Cobra847 Posted June 19, 2017 Author Posted June 19, 2017 just MIND BLOWING!... please, can we have some video of this in movement? ;) We'll be showing off plenty more of our crew as we continue along. We have to create all the other <colour>-shirts too! :) FWIW; this is a game-ready, FPS-friendly, WYSIWYG model. It will look like this, and it will not impact your FPS in any significant way due to the detail level. Nicholas Dackard Founder & Lead Artist Heatblur Simulations https://www.facebook.com/heatblur/
Coxy_99 Posted June 19, 2017 Posted June 19, 2017 @Corbra can you make one atleast dance just for fun :) lol
Guitrz Posted June 19, 2017 Posted June 19, 2017 @Corbra can you make one atleast dance just for fun :) lol I back this :D Amazing work Heatblur. [sIGPIC][url=http://www.blacksharkden.com][/url][/sIGPIC] http://www.blacksharkden.com "Come join us" - Bad Religion
smirkza Posted June 19, 2017 Posted June 19, 2017 Just... Wow! That's some damn fine work right there! Also, +1 for the dancing idea! :thumbup: Cheers, Smirkza
Oceandar Posted June 19, 2017 Posted June 19, 2017 @Corbra can you make one atleast dance just for fun :) lol Gangnam Style please :D Awesome works. Love it so much Mastering others is strength. Mastering yourself is true power. - Lao Tze
Greekbull Posted June 19, 2017 Posted June 19, 2017 This is just amazing! Unbelievable detail! I'm so excited to see this all come together with the Tomcat and Forrestal. It will literally be 30+years of dreams for a sim come true! Thanks again for all the hard work! AMD Ryzen 9 7950X3D | ASUS Crosshair Hero X670E | 64GB G Skill Trident Z DDR5 6000 | Nvidia RTX 4090 FE| Samsung EVO Plus 6 TB M.2 PCIe SSDs | TM Hornet Stick/WinWing Hornet Throttle and MIP | VPForce Rhino FFB Base | TM TPR Rudder Pedals W/Damper | Varjo Aero/Pimax Crystal | NeoEngress NACES Seat VFA-25 Fist of the Fleet Carrier Strike Group One(CSG-1) Discord
twistking Posted June 19, 2017 Posted June 19, 2017 looks amazing! do you built this upon a global dcs frameworl for carrier operations, or do you code all the interactions and mechanics yourself and specifically for the forrestal? i hope there will be some form of global framework, so that interaction with the different naval paltforms (heatblur, razbam, ED) is coherent between the modules. can you already say sth. about this, or is it still top secret until ED presents their very own carrier implementation. My improved* wishlist after a decade with DCS *now with 17% more wishes compared to the original
Ala12Rv-watermanpc Posted June 19, 2017 Posted June 19, 2017 We'll be showing off plenty more of our crew as we continue along. We have to create all the other <colour>-shirts too! :) FWIW; this is a game-ready, FPS-friendly, WYSIWYG model. It will look like this, and it will not impact your FPS in any significant way due to the detail level. Dont worry, I understand!...cant wait to see those models in movement!!thanks a lot! :thumbup: Take a look at my MODS here
Buzzles Posted June 19, 2017 Posted June 19, 2017 (edited) Considering the impressive level of detail in Cobra's OP, and even though I know the high poly is done to create various maps, I have to ask: Is that level of detail on one item actually worth the time vs completing other work? It's a genuine question considering the work that goes into just DCS aircraft, let alone the other little extra's that Heatblur are doing for the F-14. Edited June 19, 2017 by Buzzles Fancy trying Star Citizen? Click here!
Ala12Rv-watermanpc Posted June 19, 2017 Posted June 19, 2017 Considering the impressive level of detail in Cobra's OP, and even though I know the high poly is done to create various maps, I have to ask: Is that level of detail on one item actually worth the time vs completing other work? It's a genuine question considering the work that goes into just DCS aircraft, let alone the other little extra's that Heatblur are doing for the F-14. I think quality ALWAYS is worth it!!!:)...also, I guess they are using some kind of texture scanning? to achieve that crazy level of quality right? it would be insane to do this by hand :D Take a look at my MODS here
Gandalf_56 Posted June 19, 2017 Posted June 19, 2017 We'll be showing off plenty more of our crew as we continue along. We have to create all the other <colour>-shirts too! :) OMG the complete rainbow shown on deck? I really want to see this!!!! Amazing work!!! http://www.ecv56condor.com.ar ECV56 Condor - Discord Channel
VampireNZ Posted June 20, 2017 Posted June 20, 2017 This is just amazing! Unbelievable detail! I'm so excited to see this all come together with the Tomcat and Forrestal. It will literally be 30+years of dreams for a sim come true! Thanks again for all the hard work! What that guy said! :thumbup: Vampire
blksolo Posted June 20, 2017 Posted June 20, 2017 I'm sorry to say this,but you are in the wrong field. You should be working at LucasFilms or Pixar. Awesome work!! Intel i7 6700k OC 4.7ghz Asus ROG Maximus VIII Hero Motherboard Zotac GTX980ti 6GB Amp Extreme 32 GB DDR4 3200 RAM Oculus Rift CV1 Thrustmaster Warthog
Sierra99 Posted June 20, 2017 Posted June 20, 2017 (edited) Ya know honestly...if I get a couple of Yellow shirts moving me around the deck, a yellow shirt in front getting me on the Cat and a Shooter...the rest can be semi static for all I care! Great work guys... Remember..."Mr. Greenshirt" is Vince from south philly... He's cool... Edited June 20, 2017 by Sierra99 [sIGPIC][/sIGPIC] Primary Computer ASUS Z390-P, i7-9700K CPU @ 5.0Ghz, 32GB Patriot Viper Steel DDR4 @ 3200Mhz, ZOTAC GeForce 1070 Ti AMP Extreme, Samsung 970 EVO M.2 NVMe drives (1Tb & 500 Gb), Windows 10 Professional, Thrustmaster Warthog HOTAS, Thrustmaster Warthog Stick, Thrustmaster Cougar Throttle, Cougar MFDs x3, Saitek Combat Rudder Pedals and TrackIR 5. -={TAC}=-DCS Server Gigabyte GA-Z68XP-UD3, i7-3770K CPU @ 3.90GHz, 32GB G.SKILL Ripjaws DDR3 @ 1600Mhz, ZOTAC GeForce® GTX 970.
26-J39 Posted June 20, 2017 Posted June 20, 2017 Is that level of detail on one item actually worth the time vs completing other work? I was thinking the same thing.. Don't get me wrong guys I think HB's work is truly stunning but I think they get a little carried away with texture work that will barely even be visible.. I mean look at the pic of the boot and the wear.. really..? DCS is already resource hungry enough and IMHO these resources could be better utilized.
Vincent90 Posted June 20, 2017 Posted June 20, 2017 It will look like this, and it will not impact your FPS in any significant way due to the detail level.
shonist Posted June 20, 2017 Posted June 20, 2017 amazing work I7 7700k - Msi Z270 Gaming+ GTX 1070ti 16gb @2400 2x Samsung 850EVO 250/500 - 1x HDD 1TB SAITEK-MAD CATZ CYBORG FLY 5 STICK WIN 10
shonist Posted June 20, 2017 Posted June 20, 2017 I was thinking the same thing.. Don't get me wrong guys I think HB's work is truly stunning but I think they get a little carried away with texture work that will barely even be visible.. I mean look at the pic of the boot and the wear.. really..? DCS is already resource hungry enough and IMHO these resources could be better utilized. its not like they will only use it on DCS... btw, prolly not the same guy doing textures than doing the code... I7 7700k - Msi Z270 Gaming+ GTX 1070ti 16gb @2400 2x Samsung 850EVO 250/500 - 1x HDD 1TB SAITEK-MAD CATZ CYBORG FLY 5 STICK WIN 10
LcSummers Posted June 20, 2017 Posted June 20, 2017 I am speechless. Its fantastic. Those guys "running" around the F-14. Its only amazing. If you are putting so much detail into crew members and the Forestal Class, the F-14 will be mindblowing. Great work HB, this kind of work will turn the tide of gameplay and immersion at least for me. S!
BlackLion213 Posted June 20, 2017 Posted June 20, 2017 DCS is already resource hungry enough and IMHO these resources could be better utilized. True, flight sims are notorious for never having enough computing power to really stretch their legs, but there is also this funny dichotomy where flight sims don't necessarily use up-to-date techniques. But the sense that the visuals are a lesser priority might also be part of the reason. DCS (imho) is the best looking flight sim that I have seen (most brand new things I've seen primarily on youtube), but there are other games/programs out there that take it even further. Flight sims frequently find themselves behind the curve on visuals, despite the fact that they are pretty important for completing the experience. This is especially true as VR becomes mainstream. But you don't get modern visual rendering techniques unless someone is pushing those boundaries and finding a way to make beautiful artwork function well in the simulator. As developers press forward, they find ways of building artwork that also performs well and this can lead to improved overall performance as new methods are integrated. Its not a guarantee of improvements and often these improvements offset the improved artwork, but I think it is better to keep pushing forward. Even if it seems like a rocky transition in the short-term. Just my 2 cents, Nick
LcSummers Posted June 20, 2017 Posted June 20, 2017 We'll be showing off plenty more of our crew as we continue along. We have to create all the other <colour>-shirts too! :) FWIW; this is a game-ready, FPS-friendly, WYSIWYG model. It will look like this, and it will not impact your FPS in any significant way due to the detail level. Hi Nic, if you want i will borrow you some shirts :megalol: (red, purple white, brown, yellow etc), so we will get faster to that module and you have less work :lol:
some1 Posted June 20, 2017 Posted June 20, 2017 (edited) In response to Cobra's claim from Hoggit: 1 x 4096 for the entire body, hands and feet. 1x 2048 for the Helmet and various equipment, 1x Mixed for the face (256 tiled -> 1024). Of course, tripled due to Albedo + Normal + channelpacked PBR. Will probably end up being a total of 7-8 mb VRAM when optimized and complete. That's not how the graphics pipeline works AFAIK. Compression saves bandwidth, but not processing power. While the compressed textures are sent to GPU in this form, they have to be uncompressed and processed in full (though probably not all at once - heavy optimization happening on the GPU). But at some point you're going to load the engine with hundreds of megabytes of textures. Per skin. Edited June 20, 2017 by some1 Hardware: VPForce Rhino, FSSB R3 Ultra, Virpil WarBRD, Hotas Warthog, Winwing F15EX, Slaw Rudder, GVL224 Trio Throttle, Thrustmaster MFDs, Saitek Trim wheel, Trackir 5, Quest Pro
Flappie Posted June 20, 2017 Posted June 20, 2017 Dude, Cobra said "when optimized". Wait and see. ---
some1 Posted June 20, 2017 Posted June 20, 2017 (edited) Dude, Cobra said "when optimized". Wait and see. Well, if Cobra wants to "optimize" by reducing texture size, then the final product won't really look in game as it's being shown currently on screenshots. And if he wants to "optimize" by texture compression, then it won't save the memory as he claims. Besides, I can already see what Mig-21 and Viggen do to FPS in my sim. They look great though, so I can accept some performance cost. Just not sure if having a deck crew with 3D watches is worth it. Edited June 20, 2017 by some1 Hardware: VPForce Rhino, FSSB R3 Ultra, Virpil WarBRD, Hotas Warthog, Winwing F15EX, Slaw Rudder, GVL224 Trio Throttle, Thrustmaster MFDs, Saitek Trim wheel, Trackir 5, Quest Pro
beppe_goodoldrebel Posted June 20, 2017 Posted June 20, 2017 Is not all about crew members, even other aircrafts on deck can be performance demanding.
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