ben1101 Posted July 31, 2020 Posted July 31, 2020 Just FWIW I have not been able to get flexcam, worker(?) and some other objects working in this pack, have taken a couple of deep dives into the .lua's, mod files etc but haven't been able to figure it out. i5 4690K, GTX1070, 24GB 1800mhz, HP WMR, Custom FFB helicopter controls.
Hueyman Posted August 2, 2020 Posted August 2, 2020 Thanks Grajo, it worked ! But I confirm Ben, unable to have these .. [sIGPIC][/sIGPIC] CPL(A)IR ME/SEP/MEP/SET - CPL(H)
EL_LEJI Posted August 3, 2020 Posted August 3, 2020 Just FWIW I have not been able to get flexcam, worker(?) and some other objects working in this pack, have taken a couple of deep dives into the .lua's, mod files etc but haven't been able to figure it out. Same here Maybe this is only stetic, not functional. I don't know :( http://www.cruzdesanandres.com/ My skins Windows 10 Pro -Asus rog strix z490-e gaming - I7 10700K - Ram Corsair 32 GB 3600 - Samsung 970 evo plus 1tb - RTX 4070TI 12Gb - Gigabyte G32QC 2560 x 1440 (QHD)- Thrustmaster HOTAS Warthog -TPR: Thrustmaster Pendular Rudder - Track IR 5 - VR samsung odyssey plus
Tomcatter87 Posted September 23, 2020 Posted September 23, 2020 I'd love to build an anti-drug-cartel mission. Theres a nice cannabis plant in the mod - however, the textures are missing. Apart from that, the mod is working fine for me. Does anyone know where to find the cannabis textures? "Once you have tasted flight, you will forever walk the earth with your eyes turned skyward. For there you have been, and there you will always long to return." Check out my DCS content on Instagram
El Phantasmo Posted October 12, 2020 Posted October 12, 2020 This mod is broken. All the units are missing or have broken hitboxes. I have tested several of the units and ordinance either passes straight through them or they never get damaged at all.
Eight Ball Posted October 16, 2020 Posted October 16, 2020 (edited) This mod is broken. All the units are missing or have broken hitboxes. I have tested several of the units and ordinance either passes straight through them or they never get damaged at all. Just to clarify, you're talking about the ground units? i.e. the hummer, mercedes wolf, etc? Cause the helipads, ships, cargos and the landing truck seem to work just fine. Just FWIW I have not been able to get flexcam, worker(?) and some other objects working in this pack, have taken a couple of deep dives into the .lua's, mod files etc but haven't been able to figure it out. By "working" you mean showing up in game? If so, you also need to download the "Scripts" and "MissionEditor" folder from his dropbox: https://www.dropbox.com/sh/x6gmq6z2ezsmrgu/AAAMK3Hid2LgEVF-RFIBb4Gxa/game%20folder?dl=0&subfolder_nav_tracking=1 These 2 folders go in the main directory, not the saved games folder. Better use a mod manager. They are just eye candy tho. Also, if you want to hide these lovely pylons we all love while using one of upuaut's attachment for the huey, you can add this at the bottom of the description.lua of a livery of your choice custom_args = { [1000] = 1.0, } Edited October 16, 2020 by Eight Ball 2 Find The Links To All My Mods And Liveries Here (in the gallery)
El Phantasmo Posted October 16, 2020 Posted October 16, 2020 Just to clarify, you're talking about the ground units? i.e. the hummer, mercedes wolf, etc? Cause the helipads, ships, cargos and the landing truck seem to work just fine. Yes, I am referring to the ground vehicles.
Mav Posted October 16, 2020 Posted October 16, 2020 Any way to keep the wire cutters while removing the pylons? Thanks for this though!
Eight Ball Posted October 16, 2020 Posted October 16, 2020 Not as far as I know, the pylons, wire cutters and flare dispenser are all handled by the same argument Find The Links To All My Mods And Liveries Here (in the gallery)
ben1101 Posted October 17, 2020 Posted October 17, 2020 Thanks Eight Ball will give that a go :) i5 4690K, GTX1070, 24GB 1800mhz, HP WMR, Custom FFB helicopter controls.
rato65 Posted October 17, 2020 Posted October 17, 2020 (edited) great screenshots, Eight Ball! I really enjoy seing these real-life (civilian) variants of the huey. And of course thanks to Upuaut to provide the attachments, that makes a big difference. Now we need just some of them working - imagine a water release from the tank or bambi bucket, an animated Flexcam, a working winch.... (tried several scripting attempts, but so far no success). Edited October 17, 2020 by rato65 1
Renko Posted October 25, 2020 Posted October 25, 2020 Without getting inside 3ds max or Blender, is it posible to add liveries or custom textures to the helipads? I was trying to add a texture to have the Helipad Concrete but with some numbers, for an heliport i´m building. So having multiple Helipad with different numbers would be great I change some textures of other mods that have liveries, like the guardtowers. But i cant find the way of doing it here Any help will be much appreciated
MPalmer Posted November 9, 2020 Posted November 9, 2020 After the recent update, IX514 and TANGO breaks the IC... we realized this when we made a mission at night on an Gas Rig. and the lights were big square blocks. once I removed the 2 mentioned above modules...I do not get the IC Fail message... SECURITYCONTROL: IC fail: textures/light @ cusers/cactus/saved games/dcs.openbeta/mods/tech/tango/textures/tango.zip SECURITYCONTROL: IC fail: textures/light @ cusers/cactus/saved games/dcs.openbeta/mods/tech/ix514/textures/ix514.zip Marvin "Cactus" Palmer DCS:World 2.5(ob) Gigabyte Z390 Designare i7-9700K (4.6GHz), 32Gb RAM (3600MHz), GTX2070, 40" 1080p Monitor, TM Warthog, Saitek Rudder pedals,TM Cougar MFD, and an ipad.
Gone1Crazy Posted November 15, 2020 Posted November 15, 2020 The supply ship is placed 90º OFF and advance side ways ! Landing spot defined is off the center off the Platform and smoke the same issue. [sIGPIC][/sIGPIC]
=ОВЭ=FOXER64 Posted November 17, 2020 Posted November 17, 2020 Коллеги всем привет... Благодаря трудам многих увлеченных людей и коллективов, сделал сборку трех разных модов. Ссылка здесь, пользуйтесь на здоровье... https://discord.com/channels/5147714...92717056245812 В том числе моды от Virpil... https://cdn.discordapp.com/attachments/707418617289113621/770492144812163112/Catalog_of_VirPil_Objects.pdf 1
Romando345 Posted November 19, 2020 Posted November 19, 2020 I need a little help. I dont understand how to download this...what directions do I follow? the one he gives in the read me or...?
Romando345 Posted November 19, 2020 Posted November 19, 2020 Just to clarify, you're talking about the ground units? i.e. the hummer, mercedes wolf, etc? Cause the helipads, ships, cargos and the landing truck seem to work just fine. By "working" you mean showing up in game? If so, you also need to download the "Scripts" and "MissionEditor" folder from his dropbox: https://www.dropbox.com/sh/x6gmq6z2ezsmrgu/AAAMK3Hid2LgEVF-RFIBb4Gxa/game%20folder?dl=0&subfolder_nav_tracking=1 These 2 folders go in the main directory, not the saved games folder. Better use a mod manager. They are just eye candy tho. Also, if you want to hide these lovely pylons we all love while using one of upuaut's attachment for the huey, you can add this at the bottom of the description.lua of a livery of your choice custom_args = { [1000] = 1.0, } Do you think you can help me set this up eightball? Ive been looking for something like this for a while and im really confused how to set this up? 1
Eight Ball Posted November 19, 2020 Posted November 19, 2020 Do you think you can help me set this up eightball? Ive been looking for something like this for a while and im really confused how to set this up? What's your issue? Find The Links To All My Mods And Liveries Here (in the gallery)
Romando345 Posted November 19, 2020 Posted November 19, 2020 Do you think you can help me set this up eightball? Ive been looking for something like this for a while and im really confused how to set this up? What's your issue? Nvm, I figured it out I was just putting the files in the wrong folder.
Dave317 Posted November 20, 2020 Posted November 20, 2020 I didn't think the above mods were possible for the Huey. Is it possible to have simulated troops sitting in the back of the Huey now?
flanker0ne Posted November 21, 2020 Posted November 21, 2020 Tecnically yes but not linked to an actual infantry load SCOPRI DI PIU': https://www.amvi.it/joinus.php DISCORD COMBINEDOPS The Battle Planning Tool
Holton181 Posted November 28, 2020 Posted November 28, 2020 Just a heads up: The UH-1H part of this MOD is slightly outdated. Actually it is only a newly added feature missing, "Solo Flight", easy to add in the corresponding file. The file is the 'AB-212ASW.lua' located in [MOD zip or folder]\Scripts\Database\helicopters. At line 100, add following as a new line: { id = "SoloFlight" , control = 'checkbox' , label = _('Solo Flight'), playerOnly = true, defValue = false}, After finding above issue, I also looked through the file 'Mi-8MT.lua' in the same location as above and compared it to the original. Unfortunately the MOD:eb content isn't commented in this file as it is in the above. The differences in sections 'LandRWCategories' and 'TakeOffRWCategories' in the beginning are most likely part of the MOD, but further down regarding the pylons, in each 'CLSID' line, there is a part beginning with 'forbidden = ...' in the original file but not present in the MOD:ed one. The same with all lines starting with '{ CLSID = "<CLEAN ...', no such lines are present in the MOD:ed file. My gut is telling me this difference isn't part of the mod, but pure update of the file (the MOD:ed file is last changed 3/8/2020 and original 8/26/2020). What do you think guys? Helicopters and Viggen DCS 1.5.7 and OpenBeta Win7 Pro 64bit i7-3820 3.60GHz P9X79 Pro 32GB GTX 670 2GB VG278H + a Dell PFT Lynx TrackIR 5
Gone1Crazy Posted December 17, 2020 Posted December 17, 2020 (edited) FARPS has these IC conflicts: @upuaut A rename on those textures would be much apreciated. Spoiler iso_container airfield_lamp_white band ground3 hospital lamp_white m2_spec palette strap tank tank_n tank2 tank2_n tank2_s timber wall Edited December 17, 2020 by Gone1Crazy [sIGPIC][/sIGPIC]
Glow Posted December 29, 2020 Posted December 29, 2020 On 11/28/2020 at 10:46 PM, Holton181 said: Just a heads up: The UH-1H part of this MOD is slightly outdated. (...) What do you think guys? I updated AB-212ASW.lua for Huey Flexcam but when starting DCS, I get: "mod unauthorized will be turn off". I on a open beta. Is this mod work only with standalone? Anyone out there have any of those mods working with current sta or ob? Flexcam, external fuel tank or powerline worker.
Gone1Crazy Posted December 30, 2020 Posted December 30, 2020 @upuaut Farps not working since last patch ( you explode on spawn basically ) . [sIGPIC][/sIGPIC]
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