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Zeagle

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Everything posted by Zeagle

  1. That's one of the best things about flying a sim
  2. Good luck man. It's a long journey.
  3. My advice is start small and watch plenty of tutorials. In the model above, the materials are all procedural. The tires,long handle, and cotter pins were made from Bezier curves. I create all my materials in blender using nodes. Then I bake them to whatever textures I need for export. The Blender texture painting tools are great for final touchups and weathering. I still have some work to do on this model. But Blender is my choice for 3d work. You can channel-pack PBR textures from within Blender as well using compositing nodes. The rubber material on the tire, the paint, and the rust were all created from scratch using procedural nodes. I suppose substance painter and the others will help a lot in a production environment. But I like doing things by hand.
  4. I took a 1/48 plastic model kit and used it as a reference to make my first blender 3d model for dcs. I used calipers to measure the dimensions of the objects and scaled them appropriately.
  5. I think I know the video you are talking about.
  6. I see you got your package quickly. Nice.
  7. hi Lace. Blender is my recommendation for modelling software. Grajo has some really informative tutorials on the basics of getting a static model in game. You can find his files in the ED downloads area. Start with something small. Get a workflow going. Try not to get discouraged. Youtube blender tutorials are life savers. Learn to use Node based materials. Some familiarity with lua is also required. Lua is easy to learn. Good luck.
  8. I have been working on a ramp. If you want vehicles to roll over your collision surface, you need to use vertex normals smoothly interpolated over the surface. Blender can screw up the normals when you use a cube mesh. I prefer to make a plane, then extrude it and set it to shade smooth. DCS uses the normals to figure out things about drag and collision. Exactly how this works, I do not know. But you need smooth vertex normals for the collision surface. The collision mesh can be as simple as a plane with 4 verts. I have found that ai vehicles will go through my ramp when a manned vehicle (combined arms) will drive up the ramp. Full module aircraft seem to handle the ramp ok. FC3 do not. This may be simply because I am not using the correct ws_Type designations in the .lua file. More experimentation is needed.
  9. work is underway on this ramp
  10. Those kinds of TACANS were "Yankee" meaning they did not do DME.
  11. Zeagle

    Why Lua?

    I have recently been taking a deep dive into Lua. I must say that coming from mostly C++, GLSL, and back in the day a lot of Java programming, I really like it.
  12. What nice work you guys do. I have recently re-discovered plastic models. I have a goal to build the aircraft that I flew in real life as well as the ones I fly in DCS. So far, I have been ordering kits. But I will be building soon. I have experience airbrushing RC models. But the last plastic model I built was back in the 1980's. Here is my 80mm EDF L-39 that I custom airbrushed. Hopefully I can do the same in 1/48.
  13. Trevor Jacob is our Western equivalent. We are screwed....
  14. This would be nice to see exacty how the unit fits into the local scene. It would improve mission design time considerably.
  15. you already have random failures option
  16. I agree with cfrag. However, I do spawn all my OPFOR ground forces via scripts
  17. Keep up the good work guys!
  18. It kind of reminds me of this I am going to have go with some kind of heating element
  19. Truly nostalgic!
  20. More ipads in the cockpit?...no thank you. I'll take steam gauges please
  21. I agree with the above quote except for the "enfield " part. Actually, it should show the callsign of each element as entered into the ME under "Pilot". 5 letters and two numbers max if you want realism.
  22. Well you wouldn't lock up a friendly. You might see him on radar and use that and verbal cues initially, but at some point you are going to have to use your mark 1, mod 0 eyeballs to find him. Tacan is also usable. Tankers use TACAN Y which gives bearing only. And you don't want to microwave your buddies in the other plane. On the more modern birds you can just use the datalink. Part of flight training is night flying. There you learn how to look for things. It's a skill that can be developed. Also finding things with your eyes in the daytime is also a skill which needs to be developed. Try spotting the other aircraft when they are just dots. You get better at it over time.
  23. I will be happy if it comes unarmed. I just want to fly an F1
  24. I have programmed many MOOSE scripts for my missions. I think MOOSE, as it stands today, is a bit bloated. Plus the guy who wrote it is not around anymore. An alternative is to just write the code for what you want. It's not all that hard. And it's good fun to learn LUA and make something work.
  25. 7 zip works nicely with .miz
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