Thank you , i will :)
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