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Posted (edited)

Thats quite an old thread, regarding the 3d low lod models used in the engine to draw contacts at a distance.

 

There was no confirmation it was ever fixed, apparently the low detail model was fixed internally as per thread. However low detail model could have been a big part of the problem itself. Sadly we may never know. Don't know if David still flies online, I may ask him if I see him so far no cigar on any of the servers. He was banned from the forums.

Edited by OnlyforDCS

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Posted
I may ask him if I see him so far no cigar on any of the servers.

 

Cool, I was not sure if it was related. Maybe he has some insights regarding the 3D rendering at close distance.

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Posted
It was so from before. Finding dots 7-8NM away is easy if planes are at the bright part of the sky.

 

 

This was captured before the latest update.

 

That first method shows quite some promise. Unlike the dot method, you get much better special/aspect orientation at distance, and maximum detection range (under perfect conditions) is moved way into the 7-8nm range, which for a bird this size is appropriate.

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Posted
It was so from before. Finding dots 7-8NM away is easy if planes are at the bright part of the sky.

 

 

This was captured before the latest update.

 

I like the smart scaling. The overlayed dot/colour change was a bit 'fake' (sorry Donald :rolleyes: )

klem

56 RAF 'Firebirds'

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Posted
First impression from the Normandy Alpha:

Spotting is much better than in 1.5/2.0

It's easier to keep sight on enemies, even against the ground. Really happy about it:thumbup

 

It does look better. Thanks for sharing. I saw some of these videos, but this one has what matters, a furball. I saw sun reflection on wings, which makes a huge difference. Planes have more contrast and volume as well.

 

Unfortunately the resolution is too low -- probably to don't spoil the release / marketing. But from the looks of it, it is indeed promising.

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Posted
First impression from the Normandy Alpha:

Spotting is much better than in 1.5/2.0

It's easier to keep sight on enemies, even against the ground. Really happy about it:thumbup:

 

Good news. I hope I have the same experience when the open beta comes.

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Posted
First impression from the Normandy Alpha:

Spotting is much better than in 1.5/2.0

It's easier to keep sight on enemies, even against the ground. Really happy about it:thumbup:

 

Damn, that does look good. Just started salivating here!!! :thumbup:

Modules: FC3, Mirage 2000C, Harrier AV-8B NA, F-5, AJS-37 Viggen, F-14B, F-14A, Combined Arms, F/A-18C, F-16C, MiG-19P, F-86, MiG-15, FW-190A, Spitfire Mk IX, UH-1 Huey, Su-25, P-51PD, Caucasus map, Nevada map, Persian Gulf map, Marianas map, Syria Map, Super Carrier, Sinai map, Mosquito, P-51, AH-64 Apache, F4U Corsair

Posted
First impression from the Normandy Alpha:

Spotting is much better than in 1.5/2.0

It's easier to keep sight on enemies, even against the ground. Really happy about it:thumbup:

 

Very interesting. I don't have access to the Normandy alpha, but I'm very curious to run my usual battery of tests and investigate what's changed as soon as I can.

Posted

THe main difference is the new lighting system. Makes a pretty big difference. Also it seems that maybe distant LOD 3d models have been improved.

 

Looks great, the map looks best at dusk and dawn.

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Posted (edited)
the transition from dot to LOD is very much improved, spotting, and maintaining a visual lock on the target is much better.

 

Great news. This is one of my biggest problems with DCS.

 

People say its important for WWII, but I think it's even more important with Vietnam era jets due to the speed. Lose sight for a few seconds and you're miles apart.

Edited by Slazi
Posted
+1

 

 

 

I might be wrong, but I think in this day and age multiplayer is the thermometer of a combat flight simulator.

 

 

I have not flown SP Single Player in flight combat sims in twenty yearsI

 

Too boring.

[sIGPIC][/sIGPIC]

Posted
I have not flown SP Single Player in flight combat sims in twenty yearsI

 

Too boring.

 

All a matter of opinion really. Depends what you do in SP. I have not really flown any MP in thirty years of flight sims. I find computer challenges more interesting.

But, as I said, it's all down to personal preferences!

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Posted
Indeed. Thanks for the heads up Sith.

 

What follows is a polite request intended for all owners of large(quality) monitors or rather players who prefer the current system:

 

I understand that you wish to keep the current system, and won't go into the reasons why. I will respect your wishes. Please understand that there are people who have serious issues with seeing enemy planes within visual range and at distance. These people may have hardware issues, play at lower resolution, or as is my case have vision problems and deteriorating eyesight due to medical problems.

 

If ED can at some point provide an optional solution for us, we would be happy.

 

My request is this, please don't use this thread to push for a "status quo" because you are happy with it as it is. All we are asking for is an option to enable some kind of visual aids (that don't feel like cheats, such as labels). Please respect our wishes just as we respect yours.

 

Thank you.

 

Or lose customers. Make it too difficult to spot enemy aircraft; there are other sims.

 

An option would be nice. But will it be my choice to implement it in MP or the server administrator?

[sIGPIC][/sIGPIC]

Posted
I have not flown SP Single Player in flight combat sims in twenty yearsI

 

Too boring.

 

It took me years to get into multiplayer. At the time my dream was to play WarBirds online, but my connection was barely enough to surf the net. Years later I played multiplayer for the first time with ROF. The feeling of playing with real players from all over the world, the adrenaline, the shaking hands, and the panic of watching your plane start to fold for the first time (and later on when you shoot someone down)... I got hooked right of the bat.

 

I never played SP again and probably never will in the future. But as people said, this is my opinion. But the multiplayer environment I think it is true. Empty servers mean that something is wrong with the game.

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Posted (edited)

I got Atrial-Fibrillation attacks (heart issues) and more meds to take at age 63, 2 years ago.

 

Yeah! The adrenaline rush sometimes almost sets me off!! I gots to be careful getting too immersed in the sim.

 

Have had Time-Warner Cable Internet feed awhile. DSL does not do it!

Edited by DieHard
too

[sIGPIC][/sIGPIC]

Posted
I gots to be careful getting too immersed in the sim.

 

Oh, yeah, in your situation it is better to avoid those dogfights when the joystick ends up at the other side of the table :lol: Sorry to hear about it by the way. Take care!

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Posted

In my point of view the visibility issue is not that different between SP and MP.

I like to play MP missions in a Co-op scenario players versus environment (PvE).

So spotting ground targets, missiles, other airplanes is an important part of the experience.

 

Once in a while I play single player, also. Now I don't like labels so spotting keeps to be important.

From what I've seen in Nirvi's video on spotting in Normandy ED is enhancing that aspect, again.

Maybe related to improvement with the imposters, or related to the new shaders and lighting.

 

I guess we will see the convergence of all this in the 2.5 merge...

So let's see how Normandy improves spotting, and go from there. If it still needs adjustment, we give feedback and let ED improve. That is what the alpha and early access is for.

 

At least that is what I plan, to do.

Shagrat

 

- Flying Sims since 1984 -:pilotfly:

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Posted (edited)

Daytime dogfighting -- Normandy map. Spotting looks pretty good.

 

Edited by SeaW0lf

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Posted

So I get it's 'better', but does anyone have an idea how they actually changed it? Is this a further tweaking of the system we already know or is there some new tech at work here? Any changes on how resolution and screen size affects visibility?

 

What about ground unit visibility? Long distance plane visibility? How do contrast and viewing angles influence things now?

Posted

That does look better. And these are WW2 era birds, relatively small in comparison to modern jets.

Modules: FC3, Mirage 2000C, Harrier AV-8B NA, F-5, AJS-37 Viggen, F-14B, F-14A, Combined Arms, F/A-18C, F-16C, MiG-19P, F-86, MiG-15, FW-190A, Spitfire Mk IX, UH-1 Huey, Su-25, P-51PD, Caucasus map, Nevada map, Persian Gulf map, Marianas map, Syria Map, Super Carrier, Sinai map, Mosquito, P-51, AH-64 Apache, F4U Corsair

Posted
So I get it's 'better', but does anyone have an idea how they actually changed it? Is this a further tweaking of the system we already know or is there some new tech at work here? Any changes on how resolution and screen size affects visibility?

 

What about ground unit visibility? Long distance plane visibility? How do contrast and viewing angles influence things now?

 

I'm looking forward to the release of this on the openalpha branch so I can test it. If they've done anything (it seems like they have), I really want to know what.

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