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Shimmergloom667

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Everything posted by Shimmergloom667

  1. Why should "half a decade" be an unreasonable amount of time for the production of this complex niche product? Which other, faster, combat flight sims do you compare it to and what is the basis of your complaint?
  2. Why? Are you in a hurry?
  3. Why don't you program everything on the ground?
  4. It cannot be done in the Mission Editor. You can of course modify each and every waypoint and / or sequence in the jet as as soon as the avionics are powered, you don't have to fly past an arbitrary point to modify the "following" ones.
  5. Ohhhhh, you *demand*! That will change everything, I am sure!
  6. You can always filter what the HMD should present to you as well in order to set up a better solution for your needs. That said: when you L&S the tanker it will take priority and be shown, same as with the Helo. And if both of those are filtered due to range / other priorities then you honestly dont need it in the HMDs view, yet, tbqh.
  7. The ASE dot is not needed for effective A/A engagements in any way, shape or form. Is it nice to have? Sure, but please dont pretend this breaks the jet. A fix will come in good time, take a deep breath, for crying out loud.
  8. Nope, not using extensions, curves or saturation settings here - just not hamfisting it and a bit of practice. Hey, I know people who can refuel flying with keyboard, so I am firmly certain that the equipment is irrelevant, in the grand scheme of things. Is it making it a bit easier? Yeah, probably, but honestly it isn't hard to begin with.
  9. Fly mission, end mission, select "save track", save track somewhere convenient, attach track to post in this here forum.
  10. I would not download mods so I can play any specific mission
  11. I was just talking about me, though?
  12. Why would I? I am flying a good dozen of modules and my VKB Gunfighter MCG Pro covers all of my aviation needs
  13. I didn't say it isn't logical or straightforward, just more complex. In the Hornet you always only have one target designation that drives everything, and that usually is a very concious decision to do as well. Your waypoint isn't your target automatically, unless you conciously designate it as such. Where your TGP is looking isn't your target automatically, unless you conciously designate it as such. I find that to be logical and straightforward. In the Hog (and to a certain extent the Viper), your STPT may automatically be the target designation, the SPI. Or maybe your TGP is driving it. Or something else. You kinda always have to double-check: what is my current SPI generator, because it may be very different from what you expect to be. Mind you: I don't think it is HARD or ILLOGICAL, it is just more complex than in the Hornet. It also possibly gives you greater flexibility, coming from it's greater complexity. (and my point of view comes from teaching noobs all three modules and their comments on those thing. Had they started with, say: learning the Hog on their own their view might be different. But generally everyone I taught how to use those said that "SPI and SOI" were complex to wrap their head around)
  14. Honestly I think they are both pretty easy. The A-10's concept of SPI and SOI is a bit more to complex to wrap your head around and memorize along with the associated HOTAS commands, but you can easily subdivide both modules into easy to digest lessons - and overall both are clear and concise in their interfacing, albeit with the regular Air Force / Navy differences. Both are absolutely fine as a first module, while I lean towards the F-18 being a bit easier to understand, systems-wise.
  15. So you don't have proof, only hearsay?
  16. I'd rather do that with real adults than on VR, but thanks still!
  17. I get what you mean, as in: enjoy now and don't wait for an intangible future. Point is: I simply don't enjoy what VR has to offer right now, but it's close enough that I don't have to wait for some nebulous far future. Still: I get what you mean, and I really hope that everyone enjoying VR right now will only see it get better!
  18. But that's exactly the point - I had a wow-effect the first time I used it, and that disappeared very quickly. After 2 days I was simply annoyed. Thusly I am happy to wait untill VR at least reaches current levels of 2D fidelity. That's fine, as I said earlier - I am not in a hurry, and while VR absolutely is the way of the future, I can wait
  19. I tried several hi-end headsets with my pretty hi-end system and honestly: the immersion factor wore off in 2 days and I was permanently angry about lack of visual fidelity and perfomance / ease-of-use issues. While I am pretty certain that VR is the way of the future, it is not yet there for me. If I am willing to spend a few hundred bucks or more on that I absolutely have to not be constantly angry about that. I went back to a hi quality monitor and TIR, which has a lot of issues of itself, but works without major technical hickups and runs smoothly and with impeccable quality. I will revisit VR in the coming years, I am not in a hurry.
  20. Whenever the stable version is updated - lately that has happened around 2 - 3 weeks after the OB patch.
  21. I just accept that helicopters crab when aerodynamically trimmed. No big deal. I trim nose-tail when I need it (landing, NOE flight, stuff like that)
  22. It being on in Cold&Dark state probably was wrong, have to follow procedures and turn it on, now
  23. Same here, literally just took off from Cold&Dark, started RALT, active after a few seconds, no issues
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