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Posted (edited)
nice screenshot update

 

Yup, me like. Thanks for the hint.

Crisp, no visible tiling... Looks very refined and I´m actually a little impressed.

Med and Low don´t look bad at all at some altitude. The difference is likely most noticeable when you are close to the ground, but the improved lighting seems to mitigate the lack detail to some degree.

Edited by upupandaway

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Posted (edited)
Too bad they couldn't manage the 1 meter resolution that was originally mentioned.
The high looks pretty damn good to me, not sure the difference in 1 to 2 meters in resolution would really be noticeable to many...

 

i agree, higher resolution (lower meters) needed only where the terrain/surface is very hilly (varied, with very rapid elevation changes in a short distance) but that's not a flat desert terrain

and maybe it will need dx12 support in the future

Edited by NRG-Vampire

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Posted
The high looks pretty damn good to me, not sure the difference in 1 to 2 meters in resolution would really be noticeable to many...

 

i think it matters, 1 meter resolution is better than 2 meters, also there is "cm" resolutions far better.

Posted

wanted to clarify about the new EDGE engine : why is it that all the videos and images that are released are taken from the Nevada map? when EDGE is released the first patch will be for the current map right?

 

thanks

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Posted

Last videos were from Georgia with SU-25 and the new L-39

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  • ED Team
Posted
wanted to clarify about the new EDGE engine : why is it that all the videos and images that are released are taken from the Nevada map? when EDGE is released the first patch will be for the current map right?

 

thanks

 

What about the videos for F-86, Fw 190, Bf 109, and the Su-27?

All using Edge (though very much WIP). :)

  • ED Team
Posted (edited)
i think it matters, 1 meter resolution is better than 2 meters, also there is "cm" resolutions far better.

 

Well I disagree, but if you want to show me the difference, I will be more than willing to admit that. Do you have some examples? Also take into account the availability of such imagery...

 

Anyways, here is some stuff for others to look at for people wondering about this:

 

http://www.worldsat.ca/pages/10_satimg/intro.html

 

http://www.worldsat.ca/pages/10_satimg/visguide.html

Edited by NineLine

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Posted
wanted to clarify about the new EDGE engine : why is it that all the videos and images that are released are taken from the Nevada map? when EDGE is released the first patch will be for the current map right?

 

thanks

 

 

They aren't..

 

 

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Posted
They aren't..

 

 

 

wow - so this is how the current map is going to look - amazing

 

and to think what the DCS community is going to gain with all the brilliant & talented moders out there who will add more beauty to EDGE

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Posted

Will there be a lot less lagg in multiplayer games with Edge been able to handle more objects? Currently, the more players that join a server the laggy they become. I presume this object count includes the players aircrafts or maybe not?

  • ED Team
Posted
Will there be a lot less lagg in multiplayer games with Edge been able to handle more objects? Currently, the more players that join a server the laggy they become. I presume this object count includes the players aircrafts or maybe not?

 

One would assume all the changes they are planning with 2.0 will eventually have a positive impact on multiplayer.

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Posted

For some reason I am drawn to the tread on the tires. Maybe because I need new tires??? :D:music_whistling:

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Posted

I am trying to figure out how close you would have to be to locate a runway marked by 6 inch square flags and tires.

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  • ED Team
Posted
I am trying to figure out how close you would have to be to locate a runway marked by 6 inch square flags and tires.

 

Maybe more so for aircraft on the ground? Maybe they are getting ready to have some non-asphalt/concrete runways :) Dunno, be interested to see what they have up their sleeve now...

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Posted
Well I disagree, but if you want to show me the difference, I will be more than willing to admit that. Do you have some examples? Also take into account the availability of such imagery...

 

Anyways, here is some stuff for others to look at for people wondering about this:

 

http://www.worldsat.ca/pages/10_satimg/intro.html

 

http://www.worldsat.ca/pages/10_satimg/visguide.html

 

all i can give you applicated examples rely on other sim.

you can see the clear difference at similar altitudes

photos are named as examples

  • ED Team
Posted (edited)
all i can give you applicated examples rely on other sim.

you can see the clear difference at similar altitudes

photos are named as examples

 

Without knowing the resolution used its hard to compare. And I think ED's high res areas will look as good if not better than those shots (I will be honest, some of those shots are horrible, lo-res textures, no atmospheric effect, etc) taking everything into consideration.

 

We need to be careful not to turn this into a DCS vs XXXX thread as well. I stand by my statement that 1m vs 2m per pixel will not be noticeable to most, if anyone...

Edited by NineLine

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Posted
Without knowing the resolution used its hard to compare. And I think ED's high res areas will look as good if not better than those shots (I will be honest, some of those shots are horrible, lo-res textures, no atmospheric effect, etc) taking everything into consideration.

 

you can see the resolutions on pictures

i gave you the examples from 1meter pixel ,2meter pixel and 50cm pixel

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