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HC_Official

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Everything posted by HC_Official

  1. reason I was asking about the huey is that the way the throttle works on vpc collective is modelled on the huey ......... but how ths operates is not modelled correctly by DCS eg having to use page up key to move it out of idle
  2. DCS uses a couple of kB per second per client , it is very light on network traffic
  3. Do you fly the huey much at all ?
  4. because the twist throttle grip is simple not worth the $121, you only touch the throttle ONCE during helicopter engine start-up and never touch it again after that The collective throttle part is modelled after the hueys throttle .... which doesnt work correctly in DCS anyway
  5. I have the Virpil plus collective , I would recommend against buying it and save $121 and just buy the standard Virpil collective instead
  6. my_text = [[ this is line 1 this is line 2 this is line 3 ]] lua allows multi line text as shown above
  7. +1 for this , I only run 3 maps on my server and dont want the other ones Some config file that could be edited, that told the DCS updater which maps are wanted would be great @BIGNEWY thanks for looking into this
  8. The Caucaus server now has the A-4E and Hercules mod enabled
  9. +1 this is a great idea
  10. Hi, Was flying an evening mission in the ka-50 last week on Syria it was about 2 hours before sunset so still bright enough While using the Shval camera you could see the ground (and targets very clearly), but while looking out thru the cockpit glass the ground and targets were impossible to spot, it appears the cockpit glass "tint" is really dimming down the view Anyone else noticed this ?
  11. @AKA_Clutter to save you literally thousands of hours of frustration watch this video and set this up so you can load script while the mission is running This is NOT specific to using MOOSE , but for any dcs lua script you might be trying out 1. edit script 2. save script 3. execute script in dcs (without having to restart the mission) ....... then go to step 1 because you made a boo boo in the code
  12. DCS_updater.exe --quiet update dcs.exe --norender --server will auto update then start dcs, stick it in a batch file
  13. well Ian ................... been waiting on the "new" version of Virpil software for many many months now and still no sign of it, I am holding off until that is released because it has some new cool features, so not updating any videos for now I have tagged any very old videos with OUTDATED in the title and links to a newer updated version of the video, but wont be doing the buttons one until new version released Back when Virpil were just starting out, there was a new build every two weeks for a very long time, it was like hitting a moving target
  14. maybe try launching the mission in terrain one , let it run for a min, then try loading a mission with a different terrain
  15. glad to have helped
  16. in the VPC config software -> Axis Tab -> double click on the axis you want to change, then change the value for deadzone, click save , then click SAVE VPC DEVICE
  17. it kinda depends on how heavy the mission is
  18. I use button to axis on my scroll wheel on my alpha for zoom view in DCS
  19. the olde "single point of failure design" Not the best way maybe to implement a login system that users have to use to access the software, very surprised there is no redundancy built into this
  20. I guess this will be answered if people stop replying to this thread, just locking it is not the way to handle it As regards the NVG, if people want to use it they can, if they dont want to use it they dont have to I tried flying the hind at night using the NVG ..... and its pretty hard to do
  21. 1. Load a mission on for example CA 2. do some editing etc , save the mission, run the mission for a bit 3. Load a mission on for example syria 4. Dcs will hang and become un-responsive Found this error in the log before it stopped responding @BIGNEWY 2021-09-17 16:05:37.379 INFO EDTERRAINGRAPHICS41: ClipmapGraphics::init("normalmap") 2021-09-17 16:05:38.232 INFO RENDERER: Compile shader metashaders/terrain/5.1/splatmapunique5.1.fx|metashaders/transformmodifiers/transform_simple.meta.hlsl|BALANCE_SURFACE_NOISE_DISABLE=;CLIPMAP_NORMAL_MAP=;COLORCLIPMAP_ALPHA_IS_AO=;COLOR_CLIPMAP=;DIRECTX11=true;GENERATE_NORMALS=;HACK_ASSETS_NORMALS=;LAKE_COLORCLIPMAP=;NOISES_COUNT=5;NOISE_OP=PhotoshopOverlay;PBR_TEXTURES=;SPLATMAP=;SURFACE5=;USE_DCS_DEFERRED=1;USE_FAKE_TANGENTS=| 2021-09-17 16:05:47.635 INFO LUA-GUI_MAP: levelformap=0 2021-09-17 16:05:52.647 ALERT LUACOMMON: Error: GUI Error: [string "./MissionEditor/modules/me_loadout.lua"]:1164: attempt to index field 'payload' (a nil value) GUI debug.traceback: stack traceback: [C]: ? [string "./MissionEditor/modules/me_loadout.lua"]:1164: in function 'updatePayload' [string "./MissionEditor/modules/me_loadout.lua"]:1042: in function 'createRows' [string "./MissionEditor/modules/me_loadout.lua"]:1154: in function 'updateGrid' [string "./MissionEditor/modules/me_loadout.lua"]:1583: in function 'updater' [string "./Scripts/UpdateManager.lua"]:64: in function <[string "./Scripts/UpdateManager.lua"]:40> 2021-09-17 16:06:12.251 INFO LUA-GUI_MAP: levelformap=1 2021-09-17 16:06:17.247 INFO VISUALIZER: TerrainRenderer::release 2021-09-17 16:06:17.247 INFO Dispatcher: load terrain from ./Mods/terrains/Syria\terrain.cfg.lua 2021-09-17 16:06:17.258 INFO SECURITYCONTROL: Loaded mods/terrains/syria/terrain.cfg.lua.pak.crypt 2021-09-17 16:06:17.259 INFO TERRAIN: lSystem::load(./Mods/terrains/Syria\terrain.cfg.lua) 2021-09-17 16:06:17.259 INFO TERRAIN: lSystem::openSession(./Mods/terrains/Syria\terrain.cfg.lua) 2021-09-17 16:06:17.272 INFO EDCORE: 0.000 s terrain references 2021-09-17 16:06:17.284 INFO EDCORE: 0.000 s terrain models 2021-09-17 16:06:17.297 INFO EDCORE: 0.000 s terrain assets 2021-09-17 16:06:17.309 INFO EDCORE: 0.000 s terrain assets2 2021-09-17 16:06:17.321 INFO EDCORE: 0.000 s terrain landfile 2021-09-17 16:06:17.332 INFO EDCORE: 0.000 s terrain surfaceTile 2021-09-17 16:06:17.344 INFO EDCORE: 0.000 s terrain vfstextures 2021-09-17 16:06:17.356 INFO EDCORE: 0.000 s terrain scene 2021-09-17 16:06:17.367 INFO EDCORE: 0.000 s terrain roaddetails 2021-09-17 16:06:17.379 INFO EDCORE: 0.000 s terrain forest 2021-09-17 16:06:17.391 INFO EDCORE: 0.000 s terrain routes 2021-09-17 16:06:17.402 INFO EDCORE: 0.000 s terrain surfacedetails 2021-09-17 16:06:17.414 INFO EDCORE: 0.000 s terrain blocks 2021-09-17 16:06:17.426 INFO EDCORE: 0.000 s terrain superficials 2021-09-17 16:06:17.437 INFO EDCORE: 0.000 s terrain lma 2021-09-17 16:06:17.449 INFO EDCORE: 0.000 s terrain vectordatasettings 2021-09-17 16:06:17.460 INFO EDCORE: 0.000 s terrain navgraph 2021-09-17 16:06:17.473 INFO EDCORE: 0.000 s terrain vti 2021-09-17 16:06:17.473 INFO EDTERRAIN4: terrain time: 0.214088 s 2021-09-17 16:06:17.479 INFO TERRAIN: lSystem::InitScenes() 2021-09-17 16:06:17.479 INFO EDTERRAIN4: ITerrainContextImpl4::setTrafficDecimation(0) 2021-09-17 16:06:17.479 INFO EDTERRAIN4: ITerrainContextImpl4::setDate( day=22, month=8) 2021-09-17 16:06:17.480 INFO EDTERRAIN4: ITerrainContextImpl4::setTextureMode(full=1) 2021-09-17 16:06:17.481 INFO Dispatcher: load terrain done 2021-09-17 16:06:17.481 INFO LUA-TERRAIN: Init done 2021-09-17 16:06:17.481 INFO VISUALIZER: TerrainRenderer::release 2021-09-17 16:06:17.504 WARNING LOG: 1 duplicate message(s) skipped. 2021-09-17 16:06:17.504 ERROR LUA-TERRAIN: getRunwayHeading: not found runways for './Mods/terrains/Syria/AirfieldsTaxiways/Naqoura.rn4' airdrome 2021-09-17 16:06:18.204 INFO DCS: Screen: MissionEditor 2021-09-17 16:06:42.050 ERROR LUA-TERRAIN: getRunwayHeading: not found runways for './Mods/terrains/Syria/AirfieldsTaxiways/Naqoura.rn4' airdrome
  22. ^ This is the reason people are not liking ass et packs, breaking up the online community ............ other software has asset packs that work for free online but if you want to use them in Single player you have to pay for them, a much better method
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