Nyt3Stalk3r Posted March 22, 2014 Author Posted March 22, 2014 That would be awesome!!!! As for the model, I have a much more detailed and higher poly 3d model, the down downside is I haven't received permissions to use it
Dutchy93 Posted March 22, 2014 Posted March 22, 2014 Found this in a quick search. I don't know if this is of any help to you guys: http://publicintelligence.net/u-s-navy-natops-f-14-tomcat-flight-manuals/ As a long time F14 fan I'll watch this thread closely. Good luck fellas! 1
westr Posted March 22, 2014 Posted March 22, 2014 Hey guys. I had this thread in the DCS World wishlist and I am moving it here. I am happy to announce an F-14D Super Tomcat mod for the community! Its still in very earl stages but it is advancing quickly! Here are screens of it in progress! No pit shots yet as that is still in R&D. http://imgur.com/a/qcCNX#0 and here is our facebook page! https://www.facebook.com/f14dmod?ref=hl My friend if you build a tomcat for DCS I shall forever be In you're debt. I love the Tomcat such an interesting and beautiful aeroplane. RYZEN 7 3700X Running at 4.35 GHz NVIDIA GeForce GTX 1080Ti 32gb DDR4 RAM @3200 MHz Oculus CV1 NvME 970 EVO TM Warthog Stick & Throttle plus 11" extension. VKB T-Rudder MKIV
Angus Posted March 22, 2014 Posted March 22, 2014 GREAT !! a Tomcat D !!!:thumbup: Good job , keep the way ! Tell us more on the project . PS: If it can serve you, I have F14D mod files to strike Fighters 2 its not LUA coding but if you want tell me . [sIGPIC][/sIGPIC]
Roadrunner Posted March 22, 2014 Posted March 22, 2014 (edited) Yes, I would like to do testing. BTW, do you have any detailed info of 14D? To operate the wings, we can do something similar to Su-33 that the wing anime should have same ID, then use alt p or ctl p can operate the wings. Correct me if I were wrong wrong. the attributes for folding wings and sweeping wings are diffrent. fold wings is attribute #8, while swep wing is #7 regards, RR Edited March 22, 2014 by Roadrunner [sIGPIC][/sIGPIC] "There's nothing to be gained by second guessing yourself. You can't remake the past, so look ahead... or risk being left behind." Noli Timere Messorem "No matter how fast light travels, it finds the darkness has always been there first, and is waiting for it." Terry Pratchett
SkateZilla Posted March 22, 2014 Posted March 22, 2014 wrong. the attributes for folding wings and sweeping wings are diffrent. fold wings is attribute #8, while swep wing is #7 list of attributes i know of: 0 - Nose Gear extend/retract 1 - Nose Gear bumping 2 - Nose Gear steering 3 - Right Landing Gear extend/retract 4 - Right Landing Gear bumping 5 - Left Landing Gear extend/retract 6 - Left Landing Gear bumping 7 - Swep Wing 8 - Fold Wings 9 - (Right) Flaps 10 - Left Flaps 11 - Right Aileron 12 - Left Aileron 13 - Right Slats 14 - Left Slats 15 - Right Elevator 16 - Left Elevator 17 - (Right) Rudder 18 - Left Rudder 19 - 20 - 21 - Airbrakes 22 - Refuel Boom 23 - 24 - 25 - Tailhook 26 - 27 - 28 - Right Engine Nozzle / Gate 29 - Left Engine Nozzle / Gate 30 - 31 - Running Number 1's 32 - Running Number 10's 33 - Mount Weapon ETC (mi-8 ) 34 - 35 - Reverse Thrust Shields 36 - Rotor Blades movement up/down 37 - 38 - Canopy/Doors Open/Close 39 - Pilot Head Movement Left/Right 40 - Main Rotor 41 - Tail Rotor 42 - 43 - Left Cargo Door 44 - Right Cargo Door 45 - 46 - 47 - 48 - 49 - Position Lights 50 - Show Crew / remove crew 51 - Landing Lights 53 - Remove Main Rotor 65 - Canopy Damage (Mustang) 70 - Pilots Heads/Helmets 81 - AC-Tail off 86 - Main Cargo Door Aft open/close 99 - Pilot Head Movement up/down 114 - Remove/Show external Cockpit model 134 - Nose Wheel Tire on/off 135 - Main Gear Tires off/on 147 - Damage Nose, remove stuff i.e. (right) rudder means, if a single rudder like F-16, it will move it, if two rudders like the hornet, it will move the right one. regards, RR http://forums.eagle.ru/attachment.php?attachmentid=94553&d=1392680577 Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
Roadrunner Posted March 22, 2014 Posted March 22, 2014 didnt know about that PDF, thanks mate. regards, RR [sIGPIC][/sIGPIC] "There's nothing to be gained by second guessing yourself. You can't remake the past, so look ahead... or risk being left behind." Noli Timere Messorem "No matter how fast light travels, it finds the darkness has always been there first, and is waiting for it." Terry Pratchett
uboats Posted March 22, 2014 Posted March 22, 2014 wrong. the attributes for folding wings and sweeping wings are diffrent. fold wings is attribute #8, while swep wing is #7 regards, RR thanks. So in the 3dmax, the animation should be assigned with the attribute ID correctly right? [sIGPIC][/sIGPIC] My DCS Mods, Skins, Utilities and Scripts | Windows 10 | i7-4790K | GTX 980Ti Hybrid | 32GB RAM | 3TB SSD | | TM Warthog Stick | CH Pro Throttle + Pro Pedal | TIR5 Pro | TM MFD Cougar | Gun Camera: PrtScn |
joey45 Posted March 22, 2014 Posted March 22, 2014 yes. The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
SkateZilla Posted March 22, 2014 Posted March 22, 2014 For Folding wings you need to set "Variable Geometry" In the Data LUA it should be wing_type = 1, FIXED_WING = 0 VARIABLE_GEOMETRY = 1 FOLDED_WING = 2 VARIABLE_GEOMETRY_FOLDED = 3 Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
uboats Posted March 22, 2014 Posted March 22, 2014 For Folding wings you need to set "Variable Geometry" In the Data LUA it should be wing_type = 1, did you mean swept wing? data lua? can I set it up in entry.lua? [sIGPIC][/sIGPIC] My DCS Mods, Skins, Utilities and Scripts | Windows 10 | i7-4790K | GTX 980Ti Hybrid | 32GB RAM | 3TB SSD | | TM Warthog Stick | CH Pro Throttle + Pro Pedal | TIR5 Pro | TM MFD Cougar | Gun Camera: PrtScn |
SkateZilla Posted March 24, 2014 Posted March 24, 2014 did you mean swept wing? data lua? can I set it up in entry.lua? Sorry, yeah, swept wings (F-14, MIG-23, Tornado, etc etc) Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
Nyt3Stalk3r Posted March 24, 2014 Author Posted March 24, 2014 So a little more progress has been made. I correctly positioned the second engine, added the engine exhaust, corrected wheel positioning a little and added the planes fuel load capacity and the planes weight. It fly's like a whole different beast!
Nyt3Stalk3r Posted March 25, 2014 Author Posted March 25, 2014 Also, If anyone knows where one can obtain a table of lift and drag coefficients for this plane? I've been looking and reading for five hours now and nothing.
Dutchy93 Posted March 25, 2014 Posted March 25, 2014 (edited) Also, If anyone knows where one can obtain a table of lift and drag coefficients for this plane? I've been looking and reading for five hours now and nothing. Isn't there a way to calculate this if the wingfoil is known? I don't know how this is done for sure but with a simulation this should be doable if you have the right software.... And maybe you can be more specific about what you expect. Anyone can throw in a table with Cl and Cd values but that might not be what you need. Edited March 25, 2014 by Dutchy93
BR55Sevas Posted March 26, 2014 Posted March 26, 2014 Also, If anyone knows where one can obtain a table of lift and drag coefficients for this plane? I've been looking and reading for five hours now and nothing. Start with classic aerodynamic theory. Use wing geometry, wing elongation, and wing constriction to calculate Cl/daoa. Just try to search books bythis keywords. I think there are much free books with aerodyn.theory. Even if we do not have real wing tunnel datas for plane, theory can produce very close approximation of final result, just knowing dimensions and wing shape. Check my tests with mig29. All is possible, best wishes to your projects. Hope my video will motivate you to continue :-) МиГ-29 Fly by wire СДУ Su-27SM second display panel https://www.youtube.com/embed/videoseries?list=PL_2GGwNpWNp_fKXfRtDhIk8s5Jf4a9XHS http://berkuts.ru Пилотажный сервер с роботом | Aerobatic server with PhantomControl
Kiwiknight Posted March 27, 2014 Posted March 27, 2014 Thanks for your efforts, naval ops are nearer!!:thumbup:
Nyt3Stalk3r Posted March 28, 2014 Author Posted March 28, 2014 Haha they are nearing indeed Kiwiknight! Initially plane is going to be pretty much civilian until we get everything like the flightmodel and pit in place! :D Right now, progress is a little slow due to a second job, but once I am accustomed to it, I'll start learning some coding to start work a flight model.
SVKSniper Posted March 30, 2014 Posted March 30, 2014 Start with classic aerodynamic theory. Use wing geometry, wing elongation, and wing constriction to calculate Cl/daoa. Just try to search books bythis keywords. I think there are much free books with aerodyn.theory. Even if we do not have real wing tunnel datas for plane, theory can produce very close approximation of final result, just knowing dimensions and wing shape. Check my tests with mig29. All is possible, best wishes to your projects. Hope my video will motivate you to continue :-) Nice video Sevas!!:thumbup: Good luck Nyt3Stalk3r!;) Support my work
Nyt3Stalk3r Posted March 31, 2014 Author Posted March 31, 2014 Haha, thanks! So far, data of any kind to be used in a flight model is quite hard to come by for this plane in particular. I have even reached out to some people here in my state who have a way of obtaining said data and they are coming up short as well..
Slipp Posted March 31, 2014 Posted March 31, 2014 Do you plan to include A2G capability? Will FC3 be required? Good luck with this project. :)
Raven68 Posted March 31, 2014 Posted March 31, 2014 I love your ambition Nyt3Stalk3r! :thumbup: You have my attention and support. I wish I had something tangible to offer, but the only thing for now is a cheering section. :) Good luck to you all and I love spirit of the community coming in to help where ever they can. You guys ROCK!! Intel i5-9600K @ 3.7GHz Gigabyte Z370XP SLI Mobo G.SKILL Ripjaws V Series 32GB (2 x 16GB) 288-Pin DDR4 GIGABYTE GeForce RTX 2070 8GB 256-Bit GDDR6(Assume the latest driver version) Thermaltake Water 3.0 Certified Liquid Cooling System Windows 10 Professional Oculus Rift-S /TrackIR 5 in case VR dies Thrustmaster HOTAS Warthog w/ Thrustmaster T-Flight Rudder Pedals
ED Team NineLine Posted March 31, 2014 ED Team Posted March 31, 2014 Haha, thanks! So far, data of any kind to be used in a flight model is quite hard to come by for this plane in particular. I have even reached out to some people here in my state who have a way of obtaining said data and they are coming up short as well.. Keep digging, the best information is almost never the easiest to find. Have you searched the National Archives, perhaps some of its been archived already? Dunno how that works, but might be worth a look... dunno. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
RagnarDa Posted March 31, 2014 Posted March 31, 2014 Haha, thanks! So far, data of any kind to be used in a flight model is quite hard to come by for this plane in particular. I have even reached out to some people here in my state who have a way of obtaining said data and they are coming up short as well.. Have you looked into OpenFOAM or any other CFD-solution? As a linux-neckbeard I have it installed on a VM but haven't gotten around to actually using it. DCS AJS37 HACKERMAN There will always be bugs. If everything is a priority nothing is.
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