Jump to content

Eldur

Members
  • Posts

    4293
  • Joined

  • Last visited

Everything posted by Eldur

  1. TL;DR of that is the rendered size at distance is correct. Problematic about this is that reflection glares and other optical phenomenons that would help are not modelled and on top of that, we don't have nearly as much contrast on a LCD screen as IRL. And then as a cherry on top of the icing, we don't have nearly as much dots per degree of angular resolution on our hardware to make it look real. Having to display the real angles on a low res usually results in a much less contrasted pixel (as in with more contrast it's easier to see as if it actually was bigger) which makes things harder to see than it might be IRL, in some other occasions it could be the other way round as well. It's hard to nail. Bottom line is: Someone sitting directly in front of a 65" 4K simply can't compare to someone running a CV1. That literally is apples and orang-utans. And as of now, it's known that spotting gets a lot easier with high rest hardware. In the past it was different. I remember back in Lomac as well as in that other sim people used to turn down their res simply because those 1px contacts would be bigger and therefor stand out more. I literally did that myself. I was able to run the other sim at 1600x1200 hooves down, but ran it at 1024x768 because of spotting. Others even turned it down to 800x600 or 640x480. As for Lomac... well, that didn't actually run at anything higher than 800x600 anyway without getting serious frametime issues.
  2. /me, totally unable to see contacts even on Youtube videos that are being called out, not even speaking of DCS itself without labels. Things literally are invisible if you don't know the exact location already. Digital Cloaking Simulator... This guy:
  3. I think this is the way to go anyway. With a decent weather sim that's planned it's absolutely mandatory, but I'd very much like to have that slider even before that.
  4. Hilarious. Too bad having the wings flipped up doesn't seem to change the drag...
  5. The throttle unit doesn't seem to bad for the price tag given there to get some extra axes. I don't like the pots of my Saitek quadrants... and when I bought these, I decided to get them because they had a lot wider movement range than the CH quadrant, which increases performance... well, not so much when the pots spike after a while.
  6. Would be great to have this updated since DCS added support for multiple audio devices a while ago, which rocks. All the comms, warnings and the walkman audio should come through the headphone device.
  7. Noticed something weird in my first 50979 run. FPS given by DCS were down again at 22 mostly, but it felt a lot better than that. Only in the end, after shutting down my Tomcat the counter actually rose up to 45. Guess it's time to grab fpsvr to get more reliable results
  8. Hi Rik, I'm probably late to the party, but I can't see a single server in BUNO 50979 with IPv6 disabled. Didn't try the last few ones though. Just enabled IPv6 because of this and now the list populates as expected.
  9. Pretty much this. I literally stopped flying SFM when the Su-25T dropped and luckily the original model got the FM as well. There were some rare occasions where I did hop into the other planes, but those were neglectable. And I never bought the Hawk because of this - when it finally got it's FM it still had so many issues... was similar for the 101. Bought it eventually with the Gazelle, both 50% off, but still I never tried it to date as opposed to the Gazelle. Yet still the A-4E-C amazes... but neverhteless I have two wishes that I won't get rid of until it happens: 1. The thing getting an EFM. 2. The thing becoming an actual module. I really hope that at least #1 will become true at some point...
  10. Found an Explorer extension tool and added a post on that to that thread.
  11. Found a tool that integrates into the Explorer context menu which does this, probably much easier for many: https://schinagl.priv.at/nt/hardlinkshellext/hardlinkshellext.html With that you'd basically just move the big folders somewhere else, and drag them back to the original folder with your right mouse button, then select Drop Here..., Junction.
  12. Today I opened my browser with the thought "ED probably just wanted to test us and have released an update today" and there it is I'm glad we did get a hotfix, thanks for that Missing out on a haze fog fix though, but the patch notes aren't complete if you haven't fired up DCS yourself after all That makes the HUD on the A/C that supposedly have been fixed already still unreadable if faced against the horizon It's always been harder to see in that state, but it's much worse at least in BUNO 50321 THRU 50793. I think it's a good way if they separate content updates from actual fixes in a way like they just did today with the hotfix. Having a content update every 4 weeks is totally OK for me, but if things got broken, I'd very much appreciate to see a fix after a week still. If they didn't bring fixes with a 4-6 weeks release cycle, the whole point of Open Beta would be superfluous and jasonbirder might be waiting for another 4-6 months until he gets his Stable fix which again might not be that stable after all TBH I absolutely wouldn't mind getting the old 2 week cycle back. Worked rather well until the ditched it around the Viper release. Taking the idea further I'd propose: Open Beta planned every 2 weeks Stable planned every 2 months with the actual goal of having it less bugged than the beta, which would mean it's not just a certain OB build taken over after a week. To get there: Last OB before planned Stable release is just for fixes, no content updates. So there's a whole month still that is just for fixing things so it can go to Stable in a decent state. Example: t - 6w: OB release with new features t - 5w: Hotfix release because something went south t - 4w: OB release with new features t - 2w: OB release that is just fixes t - 1.5w: Hotfix for something that got broken by another fix t - 1w: More intense closed beta test phase begins to make sure the upcoming Stable release exactly is that t: Stable release, jasonbirder happy t + 0.5w: If he wasn't happy, give him a hotfix to his Stable branch before adding new content for the next OB. Probably the most important point BTW I'm pretty sure those have been in there for ages, literally. Just depends on where you are, some places have them, others don't, but have other ambient sounds instead.
  13. Just FYI: I think those are called padeyes.
  14. I'm 120% sure it's definately not what we really need: Something that has FFB... and I'd love to be proven wrong
  15. Corrected that for you kthxbye. Oh wait... yes, all those books are terribly wrong! The Great Aero once said: "Where did you read about Spitfire made from a wood? Close this book forever and never open it again!" I can't even get to the M 2 given here since a few patches ago. Limit is just shy of 1.8 on a standard DCS day in Caucasus for a clean airframe just running out of fuel. But as the title sais, this is correct based on available charts
  16. Well, I'm officially poor TBH, and I still could afford all the modules, most of them on day one... Do you pay for the actual cup as well each time? I can have 16 cups for 2,99 (~24€ / kg), but I do have some "addon" costs for other ingredients like milk and sugar You weren't supposed to shoot up your chairs with that GAU-8... I'm still having the same one for the time being
  17. I want to have the HTS especially, even if it's just a dummy. It's impossible to trim the Viper out with just the teapot attached. It's either not enough or too much, guess the "counter pod" would help... Well, as opposed to other weapons, the Mav is reather basic... Guess we'll be stuck at toss/lofting 97s for a while - at least we do have these! And to be fair, an update planned for mid July easily can get delayed for two weeks™ if something funny shows up within the last few days before a planned release... I mean, they have to fix it - and also test it again. If they don't test it thoroughly then and the fix has broken some other things again, torches and pitchforks will be Legion because "why release a broken patch after 7 weeks when we can have a broken patch in 1-2 weeks instead?" I'm rather confident the longer patch cycles won't solve the patch quality issues at all... but we'd have to live a lot longer with issues that could be fixed rather shortly.
  18. Of course Link is performing better, it's using a 5GBit/s connection as opposed to 866MBit/s via the WiFi ac in 2x2 MIMO. The thing works with much less compression to begin with and literally no noticable delay. Well, ~20-30ms isn't that much either (I've flown flight sims with 10x that or even more), but with rapid headmovements, that delay definately is visible. Not a problem in rather slow paced VR games (I bought the Quest mainly for those since I don't have enough space in my gaming room), but it's apparent in DCS. I'll definately try that when possible... still don't have the cable for it and trying it with another USB 3 C cable that I have (from a Galaxy Note 9, capable of 5GBit/s) with Quest s/w v 17.something didn't work as the thing wouldn't accept my USB 3 ports for being capable enough. Having the same problem with the CV1 BTW, it just works with the sensors on 2 ports that are run by an Intel controller - but not even those work for Link - which is being said to work with USB 2 even since v 17 (although those 480MBit/s would even be worse than WiFi). The future with WiFi ax (6) looks promising though, but the Quest will be stuck at 5GBit/s thanks to the limits of the 835 in there. And since the general performance of DCS, I'll probably stick to the CV1 for a while anyway.
  19. I was wondering about my fps being stuck at 45 (CV1) a lot, but apparently it needs to be more than that considerably to jump out of the lock as I've seen ~52 - 90 on rare occasions already. And I'm also wondering about my ASW sometimes resetting to Auto in the Oculus Debug Tool. Just to corner the possible reasons in: Are you by chance using any key commands with Ctrl + Numpad keys in DCS? Some of those apparently switch the ASW mode although I never could make out any difference by trying these directy.
  20. That was quick, thanks a lot!
  21. And almost nonexistent HUDs in VR and hazy everfog that lets you see 5nm at best... Though I do appreciate the decision to take longer patch cycles and do more inhouse testing, but the point in time to start this literally couldn't be worse. This probably works better right after a Stable release. Maybe I'll do the no HUD CASE Is after all that Victory205 always kept recommending - in the Hornet, without even having to switch that thing off Fun fact IRL CRTs almost don't reflect at all while LCDs literally are makeup mirrors (ever tried to use a mobile outside? ) unless you happen to come across a display that's not shiny and glary which almost became impossible through the last years, at least on the consumer market...
  22. I'm at 210GB already with all modules, all maps and 16 campaigns in the respective folder. No NS430 though. I guess the Syria map will hit somewhere around 30-40ish GB... Marianas probably will be less unless all that water will take up space by square length units. Probably in the 10-20GB range. 145GB left on my 1TB SSD and another 58 on my 1TB HDD (all just games, well, except for almost 40GB of VMs). I see the need of getting a bigger drive soon But I guess I will be OK with uninstalling some Steam games if necessary... and in about a year I'll be upping my rig most probably, with a nice m.2 NVME in there of course. Totally missed that option out back then when choosing the 3570k instead of a Haswell. But well, it was ~350€ less because of that, with literally the exact same performance.
  23. Well, it's been a while... I'll still miss the YakB turret though which would have been too awesome especially in VR. I guess hitting things reliably with that fixed GSh-30-2 will require *some* practice
  24. Great. I'd probably settle with the original, but I think it wouldn't hurt to have it like yours as well
×
×
  • Create New...