ED Team NineLine Posted August 26, 2016 ED Team Posted August 26, 2016 We just have a different definition of ''fun''.. For me ''funny'' games are the ones in which i can start in a minute or less, without reading 600 pages manuals and training again again and again to understand a system. I mean i take a great pleasure with DCS, Falcon 4 BMS or some X-Plane 10 add-ons, but i dont qualify them ''funny''. As BIGNEWY said, the ''fun'' in DCS/F4BMS is more given by community and freinds rather than the sim itself. (i think) Still dont get it... funny and fun dont really equate to me. Fun is the enjoyment or pleasure in doing something. Funny is something that is humorous... For example: I have fun flying DCS, and I find BIGNEWY's pilot skills funny. ;) Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
ED Team BIGNEWY Posted August 26, 2016 ED Team Posted August 26, 2016 BIGNEWY and skills in the same sentence, I thought I would never see the day :) as you can see I am always trying to find the positive in everything lol Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
ED Team NineLine Posted August 26, 2016 ED Team Posted August 26, 2016 BIGNEWY and skills in the same sentence, I thought I would never see the day :) as you can see I am always trying to find the positive in everything lol Funny skills are still skills ;) Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
msalama Posted August 26, 2016 Posted August 26, 2016 without reading 600 pages manuals and training again Not everyone's idea of fun, I agree. But if it isn't yours, why are you here? Sorry to be so blunt, but 600+ page manuals kind of come with the territory here I'd say ;) The DCS Mi-8MTV2. The best aviational BBW experience you could ever dream of.
ED Team NineLine Posted August 26, 2016 ED Team Posted August 26, 2016 Not everyone's idea of fun, I agree. But if it isn't yours, why are you here? Sorry to be so blunt, but 600+ page manuals kind of come with the territory here I'd say ;) I agree, I may not have read all 600 pages, but I love having that thing sitting on my desktop when I need it, and the fact I need it is also fun. I enjoy simple games as well, but that doesnt mean a complex simulator cant be fun. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
probad Posted August 26, 2016 Posted August 26, 2016 there is no shortage of simple games out there, but dcs is one of the few more complex ones. i'd just go with what tello said, hop onto teamspeak and make friends with likeminded people.
Pronin Posted August 26, 2016 Posted August 26, 2016 A server I would like to see would be a miniature blue flag. So instead of the entire map, condense it to maybe a couple fields and objectives. It would give you a server where you can fly what ever you want and be useful, work together, and its not just air quake. It could also move to different areas upon server resets as well. [sIGPIC][/sIGPIC]
chief Posted August 26, 2016 Author Posted August 26, 2016 Or have a dynamic server. More people join, more airfields open up. Keep a 10:1 ratio of pilots to airfields or something
Pheonix0869 Posted August 27, 2016 Posted August 27, 2016 I think one of the existing problems with many of the missions online is that they lack a fail state. It would be nice to have advancing opfor as well as predetermined targets. I had an idea consisting of a unit travelling from the red airbase to the blue airbase. The unit would carry a dirty bomb, or whatever fits the fictional bill, and would have to be hunted and identified by low and slow choppers, who would in turn have to talk on fast movers. The position of the threat car would be known to the opposition allowing them to fly cap and intercept search choppers (gazelle cap!) Add some static AA and this mission would bottleneck the action and allow for meaningful teamwork. I'm sure the idea needs some refinement and obviously sides could take turns sending the car. Sorry for any misspellings, Im using a touchpad.
probad Posted August 27, 2016 Posted August 27, 2016 (edited) sure it sounds like it works great in your mind but in the real world it only takes one lazy, stupid, or just plain new player to make that server grind to an unfun halt for everyone and there are no shortages of any of those. choreography and pubs don't mix. Edited August 27, 2016 by probad
cthulhu68 Posted August 27, 2016 Posted August 27, 2016 I spend most time playing SP Fast Missions. A server that could randomly generate these sand box battles would work well as coop vs AI.
feefifofum Posted August 27, 2016 Posted August 27, 2016 Cthulhu, check out the CASCAP Infinity maps in the Missions and Campaigns forum...they do exactly that. There's also a nice version where you support friendly armor as they engage targets. THE GEORGIAN WAR - OFFICIAL F-15C DLC
Stuge Posted August 27, 2016 Posted August 27, 2016 Stuge, what I suggested would have to be implemented by the devs. It's simply could not be done by making a mission. Not sure you understand what I had in mind. I read your first post again with thought. A point system like you describe could surely be implemented in mission design, in fact I've seen several multiplayer servers that use such systems ;) http://www.104thphoenix.com
Cibit Posted August 27, 2016 Posted August 27, 2016 (edited) Go fly with the 132nd if you want a plan. All mp server s are - if you arnt on ts and working co-operativly. I would suggest the 229th but it sounds like your a fixed wing kind of guy Edited August 27, 2016 by BIGNEWY 1.1 profanity 1 i5 8600k@5.2Ghz, Asus Prime A Z370, 32Gb DDR4 3000, GTX1080 SC, Oculus Rift CV1, Modded TM Warthog Modded X52 Collective, Jetseat, W10 Pro 64 [sIGPIC][/sIGPIC] Adding JTAC Guide //My Vid's//229th AHB
Vincent90 Posted August 27, 2016 Posted August 27, 2016 (edited) there is no shortage of simple games out there, but dcs is one of the few more complex ones. I never understood this argument. In what freaking way is DCS complex or difficult? How stupid must you be if you have difficulty in understanding "take-off, fly around a bit and land". Even driving on a bicycle in traffic is many times more difficult than DCS. I understand what the OP means. I'm a dedicated SP player because I see no fun in Air Quake. About a decade ago there was a FPS called "America's Army 2.0". Multi-player shooters up until then were focused on the shooting part of the game "Kill, get killed, repeat". That game put the team and mission part first, before anything else. - You had one life per round - A kill barely had any result on your score. You only killed if it had any result on succesfully completing the mission - Before being able to become a medic or a marksman, you had to complete a single-player training, which made you understand what your role in the bigger picture was about. - Communication and teamwork was crucial to completing the objective. The team that was best organized won. It wasn't about the individual, it fostered a satisfaction that you did it as a team. Failing or dying had an immediate impact for yourself (not being able to play anymore for ~15 minutes) and for your team (Losing a good team mate really hurt, although you didn't knew the guy) That kind of tension is completely lacking in DCS It's pretty hard to explain what that game did, but it still has a community last time I checked, so you can try it and see what I mean. That feeling is completely lacking in DCS, and it is a shame really since this game could be so much better by implementing a more America's Army-like mechanic. Edited August 27, 2016 by Vincent90 1
myHelljumper Posted August 27, 2016 Posted August 27, 2016 (edited) Fly in a squadron and almost all your problems are gone ;-) Edited August 27, 2016 by myHelljumper Helljumper - M2000C Guru Helljumper's Youtube https://www.youtube.com/channel/UCK3rTjezLUxPbWHvJJ3W2fA
Cibit Posted August 27, 2016 Posted August 27, 2016 Hey Vincente AA2 is now AA3 and it is still a recruitment tool for the US military. Eagle Dynamics doesn't have the resources of the good ole US of A unfortunately. But as most ppl have mentioned in this thread, the only way to avoid the TDM crowd is join a suitable squadron or community that caters to your specific requirments. There are lots out there:) i5 8600k@5.2Ghz, Asus Prime A Z370, 32Gb DDR4 3000, GTX1080 SC, Oculus Rift CV1, Modded TM Warthog Modded X52 Collective, Jetseat, W10 Pro 64 [sIGPIC][/sIGPIC] Adding JTAC Guide //My Vid's//229th AHB
cthulhu68 Posted August 27, 2016 Posted August 27, 2016 Cthulhu, check out the CASCAP Infinity maps in the Missions and Campaigns forum...they do exactly that. There's also a nice version where you support friendly armor as they engage targets. Thx.Just what I was looking for. Geor East, West and Def Stor deopot downloaded! [quote=Vincent90;2886263About a decade ago there was a FPS called "America's Army 2.0". Multi-player shooters up until then were focused on the shooting part of the game "Kill, get killed, repeat". That game put the team and mission part first, before anything else. . I used to play a FPS called Ravens Shield. Servers where everyone ran around doing there own thing=Zero fun Fragfests. Joining a clan and working as a team (using teamspeak) to stack up and flashbang and clear a room made this a much more immersive experience. As many are pointing out this is what makes online MP fun.
gavagai Posted August 27, 2016 Posted August 27, 2016 I was in multiplayer a few days ago where 14 out of 20 people were in the F-15C, flying for both the red and blue teams. Not what I would consider an interesting matchup, so I left. With such a good mission editor, it's up to us to keep things interesting in DCS. I think anyone can edit a mission so fewer points are awarded for shooting down aircraft, and more are awarded for actions that support teamwork. P-51D | Fw 190D-9 | Bf 109K-4 | Spitfire Mk IX | P-47D | WW2 assets pack | F-86 | Mig-15 | Mig-21 | Mirage 2000C | A-10C II | F-5E | F-16 | F/A-18 | Ka-50 | Combined Arms | FC3 | Nevada | Normandy | Straight of Hormuz | Syria
msalama Posted August 27, 2016 Posted August 27, 2016 "take-off, fly around a bit and land" + manual startups / setups / shutdowns per a checklist + variable weather conditions + complex taskings + dynamically-spawned variable opponents (if you've got the skill) + the list goes on I'm certain... ;) The DCS Mi-8MTV2. The best aviational BBW experience you could ever dream of.
kobeshow Posted August 27, 2016 Posted August 27, 2016 Vincent, you can't say that you dedicate yourself to SP in DCS but then come around and comare it to a MP game, all of the above can be found in BlueFlag in some shape or form [sIGPIC][/sIGPIC] "DCS World is the main public build, it has nothing to do with being stable" -Bignewy
Jowen G. Bruère-Dawson Posted August 27, 2016 Posted August 27, 2016 (edited) Still dont get it... funny and fun dont really equate to me. Fun is the enjoyment or pleasure in doing something. Funny is something that is humorous... For example: I have fun flying DCS, and I find BIGNEWY's pilot skills funny. ;) Uh, I can't stand with you in this conversation, my knowlegde about the English language is too poor. But I get your point, still don't share it. BF-4, Plant vs zombies, mario kart, all of those are fun. Not BMS/DCS, it's my point of view. Despite the fact that they are not ''fun'', I personnaly enjoy DCS/BMS much more than other software. Once again I'm surely wrong about the definition and the true understanding of ''Fun'', so, sorry ;) Edited August 27, 2016 by Jowen G. Bruère-Dawson 1
WindyTX Posted August 30, 2016 Posted August 30, 2016 Take a look at the 16agr server . No Airquake. CTLD slingloading for Helos with loads to do AI to shoot if there are not enough players. Sent from my SM-G935T using Tapatalk I7 3930 4.2GHz ( Hyperthreading Off), GTX1080, 16 GB ddr3 Hotas Warthog Saiteck Combat Pedals HTC Vive, Oculus CV1. GTX 1080 Has its uses
WindyTX Posted August 30, 2016 Posted August 30, 2016 When I said ctld slingloading you do actually have to slingload dont try to carry a large FARP crate with a Huey its 3000kg Sent from my SM-G935T using Tapatalk I7 3930 4.2GHz ( Hyperthreading Off), GTX1080, 16 GB ddr3 Hotas Warthog Saiteck Combat Pedals HTC Vive, Oculus CV1. GTX 1080 Has its uses
winchesterdelta1 Posted August 31, 2016 Posted August 31, 2016 A server I would like to see would be a miniature blue flag. So instead of the entire map, condense it to maybe a couple fields and objectives. It would give you a server where you can fly what ever you want and be useful, work together, and its not just air quake. It could also move to different areas upon server resets as well. LoL what... Even smaller maps? That would even end up quicker in Air Quake then Air quake itself. We need bigger maps so we can have AWACS, AAR, Integrated air defense, multiple EWR sites, transports and ground force movements. And a way to plan your missions in detail in-game Now that is my definition of fun. Go in close, and when you think you are too close, go in closer.
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