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Everything posted by ngreenaway
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Yea, it seems they never have been active here, perhaps it's a language thing, perhaps not, they did or are in the process of doing an an-2 for another sim, I'd love to see it ported to dcs
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From what I understand, it was only a test, and not a very successful one, but technically, it can be loaded on the f-14
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Yep, another difficulty is what about countries like Iran who have us made systems (like hawk), Russian made systems, and indigenous systems guarding the same airspace Speaking of hawk, it would be nice if heatblur allows us to load that on the f-14a when it finally comes out
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Allow silkworm to launch without target.
ngreenaway replied to GGTharos's topic in Ground AI Bugs (Non-Combined Arms)
That doesn't sound very realistic. Maybe I'm not familiar enough with silkworm TT&PS, but if you could launch without radar detection, what's the sense of having a radar? Especially when the radar data is the only info the crews have available to determine if there's anything to even launch on. Perhaps the better solution is first see if your radar is emplaced correctly, and if the deficiency can be traced back to an artificially curtailed radar performance, the solution would be to come up with the data needed to improve the radar, rather than implement an unrealistic mode of operation for the missile. Of course, it is possible perhaps that missile performance outstrips the radar in real life as well, I couldn't say for certain -
I can't speak for what they have lined up in the chute these days. When I left, meads had been cancelled a few years previous, SLAMRAAM had been cancelled, thaad was still neck deep in an extended gestation period and hadn't stood up a single line battery (when ft bliss was the center of the universe for US air defense artillery, I saw a thaad radar stripped to the Bone and left parked at an air field) , and it looked like Bradley linebacker was going to make a comeback (which was perhaps the only useful ground based platform for stingers). C-RAM was the cat's meow, the newest and perhaps most relevant system at the time. But that was 7 years ago (time flies!!). Who knows what they have up their sleeves today
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No, rocket artillery is not a target for any of the western air defense systems modeled. Regarding Patriot, I don't even know how the system would classify rocket artillery, but the common sense test is consider the volume of fire for a smerch battery....or a grad battery, then look at the number of interceptors patriot has to counter that. Reload on a launcher is an hour, a sharp crew can knock that time down in an eval, Ina combat scenario this can be potentially cut a little more but at some point, the choke point becomes the reload vehicle, and number of spare missiles on site. Blow your load on a single rocket artillery volley, and your hot crew is apt to spend the next 6 hours reloading all the launchers...they'll come up one at a time, of course, but no where near as fast as the mrls reloads happen. Perhaps the only suitable system for that, one that could be implemented in DCS easily to boot, is C-RAM( look it up on YouTube) . It's essentially a Phalanx CIWS mounted on a trailer, loaded with exploding rounds (to prevent a hail of spent bullets from raining down on populated areas, something seaborne phalanxes don't need to contend with)
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While the cm-400akg is something different entirely, it reminded me of Lockheed's idea of loading Pac-3 missiles on f-15s (Air Launched Hit to Kill). I've seen lots of concept art, and I know the project had a couple million allocated to it, but I've never seen an actual photograph, and that's probably a good thing, it sounds like an awful idea
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The -3 is a very capable missile, in several respects more than the -2 (but its not just the missile, the entire system is upgraded- launchers, ECS, ICC, radar) But its not very useful in DCS without an adequate target, as long as we dont have functioning ballistic missile launchers (well, perhaps against cruise missiles- i havent looked at what we have there). While other nations may do things differently when theyre operating on their own, in the post-2003 world i can say with near certainty that neither family of patriot missiles will be used against aircraft in a situation where the US holds engagement authority. as for implementing them in game, it wouldnt be difficult- minor changes to the radar and launcher models, and a different flight model for the lockheed missile. the biggest conundrum is how to code missile selection and two separate missile counts per battery. In the decade or so i spent with patriot across 5 countries, ive never seen a unit of pure pac-3 missiles. in reality, youll find a mix of missile types in each battery.
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That's not entirely unrealistic, for some systems or during certain timeframes. Implementing IADS correctly can be tricky, because it depends on a multitude of factors, rather than waving some magic code and saying "you all work in conjunction with each other now" (please don't read any snark in that, none's intended). Integration means different things to different systems. Does that mean shared air picture? Perhaps for upper tier or himad...not so much for shorad . Even if there is a shared air picture, how much data is passed and who can see what? Depends on the system. Ed would have to model communication networks to model how data is passed and how it may be disrupted. There has to be a determination of which systems may be integrated together. Knowing how those networks operate puts more burden on those making missions to know how to set them up. No commo or data= no integration. Finally, the client states that operate some of these air defense systems may not operate using the same tactics or techniques as the countries that sold the system (that's not unique to air defense, I don't have the link, but Google " the myth of Soviet arms and tactics in the middle east) Integration of air defenses (correctly) is a huge undertaking and requires a large base of knowledge which ED may not have access to or be at liberty to utilize. I would love to see it done, but not holding my breath
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As a former Air Defender, I can say that at least 7 years ago when I left the army, the Pac-2 series of Patriot missiles were still alive& kicking. Lacking an appropriate target for the Pac-3 (TBMs) , the Pac-2 arguably is a more appropriate missile to have in play - in fact, it was designed from the get-go to be a counter-ABT (air breathing threat) missile. The Pac-3 is certainly capable against ABTs, but that wasn't the impetus behind the design.
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2021 (and earlier) DCS Newsletter Discussion Thread
ngreenaway replied to NineLine's topic in DCS 2.9
its still eagerly awaited. That is all. -
Anyone have issues with CTDs when sling loading?
ngreenaway replied to MobiSev's topic in DCS: Mi-8MTV2 Magnificent Eight
I just ran a pair of sling load missions (in oilfield campaign) this past week, and no problems there. But I'm stable, where things still work ;) -
That's not an issue. NVGs are like that, although they're green, not b&w (who knows, the Russians may have had a b&w model, , but the grainy slightly out of focus look is correct The following images are from an NSP-3, a Russian night vision rifle scope
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I use ns430 in vr for some time now (can we please get it in the yak and huey? It would be a good fit there& vr users dont have many options for it!) I used to have troubles even tho id have it enabled,id never see it in the aircraft. It doesn't automatically show up there, you have to also dismount the gunsight & then it should work.
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Which both? If i remember right, theres 3 of them. Im on stable, so i cant speak for 256 compatibility but im about 12 missions into oilfield and 5 into memories of a hero. Havent started border yet.. ive noticed no issues with oilfield, its been enjoyable and at times frustrating but ive learned a lot on the mi8 from it. The frustrating part isnt from bugs , but getting the hang of slingload operations in a couple missions The other, memories of a hero, has been enjoyable. Ive had to learn a few new tasks with the ka50& mi8 that i might not have tried otherwise. That campaign has had a few minor bugs or things that werent clear however, the dev is really responsive to any questions or concerns . The missions are creative, and its nice having a mix of airframes & types of missions I really recommend both. Cant say anything about the border yet
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i asked newey, and he said when theyre ready, theyll have one. but what constitutes ready? that was never made clear
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Fixed it for ya. Youre welcome
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problems loading all missions tutorials etc
ngreenaway replied to tadpole207's topic in DCS Core Wish List
ehhh....this part of the forum is "DCS Wishlist", theres a separate bug forum for this kinda thing. Unless, of course, you wish DCS had *more* bugs..then youre in the right place, muchacho -
Windows Mixed Reality Native Support in DCS World
ngreenaway replied to MonnieRock's topic in DCS Core Wish List
i plan on replacing my vive with a reverb or its recently announced successor. I would prefer to keep DCS completely separate from steam altogether -
i was gonna say the same. I had a CSM and a CWO4 in my unit while i was in 82nd years & years ago who both had mustard stains from panama & who were back with that same unit while i was there (3-4 ADAR)
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not necessarily. theres two ways of looking at this: 1. player expectations, when they choose to use an english cockpit, they expect to see the cockpit in english, not half done in cyrillic 2. it makes a better fidelity simulation. this seems counterintuitive because the writing is completely different, and thats not how the real cockpit looks. im pretty sure no ka-50 ever had an ABRIS display english, yet we can convert that& other avionics to english. look at it another way: theres only two ways you can simulate the linguistic familiarity of the sim pilot with a russian pit: expect the player to learn russian, or present the pit in the players native language not as a crutch, but so they can interact with the aircraft with the ease & familiarity that a native speaker would
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Considering there are other red airframes with option of an English pit, with English gauges, which would not realistically exist, there's no reason not to translate the gauges on the yak. It comes across as only half-done.
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Will the release of supercarrier delay the stable update, whenever that is? Or will a build of 2.5.6 be released without SC to stable?