OnlyforDCS Posted April 28, 2017 Posted April 28, 2017 (edited) Thats quite an old thread, regarding the 3d low lod models used in the engine to draw contacts at a distance. There was no confirmation it was ever fixed, apparently the low detail model was fixed internally as per thread. However low detail model could have been a big part of the problem itself. Sadly we may never know. Don't know if David still flies online, I may ask him if I see him so far no cigar on any of the servers. He was banned from the forums. Edited April 28, 2017 by OnlyforDCS Current specs: Windows 10 Home 64bit, i5-9600K @ 3.7 Ghz, 32GB DDR4 RAM, 1TB Samsung EVO 860 M.2 SSD, GAINWARD RTX2060 6GB, Oculus Rift S, MS FFB2 Sidewinder + Warthog Throttle Quadrant, Saitek Pro rudder pedals.
SeaW0lf Posted April 28, 2017 Posted April 28, 2017 I may ask him if I see him so far no cigar on any of the servers. Cool, I was not sure if it was related. Maybe he has some insights regarding the 3D rendering at close distance. -- Win10 Pro, Philips 298P4QJEB (2560X1080), i5-9600K, Zalman 9900NT, GA-Z390 UD, GTX 1060 GamingX 6GB, 16GB 3200Mhz CL16, Samsung 970 EVO 250GB, Corsair AX-750W, Carbide 300R, G940, TrackIR 5 --
captain_dalan Posted April 30, 2017 Posted April 30, 2017 It was so from before. Finding dots 7-8NM away is easy if planes are at the bright part of the sky. This was captured before the latest update. That first method shows quite some promise. Unlike the dot method, you get much better special/aspect orientation at distance, and maximum detection range (under perfect conditions) is moved way into the 7-8nm range, which for a bird this size is appropriate. Modules: FC3, Mirage 2000C, Harrier AV-8B NA, F-5, AJS-37 Viggen, F-14B, F-14A, Combined Arms, F/A-18C, F-16C, MiG-19P, F-86, MiG-15, FW-190A, Spitfire Mk IX, UH-1 Huey, Su-25, P-51PD, Caucasus map, Nevada map, Persian Gulf map, Marianas map, Syria Map, Super Carrier, Sinai map, Mosquito, P-51, AH-64 Apache, F4U Corsair
klem Posted April 30, 2017 Posted April 30, 2017 It was so from before. Finding dots 7-8NM away is easy if planes are at the bright part of the sky. This was captured before the latest update. I like the smart scaling. The overlayed dot/colour change was a bit 'fake' (sorry Donald :rolleyes: ) klem 56 RAF 'Firebirds' ASUS ROG Strix Z390-F mobo, i7 8086A @ 5.0 GHz with Corsair H115i watercooling, Gigabyte 2080Ti GAMING OC 11Gb GPU , 32Gb DDR4 RAM, 500Gb and 256Gb SSD SATA III 6Gb/s + 2TB , Pimax 8k Plus VR, TM Warthog Throttle, TM F18 Grip on Virpil WarBRD base, Windows 10 Home 64bit
Nirvi Posted May 1, 2017 Posted May 1, 2017 First impression from the Normandy Alpha: Spotting is much better than in 1.5/2.0 It's easier to keep sight on enemies, even against the ground. Really happy about it:thumbup: Serious uglies Discord 4YA - Project Overlord WW2 Server My DCS Videos
SeaW0lf Posted May 1, 2017 Posted May 1, 2017 First impression from the Normandy Alpha: Spotting is much better than in 1.5/2.0 It's easier to keep sight on enemies, even against the ground. Really happy about it:thumbup It does look better. Thanks for sharing. I saw some of these videos, but this one has what matters, a furball. I saw sun reflection on wings, which makes a huge difference. Planes have more contrast and volume as well. Unfortunately the resolution is too low -- probably to don't spoil the release / marketing. But from the looks of it, it is indeed promising. -- Win10 Pro, Philips 298P4QJEB (2560X1080), i5-9600K, Zalman 9900NT, GA-Z390 UD, GTX 1060 GamingX 6GB, 16GB 3200Mhz CL16, Samsung 970 EVO 250GB, Corsair AX-750W, Carbide 300R, G940, TrackIR 5 --
gavagai Posted May 1, 2017 Posted May 1, 2017 First impression from the Normandy Alpha: Spotting is much better than in 1.5/2.0 It's easier to keep sight on enemies, even against the ground. Really happy about it:thumbup: Good news. I hope I have the same experience when the open beta comes. P-51D | Fw 190D-9 | Bf 109K-4 | Spitfire Mk IX | P-47D | WW2 assets pack | F-86 | Mig-15 | Mig-21 | Mirage 2000C | A-10C II | F-5E | F-16 | F/A-18 | Ka-50 | Combined Arms | FC3 | Nevada | Normandy | Straight of Hormuz | Syria
rogonaut Posted May 1, 2017 Posted May 1, 2017 whats the difference to the old system? can u be more specific Nirvi, just interested.
captain_dalan Posted May 1, 2017 Posted May 1, 2017 First impression from the Normandy Alpha: Spotting is much better than in 1.5/2.0 It's easier to keep sight on enemies, even against the ground. Really happy about it:thumbup: Damn, that does look good. Just started salivating here!!! :thumbup: Modules: FC3, Mirage 2000C, Harrier AV-8B NA, F-5, AJS-37 Viggen, F-14B, F-14A, Combined Arms, F/A-18C, F-16C, MiG-19P, F-86, MiG-15, FW-190A, Spitfire Mk IX, UH-1 Huey, Su-25, P-51PD, Caucasus map, Nevada map, Persian Gulf map, Marianas map, Syria Map, Super Carrier, Sinai map, Mosquito, P-51, AH-64 Apache, F4U Corsair
Why485 Posted May 3, 2017 Posted May 3, 2017 First impression from the Normandy Alpha: Spotting is much better than in 1.5/2.0 It's easier to keep sight on enemies, even against the ground. Really happy about it:thumbup: Very interesting. I don't have access to the Normandy alpha, but I'm very curious to run my usual battery of tests and investigate what's changed as soon as I can.
Nirvi Posted May 3, 2017 Posted May 3, 2017 Very interesting. I don't have access to the Normandy alpha, but I'm very curious to run my usual battery of tests and investigate what's changed as soon as I can. Any tests I could do? I can make another video this weekend with some tests. Serious uglies Discord 4YA - Project Overlord WW2 Server My DCS Videos
Schmidtfire Posted May 3, 2017 Posted May 3, 2017 Daylight. Try with jets (that move a bit faster). Also tanks/ground targets from different distances. Thx! :thumbup:
OnlyforDCS Posted May 3, 2017 Posted May 3, 2017 THe main difference is the new lighting system. Makes a pretty big difference. Also it seems that maybe distant LOD 3d models have been improved. Looks great, the map looks best at dusk and dawn. Current specs: Windows 10 Home 64bit, i5-9600K @ 3.7 Ghz, 32GB DDR4 RAM, 1TB Samsung EVO 860 M.2 SSD, GAINWARD RTX2060 6GB, Oculus Rift S, MS FFB2 Sidewinder + Warthog Throttle Quadrant, Saitek Pro rudder pedals.
Slazi Posted May 4, 2017 Posted May 4, 2017 (edited) the transition from dot to LOD is very much improved, spotting, and maintaining a visual lock on the target is much better. Great news. This is one of my biggest problems with DCS. People say its important for WWII, but I think it's even more important with Vietnam era jets due to the speed. Lose sight for a few seconds and you're miles apart. Edited May 4, 2017 by Slazi
DieHard Posted May 5, 2017 Posted May 5, 2017 +1 I might be wrong, but I think in this day and age multiplayer is the thermometer of a combat flight simulator. I have not flown SP Single Player in flight combat sims in twenty yearsI Too boring. [sIGPIC][/sIGPIC]
imacken Posted May 5, 2017 Posted May 5, 2017 I have not flown SP Single Player in flight combat sims in twenty yearsI Too boring. All a matter of opinion really. Depends what you do in SP. I have not really flown any MP in thirty years of flight sims. I find computer challenges more interesting. But, as I said, it's all down to personal preferences! Intel i7 12700K · MSI Gaming X Trio RTX 4090 · ASUS ROG STRIX Z690-A Wi-Fi · MSI 32" MPG321UR QD · Samsung 970 500Gb M.2 NVMe · 2 x Samsung 850 Evo 1Tb · 2Tb HDD · 32Gb Corsair Vengance 3000MHz DDR4 · Windows 11 · Thrustmaster TPR Pedals · Tobii Eye Tracker 5 · Thrustmaster F/A-18 Hornet Grip · Virpil MongoosT-50CM3 Base · Virpil Throttle MT-50 CM3 · Virpil Alpha Prime Grip · Virpil Control Panel 2 · Thrustmaster F-16 MFDs · HTC Vive Pro 2 · Total Controls Multifunction Button Box
DieHard Posted May 5, 2017 Posted May 5, 2017 Indeed. Thanks for the heads up Sith. What follows is a polite request intended for all owners of large(quality) monitors or rather players who prefer the current system: I understand that you wish to keep the current system, and won't go into the reasons why. I will respect your wishes. Please understand that there are people who have serious issues with seeing enemy planes within visual range and at distance. These people may have hardware issues, play at lower resolution, or as is my case have vision problems and deteriorating eyesight due to medical problems. If ED can at some point provide an optional solution for us, we would be happy. My request is this, please don't use this thread to push for a "status quo" because you are happy with it as it is. All we are asking for is an option to enable some kind of visual aids (that don't feel like cheats, such as labels). Please respect our wishes just as we respect yours. Thank you. Or lose customers. Make it too difficult to spot enemy aircraft; there are other sims. An option would be nice. But will it be my choice to implement it in MP or the server administrator? [sIGPIC][/sIGPIC]
SeaW0lf Posted May 5, 2017 Posted May 5, 2017 I have not flown SP Single Player in flight combat sims in twenty yearsI Too boring. It took me years to get into multiplayer. At the time my dream was to play WarBirds online, but my connection was barely enough to surf the net. Years later I played multiplayer for the first time with ROF. The feeling of playing with real players from all over the world, the adrenaline, the shaking hands, and the panic of watching your plane start to fold for the first time (and later on when you shoot someone down)... I got hooked right of the bat. I never played SP again and probably never will in the future. But as people said, this is my opinion. But the multiplayer environment I think it is true. Empty servers mean that something is wrong with the game. -- Win10 Pro, Philips 298P4QJEB (2560X1080), i5-9600K, Zalman 9900NT, GA-Z390 UD, GTX 1060 GamingX 6GB, 16GB 3200Mhz CL16, Samsung 970 EVO 250GB, Corsair AX-750W, Carbide 300R, G940, TrackIR 5 --
DieHard Posted May 5, 2017 Posted May 5, 2017 (edited) I got Atrial-Fibrillation attacks (heart issues) and more meds to take at age 63, 2 years ago. Yeah! The adrenaline rush sometimes almost sets me off!! I gots to be careful getting too immersed in the sim. Have had Time-Warner Cable Internet feed awhile. DSL does not do it! Edited May 5, 2017 by DieHard too [sIGPIC][/sIGPIC]
SeaW0lf Posted May 5, 2017 Posted May 5, 2017 I gots to be careful getting too immersed in the sim. Oh, yeah, in your situation it is better to avoid those dogfights when the joystick ends up at the other side of the table :lol: Sorry to hear about it by the way. Take care! -- Win10 Pro, Philips 298P4QJEB (2560X1080), i5-9600K, Zalman 9900NT, GA-Z390 UD, GTX 1060 GamingX 6GB, 16GB 3200Mhz CL16, Samsung 970 EVO 250GB, Corsair AX-750W, Carbide 300R, G940, TrackIR 5 --
shagrat Posted May 6, 2017 Posted May 6, 2017 In my point of view the visibility issue is not that different between SP and MP. I like to play MP missions in a Co-op scenario players versus environment (PvE). So spotting ground targets, missiles, other airplanes is an important part of the experience. Once in a while I play single player, also. Now I don't like labels so spotting keeps to be important. From what I've seen in Nirvi's video on spotting in Normandy ED is enhancing that aspect, again. Maybe related to improvement with the imposters, or related to the new shaders and lighting. I guess we will see the convergence of all this in the 2.5 merge... So let's see how Normandy improves spotting, and go from there. If it still needs adjustment, we give feedback and let ED improve. That is what the alpha and early access is for. At least that is what I plan, to do. Shagrat - Flying Sims since 1984 - Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore)
SeaW0lf Posted May 7, 2017 Posted May 7, 2017 (edited) Daytime dogfighting -- Normandy map. Spotting looks pretty good. Edited May 7, 2017 by SeaW0lf -- Win10 Pro, Philips 298P4QJEB (2560X1080), i5-9600K, Zalman 9900NT, GA-Z390 UD, GTX 1060 GamingX 6GB, 16GB 3200Mhz CL16, Samsung 970 EVO 250GB, Corsair AX-750W, Carbide 300R, G940, TrackIR 5 --
iLOVEwindmills Posted May 7, 2017 Posted May 7, 2017 So I get it's 'better', but does anyone have an idea how they actually changed it? Is this a further tweaking of the system we already know or is there some new tech at work here? Any changes on how resolution and screen size affects visibility? What about ground unit visibility? Long distance plane visibility? How do contrast and viewing angles influence things now?
captain_dalan Posted May 7, 2017 Posted May 7, 2017 That does look better. And these are WW2 era birds, relatively small in comparison to modern jets. Modules: FC3, Mirage 2000C, Harrier AV-8B NA, F-5, AJS-37 Viggen, F-14B, F-14A, Combined Arms, F/A-18C, F-16C, MiG-19P, F-86, MiG-15, FW-190A, Spitfire Mk IX, UH-1 Huey, Su-25, P-51PD, Caucasus map, Nevada map, Persian Gulf map, Marianas map, Syria Map, Super Carrier, Sinai map, Mosquito, P-51, AH-64 Apache, F4U Corsair
Why485 Posted May 9, 2017 Posted May 9, 2017 So I get it's 'better', but does anyone have an idea how they actually changed it? Is this a further tweaking of the system we already know or is there some new tech at work here? Any changes on how resolution and screen size affects visibility? What about ground unit visibility? Long distance plane visibility? How do contrast and viewing angles influence things now? I'm looking forward to the release of this on the openalpha branch so I can test it. If they've done anything (it seems like they have), I really want to know what.
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