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Everything posted by Uxi
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Right. I was saying why B Upgrade would be easier than D, then speculating if D could just reuse existing assets for the ejection seat, etc.
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Beautiful pics. F-14B(U) should be much easier than full F-14D since radar, and everything else is the same. No DFCS OR Pilot MFD. Both pilot stick and RIO HCU are different. NACES ejection seats, etc would HB reinvent the wheel or could they use ED Hornet assets for the seats, arming handle, etc? Mod seems easiest for the Upgrade.
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Which carriers were they on in that time period?
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Just did some Instant Action Case I's on the Syria Map and my kneeboards weren't showing the path like they usually do since this last patch today.
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Could we see a little preview of the -A liveries..?
Uxi replied to ShinyMikey's topic in DCS: F-14A & B
Well it could be the Diamondbacks or whatever else. Or even two or three. Expecting them to support one or two is realistic. Expecting them to support every variation all at once is not realistic and we'll be waiting a long long time if that's the criteria. Seems the most popular ones first and then others later is not unreasonable. The others could still be available by the livery creators as statics in the meantime. -
Could we see a little preview of the -A liveries..?
Uxi replied to ShinyMikey's topic in DCS: F-14A & B
Every livery doesn't need to be dynamic. Just one or two would do nicely. VF-84 would be an easy choice. -
Running request - Bindable Button / Axis options
Uxi replied to maverickturner's topic in Bugs and Problems
Maybe not high priority but would be nice to see some additions every couple patches or so. -
How did they get audio from F-14B? Someone archive that from a project a decade ago?
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I'm using 3D printed detents for afterburner. Have gotten to used to using B3/B4 for idle and B7/B8 for cutoff. A retrofit would be worth considering, though.
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I finally tried it on a landing and honestly didn't seem to make a difference in VR. If prefer a bind though since might do something in Voice Attack but trying not to use mouse anymore.
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Right after they implemented the damage a month or two ago, I broke mine since I was using the flap control for something in the RIO pit and when I switched back to pilot, the flaps came down at fairly high speed and the plane became barely controllable (roll and yaw stability augmentation were broken, too) and nothing I could do in flight would fix it. Wings were stuck and emergency wing sweep didn't work. IIRC, speed brake wouldn't deploy either. I diverted to a nearby airfield but was too hot and came off the runway, so ejected. Chassis survived though lost one wing and burned. Later on I saw the emergency flaps keybinds but not sure it would have worked either. Is that a real function? Nothing in Chuck's Guide or HB DCS manual I can find.
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Agreed. I tried this for a couple traps today. Honestly would rather have a keybind, as well since trying not to use the mouse anymore.
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Excellent tip. I knew something was bugging me but not what and this helped! Thanks! Any graphical or keybind settings you'd recommend off the top of your head?
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That was a different company lol. ED didn't do that. Hopefully now that a load of patches for Harrier and Hornet came out, they can get this out. It's mostly water...
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Funny enough but was just reading guys who came from Phantoms praised the excellent visibility from the Tomcat canopy. It's too bad F-14D didn't go to the single piece windscreen that was planned for ST-21. Definitely love the cat in VR. Being able to look around the HUD to see the backup compass is one example that's easy in VR but awkward if not pointless in 2D. The big canopy frame bugs me only in aerial refueling. I still gotta try taking off the HUD cam in trapping, but have gotten used to it. Anything to help with regular 3 wires will be welcome though. Speaking of frames, always thought the Hornet was quite nice... until I tried the Falcon. Frame way behind the pilot is very nice.
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Looks good. I'm glad the guard thing is fixed. It became part of startup procedure to change to guard. I made another template with VF-32 on the Harry Truman off of Syria, but forgot to try and take off the HUD cam. Probably tonight.
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Only in one at a time though. The other one shouldn't be using resources... at least not graphical ones. Might human RIO then show performance improvement?
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I usually have separate freqs with assigned channels for the CAP and separate strike mission(s), then one for ATC, one for AWACS, tanker but usually aim for duplication / redundancy. I'm a ground pounder, and did CAS/FAC/FO training so know at least one per flight assignment there. Marines with organic CAS elements could have two or three pairs of fixed wing on one freq hopping channel per Regimental combat team and rotary wing on another. OIF-1 had two RCT. We should have at least one more for tower if/when supercarrier gets to that point.
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Interesting observation. I've noticed about 5 to 10GB more RAM usage in the Tomcat vs the Hornet. I was mostly thinking textures etc more than systems usage.
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Really want to see: Different tower frequency. Capability for player control of Tower and LSO (and maybe bubble) at least in MP. Bridge control of helm would rock.
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Multiplayer Case 3 recoveries: utterly broken?
Uxi replied to TEMPEST.114's topic in DCS: Supercarrier
That's happening on the AO Syria server. -
Memoirs from 2 tour F4 (VN) pilot, then F14A second operational cruise
Uxi replied to sublime's topic in DCS: F-14A & B
Wow. So those little rivet heads were just rolling around before? Did that ever cause any issues on its own? That first part is itself concerning the design of a naval aircraft. Grumman oversight of the obvious? -
"I opened fire with the gun twice, but didn’t think he was hit. I told my RIO to keep reading the altitude as we hurtled towards the earth. I kept hearing him read the altimeter: “2500ft, 2000, 1800, 1500, 1000, 600, 300” and then I pulled the nose up hard pushing the throttles to zone 5 afterburner, avoiding the ground. " Would be very nice if we could tell Jester to do that.
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I have actually started SSA more than once. Caught it before I was playing though. Should probably have a sanity check to say it's already running. I've also had it in the tray bit then not come up until I right clicked and told it to start, too when playing multiple times in a day with gaps. Tuning, I've turned off engine rumble and wing folding. Even turned down to 05 or less seemed a bit too noticeable. I could maybe see a "thunk" for the Hornet or when the Tomcat bags deflate maybe but not during motion.
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Finally got all my parts, everything drilled and mounted and an Arduino Pro Micro standing by. The wiring OTOH is kinda confusing me. I get the columns but not the rows of the concept. 32 total functions. 6 x SPST push buttons, 6 push button rotary, 4 toggles (2 with covers). After my arrangement, learned there are no air flow control bindings, nor Emergency flight Hydraulics... skipped the Master Test entirely but might revisit for v2, in which I'd like to try something with the rotating Grumman buttons from my 3D printer. Otherwise covering the illumination with the rotaries and the push buttons doing the light toggles then one for ICLS and the little button for the bit. One toggle will probably get the landing hook and the other the hook bypass. Trying to avoid anything to my chair with Monstertech mounts but contemplating a front panel with 3-4 MFD bezels and some graphics inserts with working buttons and rotaries drive I fly in VR and don't need them visibly functional. Will probably precede with left and right vertical consoles with 3D printed gear and landing hook levers next.