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Furiz

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Everything posted by Furiz

  1. That's not true, TMS Right = AREA Track
  2. GBU-24 seems to drop in pair when SGL is selected, it should drop only 1 bomb. GB24 dropping 2 .trk
  3. They guess some stuff but if they start to guess EVERYTHING then we can call it arcade rather than sim.
  4. Anything on this one?
  5. Out of limits reference will be added, work in progress. When you release TMS forward it will attempt to lock the target in the ellipse.
  6. It shows NO RAD cause it waits for you to release TMS Forward, as soon as you release it it should snap the closest target in the ellipse and lock it. Haven't tested yet tho.
  7. My monitor is calibrated, also if it was my monitor others could not se it since theirs is set up correctly right? It works very good everywhere else but in DCS, and it seems I'm not the only one with the issue. Brightness is at 55, Gamma 1, DCS gamma 1.8
  8. But ED never said they were doing SuperHornet anyway. In fact the very second post on this thread says it is not in plans.
  9. I have some similar issues, reported way back and the issue is still there for me, between my report and current date there has been more than few patches with no change.
  10. What I really don't like is that the AI aircraft know exactly where I am even with no AA radar or any kind of Datalink, just their RWR, like shown in this image where SU25 turned on me in pitch black night 20ish miles away with no other help than RWR: I also had seen SU25 launching IR missile off boresight, which is also impossible for that aircraft. When I catch that on track file I'll post it, Anyway I hope they can address issues with AI in the future, some stuff is really game braking.
  11. This was reported in bugs section: Guess it is not high up on the priority list.
  12. Yes, deselecting threat classes speeds up the search, so if you know which SAM you are hunting just leave that class selected it will find it in no time. As for threat rings not showing on HSD, if you selected late activation in mission editor that might be the case. Did you rearm by any chance while alignment was in process? If it shakes the aircraft it messes up the alignment.
  13. Usual suspect is the alignment, what kind of alignment do you do Stored or Normal, and if Normal do you confirm the coordinates when it starts? Again check the alignment.
  14. @BIGNEWY Hi, Track here: RWR doesn't separate contacts .trk
  15. Whats the point of having a Hurricane in DCS? to spawn in the jet and sit on the runway?
  16. The ability to change graphic settings in game is long awaited feature.
  17. In some cases it doesn't separate the threats, can't see what they are. In this case many threats were active and showing up on RWR, that's why Priority mode was set.
  18. Size of the team doesn't matter, why would they keep 150 people (for example) working on 1 system when they can do it with 5 people. The problem lies in the documentation availability, if they are not done with something, usually it means they are having trouble getting valid documents so they can give us the best representation they can. Sometimes those documents cost money, cause they are held by some museum or government agency, declassified but not free for everyone. So I'd rather wait for something then get some fictional or even arcade representation, and I will support the projects they do cause I think they are doing a good job.
  19. Y... no, for me what sells is realism, shiny graphics are good, but they are not priority, 1. Realism 2. Performance 3. Shiny Graphics
  20. Hey, Yea off course they are designed to be guided by laser, I'm not saying it should hit the target spot on without guidance, but it should at least fall in the general area of the target, they are now dropping half a mile or a mile short (didn't measure the distance), From what I can find online the GBU24 can correct for relatively large deviations from planned release parameters in the primary delivery mode. Now again I'm not saying that it should hit the target, I'm saying that it should not drop short almost a mile away from the SPI - target. CCRP stands for Continuously Computed Release Point so shouldn't it be computed for GBU24 to hit in the general area of the target? Without laser designation and released withing release parameters, What do your SMEs say on this matter, does it correct or it just drops like a dumb bomb?
  21. Hey @Lord Vader I repeated my test and did a few more, I figured out that if I laser the target 20ish seconds before impact it will fly to it, but my concern is about the CCRP release it self, with NO Laser, it drops way short, I assume it is because of the large DLZ, while dumb bombs and gbu12 do not have DLZ and without laser designation, they hit nearby the target but GBU24 hits way short, about a mile I'd say, I think that GBU24 should correct for that even with no Laser designating, I am not saying it should hit spot on, as it does with help of the laser designation, but it should hit somewhere near the target as well. CCRP is just another release method, altho it is not as accurate as laser guided or GPS or even CCIP while diving, it shouldn't miss for a whole mile. I assume its cause of the large DLZ that we have on our HUD which enables us to drop sooner or later, but the game still looks at gbu24 as a dumb bomb which just drops to the target and that's it. While GBU24 can correct for release inside the DLZ, the one in DCS can't do that. >>I'm talking here about CCRP release with NO LASER designating, just to be clear.<< I released GBU24 inside the DLZ with no laser designation: 30 angle - gbu24 hitting way off - CCRP - NO LASER .trk 0 angle - gbu24 hitting way off- 0 angle - CCRP - NO LASER .trk 15 angle - gbu24 hitting way off- 15 angle - CCRP - NO LASER .trk Now GBU12 with no laser in CCRP: gbu12 no release under 300kts.trk Dumb bomb CCRP: dumbbomb - CCRP - NO LASER .trk Made sure I'm lined up as best as I could, and as you can see GBU24 is dropping short way too much even when dropped inside the DLZ. While GBU12 and dumb bomb drop near the target. P.S. Thanks for being polite and patient with us!
  22. Altho it is labeled as fixed in the latest changelog GBU-24 timer is off. And it still drops way short. Shouldn't it correct for sooner or later release since it has large drop zone. It acts like a dumb bomb atm, if you drop a dumb bomb before or after the release cue hits the FPM it will fall short or long, same with GBU24 which has different drop envelope. gbu24 TTI timer .trk
  23. I've heard about this story but never read what actually happened, thanks!
  24. I'm curious about HARM fuzing options and implementation of those options in DCS, I recently watched a podcast and it was mentioned there that HARM had contact and proximity fuzing option. I don't have any documents about it, just something I found out listening to this podcast (at 1:07:18): What about its Home on Jam capability? How much of that stuff can be found in form of public data? In the same video they talk about S300 having ground to ground mode (24:45) while inaccurate but an interesting option.
  25. Many do care for y2000 and beyond era, or Modern era, as you can see when you open MP server screen you will notice many people playing modern era and then one or 2 cold war servers. They don't spend time spamming forums with false information.
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