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Found 22 results

  1. Hi Guys 'n Girls, can anyone of you share the current version of the EDM Exporter for Blender? All links are currently offline... I want to start creating own mods for DCS, with own 3D-Models... I would appreaciate your help very much!! best regards, Chris
  2. Video 12/09/2024 = Talking a little about the project. Hello community, I present to you the first test of the UH-1H Huey cockpit. In this particular case, it is for you to observe and help me correct proportions and general shapes. Much of the work is based on photographs, and while I try to be as precise as possible, perhaps someone with real experience with the aircraft might notice things that need correction. Don't expect anything usable, just a white structure of the larger components of the cockpit. In the file, you will find a .jpg image with the steps to follow for installation (it may break the integrity check, meaning multiplayer mode might not work). Please remember to back up your files, and I am not responsible if you need to clean up the installation after use. You can leave comments here on the forum (but please quote me so that I get notifications). Thank you very much for your time. Best regards! ###################################################################################################### Hello community! Today, I want to introduce you to a project I started a few days ago. I'd love to hear your opinions and perspectives on it. About the Project: The main idea of the project is to update our beloved but somewhat outdated UH-1H Huey. As a 3D artist, my primary focus will be on updating the module's graphical aspects with new 3D models and textures (we’ll discuss the scope of these changes and their implications later). However, I don't rule out the possibility that, with the community's help, the changes could be more comprehensive. Considering that the Huey's flight model is excellent, and its systems are quite complete, any improvements beyond aesthetics would likely involve adding new weapons or features. Images (WIP): Progress So Far: Currently, I have partially modeled the Huey's cockpit. There’s still a lot of work to be done, but so far, I think it's looking pretty good. I've attached images of the work in progress. I managed to run some tests in the simulator with the new cockpit added to the old model, and it looks quite promising. I still need to figure out how to make the file changes through the "saved games" folder to avoid breaking the Integrity Check (IC), which I currently have no idea how to do. If anyone is willing to help in this area, your contribution would be more than welcome. -- We need to replace the file located at: "C:\Program Files\Eagle Dynamics\DCS World OpenBeta\Mods\aircraft\Uh-1H\Cockpit\Shape" named "Cockpit_UH-1H.edm" with a new file of the same name placed in the "saved games" folder. Project Scope: Regarding the project's scope, I envision several possible options. Over the past few days, I've conducted a series of surveys to gauge the community's reaction to the project. For now, the goal is the following: A completely free mod for the community that updates the cockpit with new 3D models, textures, and animations. There would be no new functionalities. We would need to find a way to include it as a mod that doesn’t break the Integrity Check. If that’s not possible, based on the survey responses, there would be little community interest in the mod (and therefore, not much reason to continue its development). For those who have installed the mod, the helicopter will function as usual, but with a significantly enhanced level of detail in the cockpit. For the moment, both the exterior model and the interior cargo area of the helicopter would remain as they are currently. Improves on those parts would cost lots of time for a free proyect. The Reason for the Project: Essentially, I usually do things out of pure enjoyment or whim. The Huey is one of my favorite modules; it’s easy to use, fun to fly, not too complex, yet you can spend quite a bit of time mastering it. Despite this, its graphics, especially the interior, are quite outdated. Therefore, a few months ago, I started thinking about updating its textures to the PBR format. This led to multiple challenges due to the way its UVs were created, preventing the proper use of an AO pass. So, I decided to start modeling the interior in 3D from scratch. Estimated Timeframe: There’s no ETA; this is a project I’ll be working on in my spare time. Other Possible Versions: For now, I would focus on the version we currently have. I’d love to be able to choose whether to add or remove the radar altimeter and the flare dispenser at will, to make it closer to versions used in earlier periods of the Huey’s history. I’d also love to add the option for side-mounted M60s without the external hardpoints, as used by Hueys in Vietnam. If I were to develop other versions, I would be interested in a "C" version with various weapon systems used during Vietnam. I’m not a big fan of glass cockpits, so I’m not interested in modeling more modern versions of the Huey. However, these ideas are more like "dreams" rather than concrete goals, and they would largely depend on community support (since beyond 3D art, aspects that require programming are not my strong suit). Conclusion: For now, this is all. I hope the project interests you, and that together we can build this improvement. I look forward to your feedback! Best regards!
  3. Я скачал скрипт, засунул его в Макс 12, делал все по инструкции, указываю путь к папке Shapes а модельки не открывается, приложу видео для просмотра проблемы более понятно, заранее спасибо большое за помощь VID_20250110_190403_802.mp4 I downloaded the script, put it in Max 12, did everything according to the instructions, I specify the path to the Shapes folder, but the models do not open, I will attach a video to view the problem more clearly, thank you very much in advance for
  4. Homelander and Space Mutt Industries proudly present to you my liveries and 3D models (to follow later). Ka-50 Black Shark 3 | Fictional Japanese JASDF Livery Fictional Japanese JASDF Livery for the DCS KA-50 Black Shark 3 The RoughMet and Normal Maps have been adjusted or completely recreated. Special Features: • Custom pilot uniform and helmet design • Custom tires • Custom rotor • Custom fuel tanks • Custom IR deflectors • All weapon pods have been color-matched to perfectly complement the aircraft's livery. Special attention was given to achieving seamless transitions between the individual UV islands. The graphics may not be redistributed and/or modified without my explicit permission https://www.digitalcombatsimulator.com/en/files/3342615/ Ka-50 Black Shark 3 | Fictional Israeli IDF Livery Fictional Israeli IDF Livery for the DCS KA-50 Black Shark 3 The RoughMet and Normal Maps have been adjusted or completely recreated. Special Features: • Custom pilot uniform and helmet design • Custom tires • Custom rotor • Custom fuel tanks • Custom IR deflectors • All weapon pods have been color-matched to perfectly complement the aircraft's livery. Special attention was given to achieving seamless transitions between the individual UV islands. The graphics may not be redistributed and/or modified without my explicit permission Cheers Homelander https://www.digitalcombatsimulator.com/en/files/3342616/
  5. Understood that the new remaster focuses on cosmetic upgrades and attention to detail (even the interiors of the gun panels are modeled: an interesting choice more eye candy for a sim mechanic than a sim pilot, in my opinion). Also understood that the module depicts a very particular version of the F-5, so features like a refueling probe, additional weapon systems, or weapon configurations are understandably not included. However, I suggest adding essential ground equipment such as: - Ladder - Air Start Unit - Intake Covers, Safety Pins etc. These items are fundamental for any version of the F-5. They don't require new systems, and a simple 3D model that appears during startup and shutdown procedures would be enough for me. Including these elements would bring the immersion on par with modules like Heatblur's Phantom. I love the F-5 and appreciate that ED is keeping it up to date alongside newer modules. Considering their approach and focus in this remaster, I’m hopeful that my suggestions align with their vision.
  6. Dear Community, Every time I export a 3D model from Blender [currently: Blender 4.2.1 LTS] using the official Blender plugin from ED [currently: edm_tools_blender_plugin-241504.zip], I encounter the following issues: The Roughmet texture is not listed under textures in the model viewer. The textures in the model viewer are simply scaled down. Normally, the main texture (excluding glass surfaces) has a resolution of 4096 x 4096. When I check the mapping box, the UV map does not appear. In the model viewer, mipmaps are scaled down, causing the UV map to no longer align with the texture, resulting in red edges (red is used for visualization). Section of the uv-map in blender: In my graphics software, I have extended the borders by 8 pixels around the UV seams to allow for enough tolerance. Seam margin of 8 Pixel (vector graphics program): When I zoom out on my model in Blender, no red edges are visible, meaning the UV map and textures match. The exact same issue occurs with all other 3D models I’ve exported from Blender. Screenshot Blender 3D viewport (Render): I suspect an error with the export plugin. Can anyone explain why these errors are occurring? Thank you in advance. Cheers Homelander
  7. Nothing serious, but lightning rods on the tailerons should NOT be symmetrical. Tailerons are interchangable, therefore lightning rods on the left taileron should be (and they are in game) on the upper side, and on the right they should be on the down side (and they are not).
  8. Hi everyone, In DCS, Saipan has numerous radomes where there should actually be tanks of some description. In many cases these radomes are much larger than whatever tank is there in real life, making them quite obvious, even from relatively far away. Agingan Point: Saipan International Airport: Tanks east of Garapan: Tanks next to Puerto Rico Drive, near Puerto Rico/Tanapag Harbour: Tanks on the grounds of an industrial facility, near Tanapag Harbour: Tank on Route 320 near San Roque:
  9. I'm sure the team is busy and I'm sure some things have taken more than a year to address but I'm just wondering if the 3D model inaccuracies and incompletions will be addressed some day? Also, taking a look at the model I've noticed that the dorsal fin may have some sizing inaccuracies. It is thinner and less prominent than the real fins and not as wide or tall as true to life dorsal fins for the currently existing P-47 are, I notice that the sides of real dorsal fins have an almost curved slope and cover a greater area on the empennage unlike the dorsal fin we have at the moment which just sticks straight up and connects from one point to another. True to life fins: DCS: Much smaller with nearly no slope or curve
  10. The 3d model of the Mirage F1CE is very detailed and beautiful. But for multiplayer servers it can be quite heavy when there are multiple Mirage F1s close by because, at the moment, DCS multiplayer is very hard on CPUs when dealing with high object counts & shadows enabled. The F1CE LOD transitions at 50m and 100m still use the LOD0 model. Are the Mirage-F101/02 files going to be replaced with lighter models when there is time?
  11. The MB-339 has a beautiful 3D model but it would be helpful for performance on multiplayer servers if there were some simpler LODs added. Multiplayer in DCS is currently very hard on CPUs, especially with shadows enabled, so reducing load where possible will help all players.
  12. The MiG-21 currently only uses a LOD0 model. It has a .lods file describing transitions but they all reference the LOD0 model and the LOD0 model has no embedded transform nodes. While the model is not the heaviest in DCS, in a multiplayer environment near a busy airfield, a few MiG-21s can add up to a lot of objects and triangles very quickly, putting an unnecessary load on the player's CPU & GPU, particularly with shadows enabled. Also, due to how the camera seems to work in DCS, zooming in can cause the 3D model to begin rendering at longer distances. I did a search in this forum for the term "lod" and saw references to different LOD levels in the past, so possibly they did exist once and have been omitted along the way. Attached are two in-game screenshots showing 10 MiG-21s taking off at Senaki airbase, at close range and 6km away, with similar object counts in both scenes. I hope you can find the time to add the lower detail LODs as it would be a great help to the multiplayer community, especially the Cold War servers.
  13. Hello, since Mi-24P release I have pored over the 3D model to find different things. Among things I could not find were the rear antennas for the SPO-10. Through research it seems on earlier models these antennas were placed on the rear of the weapons pylons. It appears that when flare dispensers were integrated into the fuselage, the rear of the dispensers (same ones in DCS Mi-24P) has the SPO-10 rear antennas integrated into the back of them. As time moved on, antennas were placed in the tail for SPO-15 upgrades. And when the shrouds of the integrated flare dispensers are removed, you can see circular cut out sections of the metal structure holding the flare dispensers. In the DCS Mi-24P 3D model. The flat plate upon where these would be installed is modeled, but not the hemispherical dielectric antenna radon’s itself. here are some pictures that show the dielectric radome missing from the in game model. As well as when the shroud has been removed and circular cut out of the metal supports. This is very minor and I’m probably one of the very few that would ever notice such a thing. I only wish to bring it up due to the apparent renewed push to finish the Mi-24, thank you
  14. Hi everyone, All 3 members of the Leander-class are missing their ESM and ECM antenna. The ESM antennas are located directly below the FH-5 HF/DF antenna, located at the very top of the foremast (as a side note, on HMS Ariadne the FH-5 is replaced by UA-13 - same electronics, but drastically different antenna, which kinda look like 4 Yagi-Uda antennas in an X-shaped configuration, with a cone on top. In DCS, they all have the same antenna). Immediately below the FH-5 antenna, there is the UA-8/9 bearing receiver, to the left of that is the UA-8 frequency analysis receiver and on the opposite side the UA-9 frequency analysis receiver. See the linked video below for a source. For the Type 668 OECM antennas, these are mounted on either side of the foremast, at roughly the level of the funnel. [source] All of the mountings are there, but the antennas are not. See the spoiler below for images: Before anyone says anything about sensitive information, classification or whatever - everything about the UA-8/9 ESM system (not only what the antennas look like and where they are, but how it works, what it can do, how to operate it and what its frequency range is) can be found here, in a publicly available video, provided by the Imperial War Museum. The same can be said for the Type 667 ECM system (which the 668 is an improved version of), video here - again from the IWM. In any case the shape of the antennas are absolutely not classified (anyone with a photo can see them) and its not like ships in DCS have functional ESM and ECM systems present. Not only that, but HMS Invincible has its ESM antennas present in the current version and the Condell-class frigates have their ECM systems present.
  15. Hello, I’ve noticed this for a while but only just decided to get the screenshot to have the evidence. Seems pretty clear to me they come out of the chute that points 90 degrees to the right and not from straight behind the gun cover opening. Thank you
  16. Hi everyone, For some time the AN/SPS-48E NTU (RADAR on the rear of the superstructure) has had a rather excessive rotation speed; currently, it rotates at about 4× the speed that it should (~60 rpm / 360°/s or a rotation period of 1 s as opposed to 15 rpm / 90°/s or a rotation period of 4 s). Tarawa_SPS-48E_rot_speed.trk
  17. Please add LODs for the 3D model to help improve performance on multiplayer servers. Fewer tris is important but also consider reducing object count in the LODs as DCS considers these when calculating lighting and shadows. This change would benefit all of the multiplayer community.
  18. Hi, As a fan of the swiss F5, I noticed in the loading screen that there was an vhf antenna, I then checked in more detail and noticed some new stuff around the exhaust. Then I went to find a screen from the official website of the f5 and did some comparison with the in game one. It seems really close to a swiss one as you could see in a patrouille suisse picture closeup. Is a new 3d model or a new F5 variant coming?
  19. Hello, just wanted to point out this clipping issue with the left pilot leg. Once you notice it is really hard to unsee, especially in VR
  20. Hi everyone, Minor issue with the new S-3B; when the OR-89/AA FLIR (turret mounted underneath the aircraft's nose, to the left of the forward landing gear door) deploys and starts scanning, it appears to instantaneously perform a 180° rotation as it looks directly ahead/behind. S-3B_OR89AA_rotation.trk
  21. Hi everyone, Minor issue - the B-1B is missing a window for the OSO/DSO station (should be present on both sides): This is something that can probably be fixed with some minor changes to the textures. EDIT: The model shown in promotional material seems to be higher quality than what we have in game. This also seems to go for the new S-3B as well. The screenshot below (from late December 2022) has the window present (as well as much more detail on the countermeasure dispensers) and a more smoother, less angular look overall (particularly the AN/ALE-50 dispensers on the tail): EDIT 2: The window is also present in in-game footage too, which also appears to depict a more detailed, higher-resolution model (countermeasure dispensers present - they aren't in game, AN/ALE-50 sponsons(?) less angular):
  22. Hi everyone, As of 2.9.0.47168 the S-3B Tanker unit has been implemented in DCS. What's interesting about it (and something I'm quite pleased about) is that it actually depicts a different configuration compared to the regular S-3B. The regular S-3B is depicted in its earlier configuration, accurate from 1988 - 1998. This appropriate for our post SLEP Forrestal in the early 90s, both our current Tomcats as well as the early F-14A-135-GR and the Gulf War. The S-3B Tanker however, appears to be depicted post 1998 after the ASW deconfiguration program (which involved the AN/ASQ-81 MAD boom being deleted and blanked over, as well as 44 of the 60 sonobuoy chutes). This is perfect for CVNs 71-75 as part of the supercarrier module, the F/A-18C, both our current Tomcats and the Iraq War. However, as part of the ASW deconfiguration program, the antennas for the sonobuoy reference system were also deleted. These are 8 7 small, blade antennas - there are 4 3 under the fuselage near and on the main landing gear doors and 2 under each wing. However, despite the AN/ASQ-81 MAD boom being deleted and the sonobuoy chutes correctly blanked off, the antennas are still present: EDIT: The forward most blade antenna is actually still present on aircraft that have undergone the ASW deconfiguration program - thank you Flappie and developers for checking The non-tanker S-3B is pre-ASW deconfiguration, so these antennas are accurate for it and should be left as is. It's only the S-3B tanker, depicted post-ASW deconfiguration, where them being present is inaccurate. Obviously a very minor issue, but one that's hopefully easily fixed (after all the MAD boom has been removed).
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