Raz_Specter Posted January 6, 2017 Posted January 6, 2017 (edited) Automod are proud to present Project 1171 Tapir Landing Ship (NATO reporting name Alligator) based on the Saratov in active service Design of Project 1171 was initiated in 1959 by the Navy, while a similar dual-purpose Project 1173 was ordered by the civilian Ministry of Shipping. Eventually both designs were merged under Project 1171 umbrella, and the resulting ship was a compromise between military (speed, survivability) and civil (fuel economy) objectives. Design team produced four different configurations of the ship. The Navy selected the most powerful and fastest option, which was also least fuel-efficient, and the civil Ministry withdrew from the project completely. All production ships were made for the Navy and never operated on shipping lines. A total of 14 vessels were completed between 1964 and 1975; all were retired in 1992–1995. This has taken many hours or modelling, texturing and LUA creation, many trying to work out how something is done within DCS. I would like to give special thanks to a few individuals for their assistance during the course of this project: Pikey, Suntsag, Skatezilla and Joey45 for their advice and support during the project. We hope you will include this model in your missions and have as much fun with it as we have had whilst creating it. DOWNLOAD Many thanks Automod Team (B/229) Specter - Modeller / Texturing Pikey - LUA Development / Project Manager Edited January 7, 2017 by Raz_Specter 2 Custom built W10 Pro 64Bit, Intel Core i9 9900k, Asus ROG Maximus Code XI Z390, 64GB DDR4 3200 RGB, Samsung 1TB NVme M.2 Drive, Gigabyte AORUS 2080TI, 40" Iiyama Display. Wacom Cintiq Pro 24, HOTAS Virpil T50 Stick / FA-18C TM Stick and Virpil T50 Throttle, MFG Crosswind Graphite Pedals. HP Reverb SPECTER [sIGPIC][/sIGPIC] Lead Terrain Developer / Texture Artist
Pikey Posted January 6, 2017 Posted January 6, 2017 Awesome Spec congratulations on the first "baby". We would like to give more back to the Comunity by explaining some of the challenges, we went into this utterly noobs, very little except Spec's base modelling experience in Maya (not Max). We had lots of sticky points, lots of work, we could total the effort later and try to make some guides, but for now, a wee break! ___________________________________________________________________________ SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING *
flanker1 Posted January 6, 2017 Posted January 6, 2017 awesome!!!!!!!! thank you very much for your hard work and this amazing addition for dcs-world. . .
Cibit Posted January 6, 2017 Posted January 6, 2017 Very polished looking work. Have a pat on teh back:thumbup: i5 8600k@5.2Ghz, Asus Prime A Z370, 32Gb DDR4 3000, GTX1080 SC, Oculus Rift CV1, Modded TM Warthog Modded X52 Collective, Jetseat, W10 Pro 64 [sIGPIC][/sIGPIC] Adding JTAC Guide //My Vid's//229th AHB
Hawkeye60 Posted January 6, 2017 Posted January 6, 2017 Thank you! +1000 "Yeah, and though I work in the valley of Death, I will fear no Evil. For where there is one, there is always three. I preparest my aircraft to receive the Iron that will be delivered in the presence of my enemies. Thy ALCM and JDAM they comfort me. Power was given unto the aircrew to make peace upon the world by way of the sword. And when the call went out, Behold the "Sword of Stealth". And his name was Death. And Hell followed him. For the day of wrath has come and no mercy shall be given."
Pikey Posted January 6, 2017 Posted January 6, 2017 + thanks to Jacks also, who leant his experience of his modding, and I think several people popped past the landing ships thread also with pointers, thanks to those. If we missed anyone, know that it's on the back of way too many people's experience and learning to mention, so thanks also includes everyone that posted up their problems and were indexed by Google and we foudn their videos or written work....there are MANY. ___________________________________________________________________________ SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING *
Rotor57 Posted January 6, 2017 Posted January 6, 2017 Great work by you and your team. Thanks for sharing this ship. It will look great right up to the moment I try to drop a bomb, or lay a rocket on it. It will be a great addition to my fleet of ships. Cheers Rotor57 My Rig; Intel i7 3770K @ 3.5_32GB RAM_GTX 1080 _X55 Rhino Throttle_TM_Warthog Flight Stick_TM Pedals_28" 4K Eyeball Bleeding Monitor::doh: Take off is optional, landing is not::pilotfly: FC3; CA; NTTR; P51; Spitfire; F86F; Mig15; F5; KA-50; AJS 37 Viggen; UH-1H; F18C; A10-C;M2000;AV8B-N/A;Christen Eagle;
Tarres Posted January 6, 2017 Posted January 6, 2017 Great work! Changing the name of the file in the encyclopedia\ship to Alligator.txt and the second line in the file to "alligator_1171.edm" instead of the .png and the model will be present at the Encyclopedia as a 3D model. I´ve added in the Alligator_1171.lua a line: GT.Countries = {"Russia","Ukraine"}; before the " add_surface_unit(GT)" to have the ship in the Russian and Ukraine Fleets. Any chance to have the twin 57mm functional? Maybe the guns created for the ZSU-57-2 mod colud be used with their ammunition.
Pikey Posted January 6, 2017 Posted January 6, 2017 Thanks for the fixes, we were all over the place handing back the files because we hadn't got a dev environment setup! I'll make sure we update at some point, perhaps when we get the Grails working again (they stopped at some point.) We didnt put the guns in the original scope, lacking some knowledge, but we will likely look at it at some point. Feel free to tinker around and offer advice, cheers! Great work! Changing the name of the file in the encyclopedia\ship to Alligator.txt and the second line in the file to "alligator_1171.edm" instead of the .png and the model will be present at the Encyclopedia as a 3D model. I´ve added in the Alligator_1171.lua a line: GT.Countries = {"Russia","Ukraine"}; before the " add_surface_unit(GT)" to have the ship in the Russian and Ukraine Fleets. Any chance to have the twin 57mm functional? Maybe the guns created for the ZSU-57-2 mod colud be used with their ammunition. ___________________________________________________________________________ SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING *
Esac_mirmidon Posted January 6, 2017 Posted January 6, 2017 Awesome ¡¡¡ Thanks for your efforts, great talent mate. " You must think in russian.." [sIGPIC][/sIGPIC] Windows 7 Home Premium-Intel 2500K OC 4.6-SSD Samsung EVO 860- MSI GTX 1080 - 16G RAM - 1920x1080 27´ Hotas Rhino X-55-MFG Crosswind Rudder Pedals -Track IR 4
uboats Posted January 6, 2017 Posted January 6, 2017 awesome. [sIGPIC][/sIGPIC] My DCS Mods, Skins, Utilities and Scripts | Windows 10 | i7-4790K | GTX 980Ti Hybrid | 32GB RAM | 3TB SSD | | TM Warthog Stick | CH Pro Throttle + Pro Pedal | TIR5 Pro | TM MFD Cougar | Gun Camera: PrtScn |
Backy 51 Posted January 6, 2017 Posted January 6, 2017 Well done! I don't need no stinkin' GPS! (except for PGMs :D) [sIGPIC][/sIGPIC]
uscstaylor Posted January 6, 2017 Posted January 6, 2017 Very Nice. Please keep them coming....Salute!
joey45 Posted January 6, 2017 Posted January 6, 2017 Looking awesome. The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
NRG-Vampire Posted January 6, 2017 Posted January 6, 2017 (edited) nice job :thumbup: however please fix the crashed normals around the windows and on the sidewall of the ship - those are causing the strange shadows and please make animated propellers and rudder, transparent water is coming for dcsw thanks Edited January 7, 2017 by NRG-Vampire animated
Regamuffin Posted January 6, 2017 Posted January 6, 2017 Top work pal, been great fun helping you test this beast. Reg:pilotfly:
Coxy_99 Posted January 6, 2017 Posted January 6, 2017 Great work mithandra enjoyed trying to land on it and testing it +1
Pikey Posted January 6, 2017 Posted January 6, 2017 Really? How do you know this? We didn't bother as we didn't think so, exciting news if so, but would love a link! nice job :thumbup: however please fix the crashed normals around the windows and on the sidewall of the ship - those are causing the strange shadows and please make propellers and rudder, transparent water is coming for dcsw thanks ___________________________________________________________________________ SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING *
NECK Posted January 6, 2017 Posted January 6, 2017 Looks great! Thanks for your efforts! "When once you have tasted flight, you will forever walk the earth with your eyes turned skyward for there you have been, and there you will always long to return" 132nd Public documents - Want to apply? - 132nd Youtube channel - 132nd Discord Channel
Hawkeye60 Posted January 7, 2017 Posted January 7, 2017 Just got a chance to look over this Ship. (Finally home!) I love the detail! Lettering on the depth charges? Fire extinguisher! Can't wait to shoot at it! :D Thanks again! "Yeah, and though I work in the valley of Death, I will fear no Evil. For where there is one, there is always three. I preparest my aircraft to receive the Iron that will be delivered in the presence of my enemies. Thy ALCM and JDAM they comfort me. Power was given unto the aircrew to make peace upon the world by way of the sword. And when the call went out, Behold the "Sword of Stealth". And his name was Death. And Hell followed him. For the day of wrath has come and no mercy shall be given."
Gaanalma Posted January 7, 2017 Posted January 7, 2017 Amazing! THX [sIGPIC][/sIGPIC] www.36stormovirtuale.net
Pikey Posted January 7, 2017 Posted January 7, 2017 How did I miss this! OMG we have to do the underneath! :) ___________________________________________________________________________ SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING *
Tackle Posted January 8, 2017 Posted January 8, 2017 Looks Awesome! My Viggen will be very much pleased :) [sIGPIC][/sIGPIC]
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