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Gunnar81

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Everything posted by Gunnar81

  1. Both would be cool, its going to be awesome no matter what I think! A big upgrade from what we currently have.
  2. These type of threads always give me a good laugh. No attempt to ask for guidance or help with settings, just right to the business end of 'Im about to walk out on DCS'. I'm sure if you give some of these folks here some more info you may in fact be able to sort your problem out, especially with others saying the G2 is working just fine for them!
  3. 100% agree. If you want to enjoy the module, buy it! Regardless of what position you plan on using. That's like saying if I want to be a back seater in the F-14 I shouldn't have to buy Heatblurs module. Pony up the cash and support the devs or go play Fortnite **** sakes.
  4. Not creating fables Flappie, someone had posted something to that effect on the DCS forums a few years ago, I was just musing that it COULD be a reason. I believe it was later sorted out to being that the code was written by a former employee and that it would take a bunch of unravelling to figure out. Like you say tho, FC3 aircraft are way down on the totem pole.
  5. I remember reading somewhere that the source code for the lovely Su-25A was lost to ED and this may be why this small item isn't getting fixed?
  6. Its only in the Argo Campaign where I run into these problems. I have a hunch that it is just the age of the mission files that have been affected by various open beta upgrades. I believe the campaign is a couple years old now so who knows how they handle all of these updates.
  7. That is out of my realm unfortunately, one of these recent fixes I know nothing about haha
  8. My pleasure, good work figuring it out from my cryptic rambling there haha!
  9. In order to release CCRP bombs you need to use the EHSD and designate the target first. Im probably not explaining this very well as Im not infront of the game. There is a new process to drop weapons in CCRP. Theres a few good you tube vids that are short and sweet, google them and you’ll figure it out. The Harrier has been undergoing many changes in the last few months, thats why none of this stuff is in the tutorials
  10. The gun is actuated by a certain engine RPM (as IRL). I can't remember the exact value but when you are diving in for a gun run you have to be at speed not idled down. I want to say its 75-80% rpm...
  11. Great intelligent post. Most of DCS’s limitations for rocket use are just in mission design.
  12. Thanks for replying! Looking forward to 'someday'
  13. Anyone else having problems with the door gunners not engaging the enemy attacking the base? My guys will not fire at anything and I'm not sure if that is supposed to be a part of the mission or not?
  14. Door gunners still don't want to fire at the targets in this mission. I really wish this campaign would get some love, I'm eager to play it, but currently soo many bugs to deal with.
  15. I mean I'd love to see the Y more than anything, I just think with it being a newer whirly ED wouldn't get the proper documentation to build it right. I think an N model would be the best we could hope for, or the Blackhawk like you say.
  16. Not sure what could have happened there. I think all of the triggers are working properly as I managed to get through all five missions without having to retry one. Might have been something you missed?
  17. Hi all, just a question directed towards the Tarawa. In order to get the more interactive landing ATC routines on the Tarawa do I need to own the Supercarrier module? I know in one of the open beta updates from the past we were given Marshal instructions and proper landing queues etc. but now we have the very short and sweet standard ATC replys again. Thx
  18. Awesome! Thanks for letting me know. That changes things for the better for sure!:thumbup:
  19. Perfect I’ll give it a try, a million thanks! :thumbup:
  20. Someone correct me if I am wrong, but I have seen in the editor that there is now an 'invisible FARP' static object that can be put down. I have not tried it yet but I now assume you could put that down over a stretch of road or short airfield (there are a couple in the Georgia map) and as long as you have the accompanying units to allow refueling and rearming nearby it could possibly work? I'll have to try it sometime and report back...:thumbup:
  21. Hi editor guru's. I was wondering if anyone knows how to make the space bar an action to advance a trigger of say a message to the player. BD's campaigns often have this option available and its something I'd like to implement into some of my missions. Does this require scripting? Or can it be done using the provided tools in the editor? -I'm not familiar with lua or scripting..-:helpsmilie:
  22. Just got through the first mission. Great stuff BD :thumbup:
  23. So this mission has been fixed but NOW I am experiencing another bug. **Potential Spolier** It appears the door gunners/co pilot gunner won't engage the infantry that spawn to attack the base. I have tried the Huey in multiplayer and the door gunners/co pilot gunnery works there. Its strange because they won't engage the targets within a few hundred meters of the helo, but they will try and fling rounds waay off at some mortar site away from the base. :helpsmilie:
  24. I just tried flying Mission 6 in the Argo campaign and my door and co pilot gunners are not engaging infantry units in the open with very clear fields of view and slow speeds. They WOULD engage the mortar units that were at max range off to my south, but not infantry units within 200meters of the chopper. Seems like they are busted again.
  25. I don’t have the super carrier module and all I am getting currently is the standard ATC replies for a ground based airfield. A few patches back we were getting sea based carrier ATC replies so I don’t know what happened.
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