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Posted
Question: With VR (Rift, specifically), does pressing Alt+Enter for fullscreen make a difference as it did with a 2D monitor? If so, what does it do for VR?

 

The big difference you might find, without being in true full screen ( alt+Enter), some menu items or buttons may be hard to click on, they tend to get out of focus.

Don B

EVGA Z390 Dark MB | i9 9900k CPU @ 5.1 GHz | Gigabyte 4090 OC | 64 GB Corsair Vengeance 3200 MHz CL16 | Corsair H150i Pro Cooler |Virpil CM3 Stick w/ Alpha Prime Grip 200mm ext| Virpil CM3 Throttle | VPC Rotor TCS Base w/ Alpha-L Grip| Point Control V2|Varjo Aero|

Posted

That's good to know. Thank you! :thumbup:

PC: AMD Ryzen 9 5950X | MSI Suprim GeForce 3090 TI | ASUS Prime X570-P | 128GB DDR4 3600 RAM | 2TB Samsung 870 EVO SSD | Win10 Pro 64bit

Gear: HP Reverb G2 | JetPad FSE | VKB Gunfighter Pro Mk.III w/ MCG Ultimate

 

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Posted
The big difference you might find, without being in true full screen ( alt+Enter), some menu items or buttons may be hard to click on, they tend to get out of focus.

 

You can avoid that by moving the windows taskbar to the right side, vertical position.

Posted

Does anyone know if the Oculus sensors will work inverted? I am building a new office desk/bookcase/play area, and it would be good if I could mount the two Oculus sensors under one of the book shelves. The question is, will they work upside down?

Posted
Does anyone know if the Oculus sensors will work inverted? I am building a new office desk/bookcase/play area, and it would be good if I could mount the two Oculus sensors under one of the book shelves. The question is, will they work upside down?

 

 

 

I have mine mounted upside down and haven't had any problems or the need to change anything in setup yet.

Posted
Does anyone know if the Oculus sensors will work inverted? I am building a new office desk/bookcase/play area, and it would be good if I could mount the two Oculus sensors under one of the book shelves. The question is, will they work upside down?

 

You should start a thread as inspiration to others and point out pitfalls etc along the way :)

i5 8600k@5.2Ghz, Asus Prime A Z370, 32Gb DDR4 3000, GTX1080 SC, Oculus Rift CV1, Modded TM Warthog Modded X52 Collective, Jetseat, W10 Pro 64

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Posted
Does anyone know if the Oculus sensors will work inverted? I am building a new office desk/bookcase/play area, and it would be good if I could mount the two Oculus sensors under one of the book shelves. The question is, will they work upside down?

 

 

Hmm, now you got me thinking. It'd be 30 min of work to make a little ledge to rest the sensors and get them off my desk. Although I'd want to hide the wires, that's a another 45 min. Now it's a project LOL.

hsb

HW Spec in Spoiler

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i7-10700K Direct-To-Die/OC'ed to 5.1GHz, MSI Z490 MB, 32GB DDR4 3200MHz, EVGA 2080 Ti FTW3, NVMe+SSD, Win 10 x64 Pro, MFG, Warthog, TM MFDs, Komodo Huey set, Rverbe G1

 

Posted

HI All,

 

Can you please test this mission attached? Report your fps please specifically around Nellis. Also, are you able to see the parked aircraft around you? I'm attempting to understand how these settings work with VR. I'm trying to see objects near me clearer. Especially those objects that should be seen clear. I think I'm chasing a ghost though. Might be the current optimization status of 2.1.1 or the limitations of the current VR tech. Might be too many objects around Nellis.

 

 

Thanks!

A10C_Bombing_Practice.miz

i9 14900k @5.6GHz NZXT Kraken |Asus ROG Strix Z790 A-Gaming | Samsung NVMe m.2 990 Pro 2TB | 64GB DDR5 6400MHz

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Posted

Got mine yesterday. Went to the bed with a motion sickness, almost fell from my chair twice - will get the belts. So, Rift is a party breaker. I can't go back to my TIR setup, but I'm not 100% happy with the clarity either. Broken state. My button boxes, two large monitors all became a waste. By the way, I'm pretty satisfied with the performance. Also, I could not see enough of a difference in sharpness between 1.6 and 2.5. Why is that? It gets slow for sure and gets a bit sharper, but small gauge letters are still blurry.

i5-9600K@4.8GHz 32Gb DDR4 rtx5070ti Quest Pro Warthog on Virpil base

Posted

I personally find anything above around 1.8 PD is very much diminishing returns. I am running 1.3 in DCS 2.1 mainly due to the performance of it currently.

Don B

EVGA Z390 Dark MB | i9 9900k CPU @ 5.1 GHz | Gigabyte 4090 OC | 64 GB Corsair Vengeance 3200 MHz CL16 | Corsair H150i Pro Cooler |Virpil CM3 Stick w/ Alpha Prime Grip 200mm ext| Virpil CM3 Throttle | VPC Rotor TCS Base w/ Alpha-L Grip| Point Control V2|Varjo Aero|

Posted

Also, what I've noticed is that some letters on around gauges and switches are hard to read not due to their size, but rather due to their size+contrast. For example, I had no problems in reading the tiny pitch trim indicator in F-5E, but can't see numbers on a bigger HSI because they are kinda grayish. So, cockpits could be improved in respect to VR by adding extra contrast to all letters.

i5-9600K@4.8GHz 32Gb DDR4 rtx5070ti Quest Pro Warthog on Virpil base

Posted
Got mine yesterday. Went to the bed with a motion sickness, almost fell from my chair twice - will get the belts. So, Rift is a party breaker. I can't go back to my TIR setup, but I'm not 100% happy with the clarity either. Broken state. My button boxes, two large monitors all became a waste. By the way, I'm pretty satisfied with the performance. Also, I could not see enough of a difference in sharpness between 1.6 and 2.5. Why is that? It gets slow for sure and gets a bit sharper, but small gauge letters are still blurry.
I use a lot of button boxes with the rift, even the keyboard some times. It is actually great. Just use the nose gap to peak and in no time you will reach them by muscle memory.

I used to eat ginger for the motion sickness but after some time you build your VR legs and now I can use it all day with no sickness at all.

 

Sent from my Redmi 4 using Tapatalk

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Posted
... My button boxes, two large monitors all became a waste. ...

 

I wouldn't bin the button boxes just yet! I have a DSD box mounted to one side of my wheel base at the front of my rig that is now compulsory equipment...with another one for the other side coming soon!

Put them within easy reach and it doesn't take long to know exactly where they are by muscle memory and feel. Making slight changes to the tactile feel of a few buttons makes locating the right botton/switch even faster.

 

In RL aircraft you soon learn to just reach out and locate the correct switch without looking, even on a packed overhead panel...you are expected to make a quick visual confirmation however before selections...but that's just because bad things could happen in RL aircraft. Sim a/c no problems just hit it lol...(yes I have accidentally hit the Open Canopy switch on the F-15 in flight haha - better put that one on one of the guarded switches I think. Does improve the view thou..)

Vampire

Posted

Motion sickness is an acclimatisation thing. Keep your sessions short to begin with, and you'll build up resistance over a few sessions. As soon as you start to feel hot, or queasy, just take a break. It is best to take it slowly to begin with, and then it'll start to affect you less and less.

 

The problem is the disconnect between visual movement, and lack of a co-ordinated feedback from your inner ear. The brain can be trained easily to accept the disconnect.

Posted (edited)

Hi everyone.

I'm a new a-10c player, I play on standalone 1.5.7 stable and in VR with oculus rift.

I have a question: since I prefer using mouse instead of head movements for the cursor, I've enabled "use mouse" on VR settings. But now I can control the cursor BOTH with mouse and head. I'd like to move the cursor ONLY with the mouse, in order to move the cursor indipendently from my point of view. Is it possible?

Edited by nessuno0505
Posted (edited)
I wouldn't bin the button boxes just yet! I have a DSD box mounted to one side of my wheel base at the front of my rig that is now compulsory equipment...with another one for the other side coming soon!

 

Yeah, the second night of flying with VR, and the 'see through the nose gap' technique is adapted.

Edited by sea2sky

i5-9600K@4.8GHz 32Gb DDR4 rtx5070ti Quest Pro Warthog on Virpil base

Posted
Motion sickness is an acclimatisation thing. Keep your sessions short to begin with, and you'll build up resistance over a few sessions. As soon as you start to feel hot, or queasy, just take a break. It is best to take it slowly to begin with, and then it'll start to affect you less and less.

 

The problem is the disconnect between visual movement, and lack of a co-ordinated feedback from your inner ear. The brain can be trained easily to accept the disconnect.

 

 

Personally I've had more motion sickness with flying and driving in real life than I have with the rift, which I'm pleased about, but if the real thing makes you barf then we ought not to be surprised if its simulated equivalent does too. As you say Neil, it's a question of acclimatisation.

i7-7700K/Gigabyte RTX2080/Win10 64bit/32Gb RAM/Asus Xonar DX+Sennheiser HD380pro headphones/LG 34" UM65 @2560x1080/TM Warthog+VKB MkIV Rudder pedals/Rift CV1

Posted

Had my first flight in Normandy map today after a lay-off since May. Having followed forum in that time I decided to approach 2.1 with a clean install. I also expected it to be quite bad in the pit. But I must say I was really impressed. Set same settings as I had with 1.5, shadows off, PD 1.3, AF x4, MSAA x2 terrain & water low.

 

Had a really smooth flight with a constant FPS of 45 from getting in the pit, taxi & takeoff, a whizz around the isle of white and beat up the other 3 south coast airfields, rtb and land.

 

The only technicals were the mirror not working, and the game paused twice in the 40 minutes or so I was in the pit.

 

Really impressed.

ASUS Maximus X Hero; i7-8700K OC'd @ 5 Ghz; Zotac GeForce GTX 1080 AMP Extreme 8GB; 32GB G.Skill Trident Z DDR4 3200Mhz RAM; 500GB Samsung EVO 960 SSD; Warthog HOTAS; Saitek Pro Flight Rudder pedals; HP Reverb VR; Realtus Forcefeel Game Pad running on SimShaker for Aviators software. :thumbup:

Posted

Wow your doing way better than me on Normandy.

Don B

EVGA Z390 Dark MB | i9 9900k CPU @ 5.1 GHz | Gigabyte 4090 OC | 64 GB Corsair Vengeance 3200 MHz CL16 | Corsair H150i Pro Cooler |Virpil CM3 Stick w/ Alpha Prime Grip 200mm ext| Virpil CM3 Throttle | VPC Rotor TCS Base w/ Alpha-L Grip| Point Control V2|Varjo Aero|

Posted

Yes, copy that. Having seen the posts from you guys I was going to leave it until Autumn when I will be looking at a new rig. But I couldn't stay away and the funds for the rig keep slipping back, might be Christmas at this rate.

 

After I posted I went back and set VR defaults, it was awful, 2 frames a second ish. Reset to previous settings but left trees, grass etc where they were. Back to 45 FPS. So put shadows to flat and got between 33 & 45 FPS which will do me for a long time as I need to learn takeoffs, circuits and landing. Then navigation, combat manoeuvres, gunnery etc. All part of converting from the Falcon F16 to a Spitfire. By the time I have mastered all of that I should have an I7-7700k PC and ED will have rolled out more fixes and updates.

ASUS Maximus X Hero; i7-8700K OC'd @ 5 Ghz; Zotac GeForce GTX 1080 AMP Extreme 8GB; 32GB G.Skill Trident Z DDR4 3200Mhz RAM; 500GB Samsung EVO 960 SSD; Warthog HOTAS; Saitek Pro Flight Rudder pedals; HP Reverb VR; Realtus Forcefeel Game Pad running on SimShaker for Aviators software. :thumbup:

Posted
Had my first flight in Normandy map today after a lay-off since May. Having followed forum in that time I decided to approach 2.1 with a clean install. I also expected it to be quite bad in the pit. But I must say I was really impressed. Set same settings as I had with 1.5, shadows off, PD 1.3, AF x4, MSAA x2 terrain & water low.

 

Had a really smooth flight with a constant FPS of 45 from getting in the pit, taxi & takeoff, a whizz around the isle of white and beat up the other 3 south coast airfields, rtb and land.

 

The only technicals were the mirror not working, and the game paused twice in the 40 minutes or so I was in the pit.

 

Really impressed.

 

I think I might revert to a PD of 1.3 for the time being and see if I can get smooth gameplay. I recently reset everthing to start from scratch with the latest update and every time I think I have it just right I get a freeze or stutters.:doh:

i5 8600k@5.2Ghz, Asus Prime A Z370, 32Gb DDR4 3000, GTX1080 SC, Oculus Rift CV1, Modded TM Warthog Modded X52 Collective, Jetseat, W10 Pro 64

[sIGPIC][/sIGPIC]

Posted
I think I might revert to a PD of 1.3 for the time being and see if I can get smooth gameplay. I recently reset everthing to start from scratch with the latest update and every time I think I have it just right I get a freeze or stutters.:doh:

 

That is what I am running now ( 1.3 ) but it still really struggles in Normandy big time.

Going to try lowering my textures to medium next and see if that will help.

 

But no MSAA and lower pixel density it starts getting kind of rough.

I am keeping my fingers crossed for some optimizations to be forthcoming. After all Nevada is running fairly decent.

Don B

EVGA Z390 Dark MB | i9 9900k CPU @ 5.1 GHz | Gigabyte 4090 OC | 64 GB Corsair Vengeance 3200 MHz CL16 | Corsair H150i Pro Cooler |Virpil CM3 Stick w/ Alpha Prime Grip 200mm ext| Virpil CM3 Throttle | VPC Rotor TCS Base w/ Alpha-L Grip| Point Control V2|Varjo Aero|

Posted

Well I find PD of 1.1 to be fine for a bit of basic pixel averaging, I can live with some level of moire and for the most part it's just fine.

 

This allows me to have MSAA @ 2 and AF @ 4 and still mostly avoid the stutters in Normandy flying Gazelle VR. :thumbup:

Control is an illusion which usually shatters at the least expected moment.

Gazelle Mini-gun version is endorphins with rotors. See above.

 

Currently rolling with a Asus Z390 Prime, 9600K, 32GB RAM, SSD, 2080Ti and Windows 10Pro, Rift CV1. bu0836x and Scratch Built Pedals, Collective and Cyclic.

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