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Everything posted by Shimmergloom667
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reported earlier Jdam TOO multiple targets
Shimmergloom667 replied to KotPilot's topic in Bugs and Problems
That method does not work anymore, at the current state there is no possibility to do so without using mark points etc. - this has been discussed ad nauseam already in here, and it seems to be how it works IRL (at least no one had a definitive answer in the contrary, yet). -
I know that thread, but given that it is 2 years old a lot may have changed, which is why I was just posting best guesses.
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I make of that: ED doesnt want to use the specific implementation that DIS set up for the Jeff. Which, IMO, is sensible as well, because having to use that through the special options is clunky. My personal guess is that ED is working on a comprehensive DTC API, useable for all current and future planes that use a DTC (or similar system), that will be more flexible to use from within the ME or the spawning interface / ground crew menu. If you take a look at Wags most recent CMDS Viper video he mentions "later, when we add the DTC" in it, so I am expecting it to be somewhat closer that we may think. Just my 0,02€.
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As we can see by this ongoing thread there is just a very large amount of uncertainty on how that works in detail. Dropping 2 or maybe even 4 JDAMs (and 4 is stretching it, IMHO) on actual targets of opportunity is very manageable between the range of JDAMs, usage of markpoints, quickl slewing and designating, what have you. Whenever I employed JDAMs in squad nights I never, ever had the need to ripple a large quantity. YMMV.
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I agree that it sounds sensible, until someone uncovers some proof it is kinda irrelevant, though. Add to that the fact that IRL probably no one would ripple a full Hornet's worth of JDAMs and I will just reiterate my personal opinion that this is, in fact, a non-issue. If said proof get's unearthed somehow then I wholeheartedly agree that it should be changed / fixed / added, of course.
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And, honestly: no one was able to supply proof that it should work otherwise. Given that "in real life" probably no Hornet on this planet would go airborne with 8 JDAMs to ripple them on 8 different TOOs in one pass, I *personally* would say that is nonsense anyway and only applies to weirdo-DCS-airquake. But again, the latter is my personal opionion.
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While it is indeed not possible: the offset would be moving together with the TACAN station, so that would be no problem
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No such thing for the Hornet's AN/ALR-67 - what we have ingame is what there is IRL, with regards to sounds. Not entirely sure about the Viper, but keep in mind that "the other sim" modeled various different RWR systems, not only the AN/ALR-56 we have in DCS. The 56 is accurate as well, though, with no different sounds for specific aircraft, unless I am awfully mistaken.
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cannot reproduce Can't slew SLAM-er cursor
Shimmergloom667 replied to silentbob11's topic in Bugs and Problems
Tracks in DCS record all keypress and other inputs, so by looking at a track it will be possible to more accurately tell what's going wrong at your side. -
The HUD shows drift due to winds. In order to cage or uncage your VVI: press cage / uncage
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That is incorrect, landing with ATC engages requires full flaps as well. @OP: just refer to Wags' video on the matter
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Oh, you do you
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Y'all set up training missions, make track reports, post them as a bug report in the bugs subforum daily until acknowledgement and or fix at some point in time, whenever that may be. Every other kind of hemming and hawing and wondering and growing angry about that stuff in this here thread is essentially somewhat worthless.
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True as well, but given good time both CCIP and the damage model will be working more as expected in real life.
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To be fair: IRL the CEP of iron bombs is way worse than 10m/30ft
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See, that's a good source - that may be helpful for the team as well. I would kinda guess they see that as a low priority, because it fundamentally is not essential for the game as is, especially in combination with the included free carriers, but that way it could go to the extended to-do list!
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Don't have any written sources that I could give you, sorry. Just from talking to RL pilots. Please, let me ask: where does your understanding with regards to MIL or burner come from? Logically, the control wipeout needs to have correct hydraulic power, not necessarily full thrust.
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Crazy thought: don't advance throttles to 100% before performing your control wipe and/or final checks? (and no, there is no need to perform those while sitting at full throttle IRL either)
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How do you clean up the tank fleet efficiently?
Shimmergloom667 replied to FrostLaufeyson's topic in DCS: F/A-18C
Absolutely, here's to your health!