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Furiz

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Everything posted by Furiz

  1. Love to see the AI EU gen4 fighters as well.
  2. It would be great to have Rafale, another EU plane, coming to DCS, it would make the sim much more diverse and interesting. EF is already making its way into DCS, altho I'm not a fan of the plane, that's really good and I'm happy about it cause its paving the way for other such modules. There are lots of youtube videos with view of the systems, even carrier recovery video and documents online, so sad that the french don't love us virtual pilots as we love their plane. Rafale is very popular, and I'm sure ED is trying to bring it to us, it would bring us all (ED and simmers) lots of happiness
  3. Use Google Translate if you don't understand the language https://www.digitalcombatsimulator.com/ru/vacancies/tester/
  4. You can open AAR doors to depressurize the tanks and then they will start filling up, note that your total fuel need to be below 3k for tanks on stations 4 and 6 to fill up to full, otherwise they will fill up to some % depending on how much fuel you have left in your internal tanks. Then you can drop the tanks before landing, or click the ground jettison switch and drop them on the ground. then rearm with new tanks.
  5. Set your ECM Power switch to Operate, XMIT to 1 and Countermeasures mode to Semi, then hit Countermeasures Management Switch - Aft, letter A should be lit up on the ECM panel. Also turn on stores switch - ST STA switch. Should be working, if not post a short track so we can see what is the problem. It is working fine for me.
  6. I think it is because in game those warning messages have radio effect on them, maybe that effect should be removed.
  7. Would love to see Rafale M, its nr.1 on my wish list, but as far as I know atm sadly there is very slim chance since Dassault is not giving any permission on that There was a threat on it some time ago: And even a pettition: Many signed it, and the guy told me Dassault turned them down, But as time passes maybe things change, who knows...
  8. Yea we lost that ability some time ago, I don't know if its even possible now. That is also something we don't have any control of, I usually try to bring F11 camera from some airfield (if it is close) to the site where my target is, so that way I can see explosions and target site.
  9. True but it will help a lot with large missions and tons of explosions.
  10. Anyone can do Croatian skin?
  11. Maverick is best for splash dmg atm.
  12. Who ever does that? angry kids? When you open AAR doors or drop your landing gear Viper goes into a low gains mode where you cant pull hard and its is not sensitive as in stores I, you can be in any stores mode it makes no difference.
  13. Yea its cause those weapons are designed for real world, in DCS it doesn't count as destroyed when it takes 65% damage, but in real world it would be useless with holes throughout the fuselage, damaged electronics etc etc. In DCS it is incapacitated but not counted as a kill? Then all that' is left are direct hits.
  14. Furiz

    QFE help

    Btw if your HUD scales switch is set to OFF you wont see Radar Altitude as far as I'm aware. It needs to be in VAH or VV/VAH to show radar alt. You can see radar alt just above Altitude Low setting and radar alt is marked with R. And as far as I'm aware HUD Altitude switch has no effect on altitude displayed on the HUD. In our sim, not sure how it is supposed to be in real life.
  15. There is a review:
  16. When you cold start you have to align them every time, but lucky for us we can do it by targeting taxiway signs and its only one Mav per pylon you don't have to align every Mav.
  17. Yep couldn't agree more on this, I think it can be found in model viewer.
  18. Yep, we were talking about it here
  19. Well its a bug I guess? You can even see it here on Matt's video at 02:03
  20. Time to release is wrong as I see it.
  21. As title says, the SPI is not following moving target that targeting pod follows with point track, which is causing bomb fall like in CCRP for example to point in the wrong direction, it is causing Maverick to lock the wrong spot etc... Here is a track SPI doesnt update.trk
  22. Ok, but the problem is that DTOS countdown doesn't stop with bomb release (when time delay cue reaches flight path marker), in fact the countdown doesn't reach 0 at that point, it is set to higher number, depending on aircraft altitude, so if I release GBU-12 at the moment when TDC reaches FPM the DTOS countdown that continues reaches 0 when bomb impacts the ground. Then when the bomb impacts the ground a new countdown starts. Shouldn't that countdown reset when TDC touches FPM and bomb is released? You can see that on my track. DTOS countdown.trk
  23. Is it correct that countdown in DTOS mode doesn't go down to 0 when the bomb release que reaches flight path marker and bomb releases?
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