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Posted

We've been working hard on creating a vast array of assets for our Forrestal class and other ships. Making the carrier feel alive and immersive and a top priority for us.

 

Enjoy some realtime screenshots of Mr. Greenshirt below. This is a game-ready model at LoD 0- and will look very similar in DCS. :)

 

We will be following up with plenty more on the peripheral equipment and art for the Forrestal. Stay tuned!

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Nicholas Dackard

 

Founder & Lead Artist

Heatblur Simulations

 

https://www.facebook.com/heatblur/

Posted

Exactly what DCS needs so much more of! Awesome! :thumbup:

 

Unbelievable detail.... wow.

  • Like 1

PC: AMD Ryzen 9 5950X | MSI Suprim GeForce 3090 TI | ASUS Prime X570-P | 128GB DDR4 3600 RAM | 2TB Samsung 870 EVO SSD | Win10 Pro 64bit

Gear: HP Reverb G2 | JetPad FSE | VKB Gunfighter Pro Mk.III w/ MCG Ultimate

 

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Posted (edited)

I'm more worried about the deck crew animations to be honest. Do you already have ideas how you're going to make them behave 'not-roboty'?

 

EDIT: And wasn't a similar crew planned for the Viggen? And if that is the case; Is it still on the roadmap?

Edited by Vincent90
  • Like 1
Posted

It is cool indeed. Even if it's only detailed art work. Amazing detail to be honest. Will produce some good working models.

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Posted
Words are insufficient to express my amazement! :pilotfly:

+1!!!

  • Like 1

Justificus

 

System Specs:

i7 4970K @ 4.8, GTX 1080 SC, 32GB G.Skill DDR 2133,Thermaltake Level 10 Full Tower Case, Noctua NH-D15 6 Cooler, Win 10 Pro, Warthog, CH Pro Pedals, CH Throttle Quadrant, Oculus, 1 32" & 2 19" Monitors

 

 

 

Modules Owned: A-10C I+II, Ka-50, FC3, F-86, Mig-15, Mig21, UH-1H, Mi-8, CA, P-51D, BF-109K-4, FW-190 D-9, Hawk, NTTR, M-2000C, SA342, F-5E, Spit Mk. IX, AJS-37, Normandy, WWII A.P., AV-8B, F/A-18C, L-39, Persian Gulf, Mig-19P, I-16, Super Carrier, F-16, Channel, Syria

Posted

Ah man, these renders are simply beyond my wildest dreams! :thumbup:

 

Can't wait to see this fella from the inside of my Tomcat. :D

 

Good luck texturing the Forrestal, looks like a monster project!

 

-Nick

  • Like 1
Posted

Looking forward to seeing this guy in game, keep up the good work heatblur.

  • Like 1

PC:

 

6600K @ 4.5 GHz, 12GB RAM, GTX 970, 32" 2K monitor.

 

Posted

if there wasnt that reflection on his face (this seems in everything ni DCS) I would have thought these are real photos of a real man. However, isnt this a bit an overkill?

Posted

Simply PERFECT ! have you thought guys how will manage the water effects around your vessels ? Sea into DCS looks pretty simple to me, we need accurate wakes depending on the speed and things like that. In other words..... WET WATER .

  • Like 1
Posted

Damn, that looks really good!!:thumbup:

But now I'm really worried about performance if one guy is already so extremly detailed :huh:

 

I'm more worried about the deck crew animations to be honest. Do you already have ideas how you're going to make them behave 'not-roboty'?

Some info here: https://forums.eagle.ru/showpost.php?p=2764182&postcount=1

Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit

DCS Panavia Tornado (IDS) really needs to be a thing!

Tornado3 small.jpg

Posted

Wow, the detail is incredible!

 

Doesn't this kind of detail hit performance though? It's a level of detail we're never going to be able to appreciate from the cockpit.

 

Don't get me wrong, this is awesome, but DCS doesn't exactly have fps to spare, right?

  • Like 1

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Controllers / Peripherals: VPC MongoosT-50, Thrustmaster Warthog HOTAS, modded MS FFB2/CH Combatstick, MFG Crosswind Pedals, Gametrix JetSeat

OS: Windows 10 Home Creator's Update

Posted
Making the carrier feel alive and immersive and a top priority for us.

Great to hear.:thumbup: Crew looks awesome. Can´t wait to see them animated in game.

  • Like 1

Deutsche DCS-Flughandbücher

SYSSpecs: i7-4790K @4GHz|GA-Z97X-SLI|16GB RAM|ASUS GTX1070|Win10 64bit|TrackIR5|TM Warthog/Saitek Pro Pedals

Posted

If I look out the cockpit and zoom to see that detail, I think I will poo my pants...

 

Good work guys, can't wait to see this beautiful bird and its assets come together!

  • Like 1
Posted
I'm more worried about the deck crew animations to be honest. Do you already have ideas how you're going to make them behave 'not-roboty'?

 

EDIT: And wasn't a similar crew planned for the Viggen? And if that is the case; Is it still on the roadmap?

 

I am wondering about the same thing. Would love to hear about potential animation with crew. These renders however are out of this world.

  • Like 1

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Posted
I'm more worried about the deck crew animations to be honest. Do you already have ideas how you're going to make them behave 'not-roboty'?

 

EDIT: And wasn't a similar crew planned for the Viggen? And if that is the case; Is it still on the roadmap?

I am wondering about the same thing. Would love to hear about potential animation with crew. These renders however are out of this world.

 

...

 

As mentioned in the last update, our goal is to try and include as many deck animations as we possibly can. Of course, it's quite possible that this particular feature will not launch together with the carrier or aircraft.

However, that has not stopped us taking our first steps with Motion Capture.

 

Here's a rough capture (pre-cleanup) of one of the many animation sequences we'll be looking to recreate

 

BeneficialQuaintAmethystinepython.gif

 

...

:book:

Posted
:book:

[/indent]

 

Ah yes I remember now this was part of the then Leatherneck update some time back. Thanks for reminding me I had got confused as to which 3rd party developer had done this.

Thats great news.

harrier landing GIFRYZEN 7 3700X Running at 4.35 GHz

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