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Everything posted by ngreenaway
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Well, just like my deck, I'd like to see the bronco happen regardless of who completes the project
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How many projects does razbam have planned, again? It's kinda like me& home projects. I have a back deck "planned", but a year later & it's still a pile of lumber sitting in my back yard
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There's a lot of truth to that statement
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It's not hard. I fly in VR only. Keep your mouse between your stick & throttle or some other place where u can reach it by feel and it's like normal without goggles. When you're using your computer for other things, how often do you really have to look at (or for) your mouse? In vr, the keyboard is a little more complicated but this thread is about the UI....which you don't need your keyboard for at all. For flight, I have little 1/4" self adhesive nubs that I stick onto certain keys that I use a lot. Other keys I remember their location in relation to those nubs.
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I clearly struck a raw nerve. Thankfully, DCS isn’t Xplane. Thankfully we use a mouse to navigate the UI and not a controller *of any type*. Frankly, the status quo is likely the simplest system we’re likely to see, and for that reason theres no impetus to change it Youre offering a solution that’s in search of a problem. It doesn’t benefit anyone by complicating the scheme that we use to navigate a very basic menu system. A mouse is what every user is familiar with using. It seriously isn’t that difficult, even in vr, to use a mouse for menus, and then switch to controls in flight. Then, the mouse is right where you left it, if you need it again. As well it should be. These days every game is designed around from the main menu to the end to be used with the primary gaming device. And DCS is not to be flied with keyboard and mouse. The mouse and keyboard while are critical as a backup controllers for players who has just a joystick and limited other input options available, but it shouldn't be the requirement to handle the game basics. That’s a very broad statement. It’s a pipe dream that certainly isn’t served by navigating thru a menu using a hotas. Those other statements have zero relevance to redesigning the UI No, because for what we have, it’s a very acceptable compromise. Compromises are inherent in the experience, which is why my stick and throttle feel the same regardless of the airframe im flying . True, but this has little to do with navigating through the UI menu. I don’t need the UI menu to act like anything but a GUI. There isn’t any immersion when navigating through it, but then *none is needed* The style was interesting, but held interest only the first few times you were exposed to it. That design has been relegated to the era. Its not in use anymore, and that’s just fine- it didn’t bring a lot to the table in terms of streamlined usability. It traded intuitiveness for atmosphere That’s a very subjective statement. It’s a rather clean setup, with important areas clearly labelled and grouped together in one spot. Because it looks and acts similar to a windows desktop, the mouse is the easiest way to navigate it. Anyone can grab a mouse and navigate their way thru the menus. Things like creating instant action missions become more complicated when using anything but a mouse. A mouse is still the easiest, most intuitive way to navigate menus I don’t see how changing a UI to be used from a very common device that we all use in order to navigate menus, to a more complex less-obvious solution is an improvement Reinventing the wheel, only to make it square rather than round sounds like a great use of programmer hours
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Next do we get "under construction" gifs on EA modules?
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It sounds to me like you've fallen in love with your own idea to the point where you fail to see it's shortcomings. This isn't meant as a personal attack, just an observation which you can take or leave )shrug( I tried vr controllers in Xplane, and it made me value EDs UI even more. Its UI is part of why I won't delve any further into Xplane Nothing is more intuitive than the current set up. To add control bindings to navigate the UI adds complexity that benefits very few users. Call me crazy, my money is on the overwhelming majority of users gravitating to using a mouse instead of a hotas or vr controller
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No, unfortunately it doesn't look like it'll come out way. It looks like it's for good reason, )shrug( it is getting kinda old with us getting no lovin'
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I disagree. Menu is fine. No need to reinvent the wheel. There are minor things I'd change, but nothing that I'd consider worth a single programmer-hour worth of time on ED's part to implement I think making the menu useable by anything but the mouse would make it a mess. I fly VR exclusively, and never saw any issue. Everything should be made as simple as possible, but not simpler - Albert Einstein Things that are complex are not useful, things that are useful are simple - Mikhail Kalashnikov
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Menu in the center is nice, but it gets ruined by the visual clutter of all those icons on the right. Come to think of it, if the icons could go, it would be pretty sleek. The icons are useless
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Very thoroughly fleshed out proposal, and does hearken back to 90's and earlier sims. With that being said, I'm not a fan of the idea even if ED didn't have other things on third plate. I prefer the self explanatory labels as they are rather than contrived names. The UI is just that, it's not a simulation. I'd expect it to look and feel like a UI. The only change I would like to see is a setting to have the background wallpaper to randomly cycle thru the different aircraft, instead of seeing just one till I get tired of it& change it. Essentially like windows slide-show backgrounds
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Question before Purchase - Steam Transfer
ngreenaway replied to Smokey43's topic in DCS: Mi-8MTV2 Magnificent Eight
the mi8 does have some great campaigns. i just finished oilfield, and am on the last mission of spring tension. next up is the border. also, the ka50 is great fun,if you dont have that one you should get it, you wont regret it. its deployment campaign was a lot of fun, and im halfway thru memories of a hero which has been really enjoyable too, that campaign puts you in both the mi8 and ka50 -
I want it like an anorexic wants cheesecake. Multicrew,like MP, are utterly irrelevant to me. That may be an unpopular opinion on this thread, but I'm sticking to it
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I certainly hope no time is wasted on making the M4 anything but "window dressing" i dont see a way to implement it well within the game, and i dont want to drop my flight stick&pick up an analog controller to play a flight sim like an FPS additionally, ground target AI isnt really programmed to react to escalation of force
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Weird sling loading cargo behavior
ngreenaway replied to SchwappingMags's topic in DCS: Mi-8MTV2 Magnificent Eight
its a little harder with a helo than it is with an overhead crane, but it is possible using the same techniques -
No, it's there...it's just crooked which is why you didn't see it
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Weird sling loading cargo behavior
ngreenaway replied to SchwappingMags's topic in DCS: Mi-8MTV2 Magnificent Eight
Speed? Even when I fly stable as possible, it starts to swing more if I exceed a certain speed (can't remember how fast that was tho) -
So would a cobra, and we don't really have any blue rotary gunships
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That, and the fecal matter thrown at them over the gazelle (whether it was justified or not is subjective, I've enjoyed the bird) , as well as people's reception of the Jeff being as complete as it is (I wouldn't know, at this rate it'll be out of EA by the time stable players get to see what they've paid for) In any case, I don't care if it's released feature complete or as a work in progress. I'm gonna enjoy this one either way. It's just a question of sooner or later?
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Save feature for SP missions is essential
ngreenaway replied to Basilone's topic in DCS Core Wish List
Perhaps there is a solution in place that may mitigate some of the issues, at least with replaying missions. Oilfield campaign had two features that I wish were incorporated in all campaigns, the time estimate for missions (for much of the reasons you mentioned) and the background random radio chatter which added hugely to immersion. When playing thru the ka-50 deployment campaign, it would suck spending a half hour or more to get to a target area, only to get shot down in the ensuing firefight. On subsequent attempts, I found the controls to speed up time reduced the blow to morale at retracing that half hour of flight over and over and over again until finally getting the mission done right. That time compression or whatever the control is called (I'm at Lowe's right. Is, & not at my desk) is certainly implementable in other modules (if it isn't already? Dunno) more easily than introducing a save feature and all the complexities that come with it -
2021 (and earlier) DCS Newsletter Discussion Thread
ngreenaway replied to NineLine's topic in DCS 2.9
I'm hoping for a stable update. I know, I know I should stick to something realistic like full fidelity modern red air, but a guy can dream, can't he? -
I understand that the uh-60 would be an upgrade from the busy, but I'm holding out for DCS:Vietnam where the early cobra would be useful alongside a busy. Like I mentioned, the sea stallion is useful alongside current maritime assets. I would just like DCS to flesh out certain theaters/time periods rather that rolling out new modules that are as coherent as a teenager with ADHD hopped up on Red Bull
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That's why I mentioned in a prior post that client nations may have the info (I have on my desk at work the engine service manual for the IL-76 owned by Iraqi airways, for example. Written in English no less, a souvenir from Baghdad airport 2003) or the privately owned red-air (that limits things somewhat, but I think the community is thirsty for virtually any post-mig-21 full fi red air)
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I'd prefer an early model cobra (to support the busy) ,or if not that then a sea stallion(to fly off the Tarawa or SC), but I don't thing there's any helicopter I'd say no to
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It'll be 5 months this Saturday, it hasn't been 6 months. What you haven't explained, unless I've missed it, Birder, is if you want what the "OB Polyannas" have (and yes, I find their complaining to be a bit ridiculous much of the time), why not move to OB until stable gets an update? This isn't a "gotcha" type question, I'm not setting some sort of debate-trap, it just seems you'd be happier if you could receive those updates now Along a similar vein, I'm not sure why any of us still engage with your rants...well, it's pretty slow at work for me, so at least I'm getting paid while I respond On the bright side, it seems reception to the latest patch is generally positive, so the end may be in sight for us on stable