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  • ED Team
Posted
We just have a different definition of ''fun''.. For me ''funny'' games are the ones in which i can start in a minute or less, without reading 600 pages manuals and training again again and again to understand a system.

 

I mean i take a great pleasure with DCS, Falcon 4 BMS or some X-Plane 10 add-ons, but i dont qualify them ''funny''.

 

As BIGNEWY said, the ''fun'' in DCS/F4BMS is more given by community and freinds rather than the sim itself. (i think)

 

 

 

Still dont get it... funny and fun dont really equate to me.

 

Fun is the enjoyment or pleasure in doing something.

 

Funny is something that is humorous...

 

For example: I have fun flying DCS, and I find BIGNEWY's pilot skills funny. ;)

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  • ED Team
Posted

BIGNEWY and skills in the same sentence, I thought I would never see the day :)

 

as you can see I am always trying to find the positive in everything lol

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Posted
without reading 600 pages manuals and training again

 

Not everyone's idea of fun, I agree. But if it isn't yours, why are you here?

 

Sorry to be so blunt, but 600+ page manuals kind of come with the territory here I'd say ;)

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  • ED Team
Posted
Not everyone's idea of fun, I agree. But if it isn't yours, why are you here?

 

Sorry to be so blunt, but 600+ page manuals kind of come with the territory here I'd say ;)

 

I agree, I may not have read all 600 pages, but I love having that thing sitting on my desktop when I need it, and the fact I need it is also fun. I enjoy simple games as well, but that doesnt mean a complex simulator cant be fun.

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Posted

there is no shortage of simple games out there, but dcs is one of the few more complex ones.

 

i'd just go with what tello said, hop onto teamspeak and make friends with likeminded people.

Posted

A server I would like to see would be a miniature blue flag.

 

So instead of the entire map, condense it to maybe a couple fields and objectives.

 

It would give you a server where you can fly what ever you want and be useful, work together, and its not just air quake.

 

It could also move to different areas upon server resets as well.

[sIGPIC][/sIGPIC]

Posted

Or have a dynamic server. More people join, more airfields open up. Keep a 10:1 ratio of pilots to airfields or something

Posted

I think one of the existing problems with many of the missions online is that they lack a fail state. It would be nice to have advancing opfor as well as predetermined targets. I had an idea consisting of a unit travelling from the red airbase to the blue airbase. The unit would carry a dirty bomb, or whatever fits the fictional bill, and would have to be hunted and identified by low and slow choppers, who would in turn have to talk on fast movers. The position of the threat car would be known to the opposition allowing them to fly cap and intercept search choppers (gazelle cap!) Add some static AA and this mission would bottleneck the action and allow for meaningful teamwork. I'm sure the idea needs some refinement and obviously sides could take turns sending the car. Sorry for any misspellings, Im using a touchpad.

Posted (edited)

sure it sounds like it works great in your mind but in the real world it only takes one lazy, stupid, or just plain new player to make that server grind to an unfun halt for everyone and there are no shortages of any of those.

 

choreography and pubs don't mix.

Edited by probad
Posted
Stuge, what I suggested would have to be implemented by the devs. It's simply could not be done by making a mission. Not sure you understand what I had in mind.

 

I read your first post again with thought. A point system like you describe could surely be implemented in mission design, in fact I've seen several multiplayer servers that use such systems ;)

Posted (edited)

Go fly with the 132nd if you want a plan. All mp server s are - if you arnt on ts and working co-operativly. I would suggest the 229th but it sounds like your a fixed wing kind of guy

Edited by BIGNEWY
1.1 profanity
  • Like 1

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Posted (edited)
there is no shortage of simple games out there, but dcs is one of the few more complex ones.

I never understood this argument. In what freaking way is DCS complex or difficult? How stupid must you be if you have difficulty in understanding "take-off, fly around a bit and land". Even driving on a bicycle in traffic is many times more difficult than DCS.

 

I understand what the OP means. I'm a dedicated SP player because I see no fun in Air Quake.

 

About a decade ago there was a FPS called "America's Army 2.0". Multi-player shooters up until then were focused on the shooting part of the game "Kill, get killed, repeat". That game put the team and mission part first, before anything else.

 

- You had one life per round

- A kill barely had any result on your score. You only killed if it had any result on succesfully completing the mission

- Before being able to become a medic or a marksman, you had to complete a single-player training, which made you understand what your role in the bigger picture was about.

- Communication and teamwork was crucial to completing the objective. The team that was best organized won. It wasn't about the individual, it fostered a satisfaction that you did it as a team.

 

Failing or dying had an immediate impact for yourself (not being able to play anymore for ~15 minutes) and for your team (Losing a good team mate really hurt, although you didn't knew the guy) That kind of tension is completely lacking in DCS

 

It's pretty hard to explain what that game did, but it still has a community last time I checked, so you can try it and see what I mean.

 

That feeling is completely lacking in DCS, and it is a shame really since this game could be so much better by implementing a more America's Army-like mechanic.

Edited by Vincent90
  • Like 1
Posted

Hey Vincente AA2 is now AA3 and it is still a recruitment tool for the US military. Eagle Dynamics doesn't have the resources of the good ole US of A unfortunately. But as most ppl have mentioned in this thread, the only way to avoid the TDM crowd is join a suitable squadron or community that caters to your specific requirments. There are lots out there:)

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Posted
Cthulhu, check out the CASCAP Infinity maps in the Missions and Campaigns forum...they do exactly that.

There's also a nice version where you support friendly armor as they engage targets.

Thx.Just what I was looking for. Geor East, West and Def Stor deopot downloaded!

 

[quote=Vincent90;2886263About a decade ago there was a FPS called "America's Army 2.0". Multi-player shooters up until then were focused on the shooting part of the game "Kill, get killed, repeat". That game put the team and mission part first, before anything else.

 

.

I used to play a FPS called Ravens Shield. Servers where everyone ran around doing there own thing=Zero fun Fragfests. Joining a clan and working as a team (using teamspeak) to stack up and flashbang and clear a room made this a much more immersive experience. As many are pointing out this is what makes online MP fun.

 

Posted

I was in multiplayer a few days ago where 14 out of 20 people were in the F-15C, flying for both the red and blue teams.

 

Not what I would consider an interesting matchup, so I left. With such a good mission editor, it's up to us to keep things interesting in DCS. I think anyone can edit a mission so fewer points are awarded for shooting down aircraft, and more are awarded for actions that support teamwork.

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Posted
"take-off, fly around a bit and land"

 

+ manual startups / setups / shutdowns per a checklist

+ variable weather conditions

+ complex taskings

+ dynamically-spawned variable opponents (if you've got the skill)

+ the list goes on I'm certain...

 

;)

The DCS Mi-8MTV2. The best aviational BBW experience you could ever dream of.

Posted

Vincent, you can't say that you dedicate yourself to SP in DCS but then come around and comare it to a MP game, all of the above can be found in BlueFlag in some shape or form

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Posted (edited)
Still dont get it... funny and fun dont really equate to me.

 

Fun is the enjoyment or pleasure in doing something.

 

Funny is something that is humorous...

 

For example: I have fun flying DCS, and I find BIGNEWY's pilot skills funny. ;)

 

 

Uh, I can't stand with you in this conversation, my knowlegde about the English language is too poor.

 

But I get your point, still don't share it.

 

BF-4, Plant vs zombies, mario kart, all of those are fun. Not BMS/DCS, it's my point of view. Despite the fact that they are not ''fun'', I personnaly enjoy DCS/BMS much more than other software.

 

Once again I'm surely wrong about the definition and the true understanding of ''Fun'', so, sorry ;)

Edited by Jowen G. Bruère-Dawson
  • Like 1
Posted

Take a look at the 16agr server . No Airquake. CTLD slingloading for Helos with loads to do AI to shoot if there are not enough players.

 

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Posted

When I said ctld slingloading you do actually have to slingload dont try to carry a large FARP crate with a Huey its 3000kg

 

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GTX 1080 Has its uses

Posted
A server I would like to see would be a miniature blue flag.

 

So instead of the entire map, condense it to maybe a couple fields and objectives.

 

It would give you a server where you can fly what ever you want and be useful, work together, and its not just air quake.

 

It could also move to different areas upon server resets as well.

 

LoL what... Even smaller maps? That would even end up quicker in Air Quake then Air quake itself. We need bigger maps so we can have AWACS, AAR, Integrated air defense, multiple EWR sites, transports and ground force movements. And a way to plan your missions in detail in-game Now that is my definition of fun.

Go in close, and when you think you are too close, go in closer.

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