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Everything posted by skywalker22
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Sorry, wrong term, thats only the mode (auto) and not autopilot.
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You have to press the button M-SEL (0) on the ICP, to engage the auto (mode). But you also have to switch the Autopilot Roll Mode Switch down (to STRG SEL position) and also the switch on the right Autopilot Pitch Mode - to engage the level hold or pitch hold (what ever you want). Check here the short video I did: https://youtu.be/wxrATjsUNis
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@OnReTech Will there be any signs of life on this awesome looking map, something that moving (except us)? Things like trains, planes or commercial airports, maybe some balloons (an idea! never seen in DCS), maybe some other stuff? MSFS is an inspiration for things like that. And as someone else mentioned, Cairo's specialty are the green colored lights on mosques.
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Clarification on LANTIRN roadmap item.
skywalker22 replied to Default774's topic in DCS: F-16C Viper
In a way, we can be happy, right? So we as F-16 pilots get the best and the fastest I will take what ED will do, there is just nothing much we can do about it - its their game, and their choice. And btw, they listen us quite a lot, so we will be heard, no worries. -
uff, I completely forgot about that too. thx so much.
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Clarification on LANTIRN roadmap item.
skywalker22 replied to Default774's topic in DCS: F-16C Viper
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Taking the point for aligning mavericks, how far away it has to be? You guys are just saying "far away" or, "not too close" - but does anyone know what's the actual distance number? One more thing to note: taking the spot for boresighting few nm away, you can see s(h)it on the maverick Weapon display, since it is so low poly. Is there any way, to make the image better? It used to be ways better in the past.
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Clarification on LANTIRN roadmap item.
skywalker22 replied to Default774's topic in DCS: F-16C Viper
I would rather have all 3 pods Because all three have been used on Block 50 by USAF. -
Clarification on LANTIRN roadmap item.
skywalker22 replied to Default774's topic in DCS: F-16C Viper
Some info: https://www.f-16.net/forum/viewtopic.php?t=13181 I think we should get all 3 TGPs sooner or later. And for the AN/AAQ-28, before putting it into rest, so we can enjoy it for the last time: please FIX the forward section with rotating lenses, they are not rotating any longer (its a known issue). -
fixed Error during maverick training mission
skywalker22 replied to misterh's topic in Bugs and Problems
Check log file called dcs.log inside of ...Saved Games\DCS.openbeta\Logs. If you don't know how to read it, copy/paste it here, in case if its too big, upload somewhere, and paste the link over here. -
One more thing guys, can you please replace these big red-white chimneys? And they are all over the place. They do not belong here, thx so much.
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reported Markpoint option "TGP" not showing up when cycling through
skywalker22 replied to Moonshine's topic in Bugs and Problems
That's been broken for at least time period of 2 updates. -
Is there any word how big in GBs this map will be? Based on the number of objects and level of details, it will be one of the biggest no doubt about it.
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As he said, move you TDC cursor up and down, and maybe reduce the search scan with radar azimuth and elevation bar scan, to narrow down the probability of "time to find" the contact. Personaly I would use azimuth of 40deg (or less) and max number of elevatiuon (8 bars if oyu are not sure where to look for).
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w.i.p Hostile track changes to Suspect
skywalker22 replied to Comrade Doge's topic in Bugs and Problems
I have these kind of "issues" many many times online on PvP servers. At one point, contacts are designated as hostile targets, so they are colored red, and all of a suddwen they turn, from at least to me unknown reason, to yellow. When that happens I try to interrogate contacts with TMS Left (short), and, in lets say 50% cases, they turn back into red. If not, I just turn away, since I am not sure what I am shooting at (friend or foe). That instant red to yellow color change it's kind of an annoying thing indeed. Not sure if is it a bug or not, but it definitely should need a 2nd look into the code what going on there. -
And whole fleet is supported by AWACS for situational awareness - don't forget about that! Radar is only meant to lock targets from 20-40nm and shoot Fox-3 missiles. If 120 C-5 has optimal range up to 20nm, I would guess C-7 has 2x more, so up to 40nm. I am talking about distances you get your self some decent chance of hitting the target. So, this radar v5 does the trick.
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So, what they told you? In any case, I would say, based on AIM-120C-5 missile's range, the radar AN/APG-68 (V5) is good enough.
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OpenXR Guide - Deprecated - This time for real (▀̿Ĺ̯▀̿ ̿)
skywalker22 replied to nikoel's topic in Virtual Reality
I used to have these your settings, but lately I did some optimization for VR (also using trackIR), and did some modifications. Now I am wondering did you do any changes? And if you also have VR for these settings? -
Pulling too much AoA during dogfight
skywalker22 replied to VR Flight Guy in PJ Pants's topic in DCS: F-16C Viper
@VR Flight Guy in PJ Pants that was pure luck, but whats more, you could also be dead as well. So try to avoid these kind of nose-to-nose confrontations. Its 50-50 who will win. At least I try to stay away from it. At least if you confront nose to nose try to keep your nose away from his, so he cannot shoot at you (and neithter you can't shoot at him of course). Look for other solutions. Best if to 2 circle, so you come behind him. I know its hard, but this is where F-16 shines the most. -
Yes, correct. Keep the fuel left in internal tank sub 2400lbs before refueling, and you will be able to refuel to 14000 in total!
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For many many types of aircraft the set speed in the editor is then when in game way lower. For example, lets take this F-15C, I set it to 700+kn, but when starting the mission, their speed is actually Its not just for AI aircrafts, actually same for for me, for my aircraft. Its a bit annoying, and would be good if this is fixed. No mods installed.
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need evidence AIM-120 Easily driven into terrain
skywalker22 replied to Default774's topic in Weapon Bugs
AMRAAM has no clue about where the ground is, or any other obstacles on the way, everything on it's way can be a target. Its up to the pilot to shot it in the "correct" parameters, to make sure the missile will hit it's target. Check here which parts consists, specially read carefully of WGU : https://www.globalsecurity.org/military/systems/munitions/aim-120-design.htm