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SCPanda

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Everything posted by SCPanda

  1. Yep. F-16's cockpit is the best among all modules in DCS imo. Amazing visibility, perfect layout, and my god it's just beautiful. After flying too much F-16, when I get in the Hornet now, I just find myself hating that metal bar in front of me lol. That's why I stopped flying the Hornet...
  2. Could be the bandit is flying fast and is in high aspect with you. In that case, the dot would be "below" your HUD (ie outside of your HUD), which means there is too much lead you need to pull.
  3. Yep. Going high and fast is the key. Besides that, the altitude of the bandit also is an important factor that affects the pk. 30 miles (or even further) shots against high altitude bandits are very effective since missiles won't have to dive down to denser atmosphere and lose too much energy. Also, missiles at higher altitude also have more speed which gives bandits much less time to react once missiles go active. Against human pilots, I have gotten a good amount of long range kills, and most of them took place when the opponents were flying high and unaware of my TWS shots. Yes it is much less likely to get long range kills against human pilots because many people don't like to fly that high and many skilled pilots knows how to predict or avoid long range TWS shots. Also, human pilots defend more aggressively than AIs and sometimes they will do things like vertical notch which is a pretty good tactic to avoid being killed when flying high.
  4. Interesting. I will try to give it a go. However, I mainly fly the F-16, I haven't been in the Hornet for awhile so I forgot how to operate the jet in BVR lol. However, in the "Figher Intercept" instant action mission of the F-16, I can get 100% of kill chance almost every time (the mission gives you 120Cs). The tips I can offer are always go full burner right after mission starts and go for a 5-10 degree climb. You if you can get a launch parameter of: above mach 1.2, above 30k ft, about 30nm range(yes you don't need to fire in close range, just remember to support the missiles until active), 120C usually will get you guaranteed kills in that mission. BTW, I do TWS shots since there is a group of 2 bandits. Oh another thing I would like to point out is if you are fighting Ace level AI, like the custom mission I set up for my own practice (me in F-16 vs a JF-17, 50 miles starting range, 20k spawn altitude), I always ended up trading Fox 3s with the AI since both the AI and me can defend well. It usually takes the last Fox 3 (carrying 4) for me to get the kill (or be killed by the AI) since after few rounds we will be in 10 miles. Sometimes it could also ends up with us firing Fox 2s or even go into a merge. So basically my point is: Ace level AI can really defend well (even better than SOME human pilots in PVP severs).
  5. Thx for asking. I'm curious too. It would be kind of painful if jets like F-16 do suffer from this, since I cannot tell if I am being jammed or not.
  6. I like your idea, and I am sure many people do. But I doubt ED would, because ED would have to make more weapon systems for F-16s operated by other nations. Harpoons for Greek F-16s for example. For us players tho, I mean who doesn't want to have more weapon systems for the Viper? It would also be really interesting in MP severs, seeing USAF Vipers carrying their certified loadouts and seeing Vipers from other nations carrying their unique loadouts.
  7. Well, should ED disallow other nations in game to fly the Viper then? In other words, red force should not be allowed to have F-16. Also remove all the skins from other nations since we are representing a USAF/ANG variant. Also, make the F-16 cannot spawn in airbases like Ramat David, since USAF and ANG don't have forces there. I'm just saying. IMO, the statement made by ED of only modeling F-16 block 50 operated only by USAF and ANG only in 2007 is stupid. It seems they just don't want to make extra weapon systems since F-16 is operated by so many nations worldwide and nations like Greece uses Harpoon on their Vipers. This statement looks like ED's excuse for being lazy and saving resources for the development of F-16. But, this is just my opinion. If ED thinks it's OK to do things with double standards, there is nothing I could do I guess.
  8. Yeah, I believe RWR will identify the radar signal as a primary threat (For example, on a F-15's RWR, there would be a diamond around 16), but no loud beeping warning sound like STT.
  9. Thx! Good to know TWS can be a temporary workaround before they fix this bug in the next patch.
  10. Nope. He thinks missile will not guide themselves if you break the lock after pitbull. Please read his newest post. Sharpe, I see you were shooting 120Bs, and your post was all the way back in Jan. First, 120B is not really good and I advise carrying 120Cs during your gameplay. 120Bs lacks the energy the 120Cs have, and I also believe 120Cs are more notch and chaff resistant so basically better tracking ability. Second, I can't remember how missiles were performing in Jan, but in the current state (both stable and open beta version), I can assure you that 120Cs will guide themselves if you break lock after pitbull. I never use 120Bs so I can't say for sure. Oh Sharpe, another thing you should account for is how the target is trying to defend your missile. In DCS, AIs will always try to notch and chaff your ARH and higher difficulty AIs can almost always achieve a perfect notch. If the target notches your missile, your missile will go ballistic since it cannot track the notching target. Also, I remember ED improved 120C's notch and chaff resistance in a patch probably a month ago, so it's much better now.
  11. Yeah, I know this bug, but BIGNEWY said until the missile goes active, which means you don't have to maintain lock until the last second the missile hits the target. Once the missile goes active and turns on its radar to track the target (aka pitbull), you can turn away and break the lock, the missile WILL guide itself. I have gotten many kills with 120s in DCS when I need to break the lock to perform defensive maneuvers after my missiles go pitbull. IDK why you think you have to guide the missile all the way through. You just don't have to. Of course, sometimes the missile do miss but it's probably due to the target performing defensive maneuvers (especially notching) or your firing solution is poor. Firing 120s at lower altitude, slower speed, longer range will result in lower PK. Oh btw, 120s realistically do not always require support before they go active, even if you dropped the lock before pitbull, the missile will attempt to fly to the last known intercepting point of the target and use its homing radar to search the target. However, DCS 120s does not do that. THIS is the bug ED is trying to fix.
  12. It is partially broken, but not as you described. And the statement made by Bunny Clark is valid, this tactic works. Currently, 120 only goes ballistic if you lose the lock before the missile goes pitbull. As long as you wait for the missile to go pitbull, you can turn away and drop the lock. The missile will track and attempt to hit the target. You don't need to maintain lock all the way through like an Aim-7. And sometimes dropping the lock just a few seconds before the pitbull can still work, the missile will attempt to find and track the target.
  13. Does TWS work still? 1. Scenario 1: bug the target in SAM and TMS right long to switch to TWS, does the jet lock the target and will the missiles track the target? 2. Scenario 2: use TWS to search the target instead of RWS, TMS up 2 times to acquire a lock, does the jet lock the target and will the missiles track the target? I cannot get my hands on DCS these days so if anyone could please let me know. Thx!
  14. Well, based on ED's speed, that's probably how long it will take.
  15. So Florence, in your opinion, is the current behavior in DCS that TACAN can disrupt Link 16 on the F-16 realistic? Because according to @BIGNEWY, it is. Tho, I certainly hope it shouldn't.
  16. Is this something realistic or something you guys are still investigating?
  17. Well, finally we found the cause, but no solution so far except not using these TACAN channels? But I guess I cannot stop others from using them in MP? (i.e. not really a solution)
  18. Well, people are getting impatient, it's understandable. And they have the right to complain, and honestly you cannot really stop them.
  19. In Target software, enable "hardware deadzone," then you won't be needing any in-game deadzone. Also, calibrate your stick using thrustmaster calibration tool, do not use windows game controller calibration tool.
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