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rayrayblues

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Everything posted by rayrayblues

  1. +1
  2. @BIGNEWY From the changelog, 2.7.8.16140 18/11/2021 "Fighter AI. Adjusted the formation mechanism to prevent fighters from making large and abrupt maneuvers when reforming." Sorry to keep bugging you about this, but it's not fixed yet. A brief word: they will stay in formation all the way to the battle, separate to attack targets and then reform, stay in formation all the way back, and only go crazy when on landing approach. In this and the other tracks that I sent, they start to fall apart after the break turn. Thanks for your patience. Ray F-86 Fighter Vic.trk
  3. NVM..DUH, It was my ham-handed attempt to modify a Mod. You can close it now.
  4. @BIGNEWY This is an old bug returned. When loading mission, the game freezes at the same place every time. Terrain Graphics init : 96. "name of map" .ng5 EDIT, Additional thoughts: I left it for 20 minutes and had to end task to close. I have already done a cleanup and repair with no result. Do you think I should do the fresh Saved Games trick? Thanks in advance, Ray
  5. Maybe it's just me, (I'm getting old) but even at 100%, it's so subtle that I can barely feel it. I wish it was more like the Hip.
  6. I've had SC since pre-order. I just don't see HB and ED coming together like that. I do agree that all Carriers should be free and the deck crew should be a separate DLC. Other than the deck crew and comms, I don't see much difference between the SC and Vanilla modules except for some cosmetics. (looking at you, Adm. Kuz.) However, like you said, ED doesn't see things the way we do. Neither does any other game I've seen.
  7. No S**T I have been here less than 2 years and I can only imagine how many missions' others have that been here much longer than I. Draconus said: "If they ever change it they can do it so that missions don't have to be changed. That's the obvious choice and no coding effort." I wouldn't count on that. It's probably why they won't change it. I kinda' like it the way it is. Set the ship's waypoint direction, then set the wind going the other way. Easy Peasy.
  8. I suppose then that we will never see deck crews since that is an ED product.
  9. When I get to VNE I get RBS, no shaking. Just a gradual tilt to the right. I was hoping that the new shaking would be like the Mi-8, at very low speed in order to know when you are about to enter VRS. Currently, when I enter a hover, if I'm not very careful, I'll drop out of the sky.
  10. @PravusJSB @Flappie @BIGNEWY IDK if he is playing MP or SP, but the tracks presented here are from SP. That's all I ever play. After spawning in cold on a CVN, I slide off the bow within 6 minutes. Track "Burke 1" shows me sliding into the superstructure of the Arleigh Burke after landing and turning engine off. It seems natural that the motion of the boat coupled with the rotor turning will make a Huey slide around. I believe that IRL there is probably a deck crew that ties or clamps the skids down as soon as it lands. Maybe we could have a command similar to the wheel chocks on the Hornet. CVN Slide Off.trk Burke 1.trk
  11. I haven't seen that yet, IDK if this is related, but sometimes my fleets will not even start. They just sit there going nowhere.
  12. @BIGNEWY @Flappie Here is the other track with the F-18's hopping up and down. They start hopping as soon as I take off from Sharjah, approx 20 minutes in. Crazy Wingmen.trk Here is another good one. Notice again, they start going crazy as soon as I lower my gear. F-86 Crazy Wings.trk
  13. @BIGNEWY @Flappie This seems to mostly affect jets. I ran several different planes with all the same parameters and the warbirds performed much better. I tried to make the video as short as possible and got it down to 5:51. I have also attached all of the tracks from which I made the video. They are about 5-6 mins. each. Su-33 Wingmen.trk F-18 Wingmen 3.trk F-86 Wingmen 3.trk P-47 Wingmen.trk P-51 Wingmen.trk
  14. Open Game, select training, select Su-33. There are several tutorials there.
  15. Also, that goofy looking bow wave from ships is gone. Now, just a wee bit more foam in the wake and it will be perfect.
  16. OMG Dude, this is awesome. I read just a small part of this and it's starting to make sense.
  17. Okay, how do I change wind speed and direction? Where are the new cloud settings? How do I change those? How can I go back to the old static weather? Like I said earlier, somebody needs to make a tutorial and soon. I have older missions that I want to change and all those numbers and settings are Greek to me.
  18. Okay thanks. I was hoping that I could use the UN unit to rescue a downed pilot or something like that. I guess I misunderstood what MP means. Like I said I don't do PVP and only fly by myself. BTW, there doesn't seem to be a way to pick up a downed pilot. I land next to him, but there is no radio command to get him onboard like you can with embarking troops. He just keeps standing there like a dummy.
  19. Sorry to keep bugging you, but I thought multiplayer meant PVP. I don't do PVP. I only play SP. I made you a short video describing what I am talking about. It is only 1 min 20 seconds long. Thank you for your patience. https://youtu.be/Epm4jdm5c6E
  20. It's actually .\DCS_Updater.exe update@openbeta. You must use dot/backslash in front of DCS.
  21. Looks pretty complicated to me. Can someone please make a tutorial. All those numbers make me dizzy.
  22. I am in single player and I can't access the neutral vehicle whenever there is other units on the map.
  23. @BIGNEWY @Flappie I found out that Neutral is not a coalition. I can't fly a UN vehicle in a mission. The UN vehicle can only fly if it is the only vehicle on the map. Is there any way I can fly a UN vehicle in a mission with other red and blue units?
  24. @Shadow KT I always use custom names for each individual unit. The group name stays the same. I just type in the unit name.
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