Jump to content

kengou

Members
  • Posts

    824
  • Joined

  • Last visited

Everything posted by kengou

  1. Coupled autopilot follows your current route. I think you'd find it hard to refuel doing that!
  2. The offset function of ATFLIR and Litening seems worthless and a hindrance more than a feature. Hope it does get changed if it is indeed incorrect.
  3. LDDI is Az/El RDDI is ATK RDR MPCD is SA RWR on the HUD (and SA integration) is enough for my situational awareness
  4. It changes greatly based on altitude and conditions. FPAS page gives you the speed to match based on mach number for either best range or best endurance. Best endurance is usually around 0.5 mach or lower. Best range I've seen between 0.65 - 0.75 mach depending on just how high you cruise at.
  5. That sounds to me like it could step over the line of what can be talked about. RL pilots probably won't describe exactly when and how they use classified jamming equipment. Also in RL, flights have dedicated jammers like Growlers to support them.
  6. The cross should mean that it is the 1st priority target. if you hit Undesignate it will automatically select that as L&S.
  7. The Mark screen on the DED should be what you're looking for. Pretty sure it isn't implemented yet (like most DED functions).
  8. Uncage isn't necessary, the Sidewinder will track anything it has tone on. The trick is keeping the JHMCS cursor directly on a moving target, with good tone, for the second or two it takes to release a Sidewinder. It is more reliable to put the cursor on target, get tone, uncage, make sure the sidewinder is stuck on the target, THEN fire.
  9. Press TDC depress on the FLIR DDI, with FLIR in INR, BEFORE switching into point track mode, and see if that helps.
  10. I've always been pleased with the Mirage since it came out. It's had bugs like anything else but it's a blast to fly, and it's currently being used for training by the french air force, so it must be pretty good if it's good enough for them! Love flying fast high-altitude intercepts or getting into knife fights against any other jet. The Mirage is lovely to operate.
  11. Yes it's definitely planned to be implemented. Who knows when, but the Hornet is nearing completion so I can predict with confidence we'll see it before the end of the year.
  12. No it is not properly implemented. I believe it kind of works with half flaps, but you don't land at half flaps anyway so it's not really relevant.
  13. This is unique to the Harrier. It is not a function of the TGP but instead the built in FLIR in the nose.
  14. Stable updates are simply the beta updates at a later time. Beta hasn’t seen a fix for this yet.
  15. Most likely placebo effect. Happens way more often than them tweaking a flight model without mentioning it in patch notes.
  16. What good will jhmcs be if you can’t see a target to look at and lock up? I’d go nvg for sure.
  17. Sorry for not understanding your question fully. In terms of handling in landing configuration, the only stick input required is roll input. Roll should not require excessive stick deflection to achieve, gentle movements are possible. A small curve might help (I have 20 curve on just about every plane for roll, pitch, and yaw). Yaw shouldn't be required in a Carrier landing, but may be for field landings in a crosswind. Pitch should not be used at all, once you trim to on-speed angle of attack.
  18. If it's realistic as an option (it appears that it is) I am all for it. I imagine it's really obnoxious for the multiplayer folks who can't time accelerate.
  19. What an odd situation! If you're merged you've gotta deal with the closest and biggest threat, the guy you're merged with. I guess technically you could lob a missile quickly at a distant enemy and then continue turning with your bandit, but you'd be giving up angles to your bandit and you'd be unable to support a missile against a distant enemy, not to mention the difficulties in properly IFFing an enemy on your radar while in a turning fight with another merged bandit. If you can pull this off accurately, more power to you, but this seems rather unnecessary!
  20. Every airplane is different. The Hornet has unique fly by wire control laws. This must be how ED decided to model things to best represent the aircraft in their eyes.
  21. I don't have a VKB stick but here are my mappings, based as closely as possible with the real Hornet HOTAS, in case it helps:
  22. This is worth testing but I've definitely seen the RWR in multiple aircraft light up when my wingman was STT locked many times over the years. I don't know the azimuth limits to how this is modeled in DCS, but it sounds like you were within 90 degrees of the other flight which may have been within the cone of the tracking radar.
  23. As others have said, the RWR can detect the change in frequency when an enemy radar goes into STT mode, even if it's not directly at your own jet, as long as you're within the radar cone. Real life SOP, as I understand it, is when such a signal is detected everyone in the flight tries to get eyes on the missile quickly so they can determine who it's tracking on. Read lots of accounts of this in various memoirs. Without eyes on missile, everyone should assume they're the ones being locked and go defensive immediately.
  24. I believe what REC does is record the incoming frequencies and types of signals so that when XMIT is selected, there is less or no delay in emitting a deceptive jamming signal tailored to that incoming frequency. It also likely records those signals for later analysis back home. In DCS, I suspect REC does nothing.
×
×
  • Create New...