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Shimmergloom667

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Everything posted by Shimmergloom667

  1. Dunno, I think I spent 20 or 30 hours in the A-10C. And up until recently, whenever I slewed the TGP I subsequently pressed TMS up long once more, to "make SPI". No one, I just played the tutorial missions (where this concept isn't exactly precisely described) and read the manual (more than once, but the fact that the SPI is moved with slewing escaped me so far). What does my being german have to do with it?
  2. I don't get the problem with the Harrier - just memorize some visual cues once plugged in and the next times you just replicate these, done.
  3. It's funny enough, though - also I learned something valuable, since I didn't fully understand I don't have to "set SPI" everytime I slew my TGP around. So for me, "set SPI generator" was really enlightening and helped me in my operations. I certainly find that to be more precise than just "make SPI".
  4. Lazy? Dunno, I move in place, he plugs it in, I refuel...¯\_(ツ)_/¯
  5. The same principle applies, though.
  6. Honestly, all AAR is pretty easy, and boom AAR'ing even more so. Anyone who can AAR the F-15 and A-10 is already good to go for the Viper.
  7. And honestly, in *MAJOR* systems missing, it really is only TWS and A/G at this point, IMHO. Yeah, of course a lot needs fleshing out (Nav system, more TGP stuff, ATFLIR and the new IR render, DDI pages - but that's all already working to some extent), but it is already a deep, rewarding and fun module which is only getting better and better.
  8. It's almost as we have different opionions about A/G - crazy, I know. :P
  9. Following keybinds are modified: - Special Modes FWD to Weapons SystemCMD FWD - Special Modes AFT to Weapons SystemCMD AFT - Target Unlock/Special Modes Deselect to Weapons SystemCMD Depress
  10. This, so much this! The sense of entitlement in a large portion of the online crowd is just unbelievable... the amount of utter nonsense a significant portion of people spew with regards to the carrier ("what are we paying for next, DCS clouds?") and the Ka-50 update ("Pay money for new systems for a 10 year old module where we get the gfx overhaul for free? UNACCEPTABLEEEEEEEEEE *reeeee*"). Utter insanity.
  11. Whatever, man :D
  12. Viper really has a weird grudge with Razbam - these changes have been communicated, just not in a way he'd like to (as in: on these here forums). Still, @OP: take a look into the M2k subforum here, usually the news get posted here quickly, as has been the case with the latest changes.
  13. That is an F-18 bug how?
  14. It's a fighter that can kill stuff on the ground. A/G is boring af, though, so it's a fighter for me. :D
  15. What I know and what I've seen so far is enough for me. Also it's only money, so I don't care overly much.
  16. About 90% singleplayer, it's just more fun than dealing with other people (my first ever MP game had some dude from our team taking low passes over the runway until he crashed into the spawning jets when he got bored. It improved a bit, but generally: hell is other people)
  17. I don't believe it either, but here's to hoping! :D
  18. While that is true for the time being, Wags hinted at "IFF being talked about in more detail" in the Viper cockpit orientation video, when explaining the IFF panel. I firmly take that at as confirmation about more IFF detailing coming up, but dont quote me on that. :D
  19. Like Gierasimov said, your speed might be off. Also drop flaps and gear while still in the brake and let the pitch-up moment from flap deployment carry you through the turn.
  20. And there we disagree, I highly enjoy that. I still wouldn't mind an easy option for all who struggle, like I said, but I see that as low priority. ¯\_(ツ)_/¯
  21. If you guys have the A-4 mod: try removing it and repairing DCS. It seems to be the main culprit in "falling through the ground" right now.
  22. Well, like NineLine said: it is a living company and a living game, and at the end of the day, someone needs to pay the bills to keep the power on in the office and put something to eat on the table. Fixing bugs doesn't do that, in the current business model. New modules do. So they have to do both at once, there is just no way around that fact. I, personally, am willing to accept that stuff will always be borked and broken in some way or another, unless anything changes about said situation. I am working in software development mysself, so to me that is a non-issue. Also, I don't run a business myself, so I wouldn't suggest any other business model to them, anyway - but my gut says, that any other business model, with say "monthly costs" or similar will cause even more problems.
  23. Username / post combo don't compute :D That said: while I don't have problems AARing, I wouldn't mind an easy option for those who struggle. I too think, that the prio is rather low, though.
  24. That's Greek F-16s. While they use blocks 30, 50 and 52, they have been extensively modified and are not what we get ingame. As has been stated more than once.
  25. Now that is a serious case of thread necromancy :D
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