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Posted
Does anyone know what the recommend Masksize for the Index is?

 

Anybody :) ??

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Posted

NVD_Common is breaking integrity check, but with the default file in it fails to compile?

| CyperPower PC | AMD Ryzen 7 3700X @ 4.4 GHz | 64Gb DDR4 3200 MHz | Radeon RX 5700 8Gb | 32" Samsung Curve| Oculus Rift S | Thrustmaster T160000 HOTAS + Rudder Pedals | Windows 10-64 |

Posted

After installing the mod following the readme, I get an error I when trying to start DCS. Are there any know fixes? I think the error said something about a problem with the ‘Content’ file. Any thoughts?

 

Thanks!!!

AMD 1700X @ 3.9 GHz, OC'd Gigabyte GeForce GTX 1050 ti Windforce 4G, Oculus Rift CV1, OC'd G.Skill Ripjaws 4 DDR4 2666 C15 2x8GB, MSI x370 Gaming Plus

  • 2 weeks later...
Posted (edited)
Is this mod working on the version 2.5.5.35461?

Thanks!

 

I'm using the files for 2.5.5.34644 posted in 1st post of this thread and they seem to work fine in 2.5.5.35461 (stable release), haven't noticed bugs so far.

 

However, I should mention that I delete the modified glass.hlsl and deferredCommon.hlsl prior to placing the mod files in game, simply because I prefer their original versions.

I have no idea how (and if) those two work in 2.5.5.35461.

Edited by LucShep

CGTC - Caucasus retexture  |  A-10A cockpit retexture  |  Shadows Reduced Impact  |  DCS 2.5.6 - a lighter alternative 

DCS terrain modules_July23_27pc_ns.pngDCS aircraft modules_July23_27pc_ns.png 

Spoiler

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Posted

not unless ED changes the way integrity check works...

SYSTEM SPECS: Hardware AMD 9800X3D, 64Gb RAM, 4090 FE, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero
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YOUTUBE CHANNEL: @speed-of-heat

1569924735_WildcardsBadgerFAASig.jpg.dbb8c2a337e37c2bfb12855f86d70fd5.jpg

  • 2 weeks later...
Posted

Is this working with the latest beta? I'm getting shawdow shader errors when compiling new shaders on launch

"It takes a big man to admit he is wrong...I'm not a big man" Chevy Chase, Fletch Lives

 

5800X3D - 64gb ram - RTX3080 - Windows 11

Posted
Is this working with the latest beta? I'm getting shawdow shader errors when compiling new shaders on launch
I am using it with the latest open beta and no issues at all.

Windows 10 Pro 64bit|Ryzen 5600 @3.8Ghz|EVGA RTX 3070 XC3 Ultra|Corair vengence 32G DDR4 @3200mhz|MSI B550|Thrustmaster Flightstick| Virpil CM3 Throttle| Thrustmaster TFRP Rudder Pedal /Samsung Odyssey Plus Headset

Posted
I am using it with the latest open beta and no issues at all.

 

What are your system specs and HMD?

i7-7700K, 32GB DDR4, 525GB SSD, 1TB HDD, GTX 1080Ti 11GB, Liquid Cooling, Win 10, Warthog HOTAS, TPR Pedals, HP Reverb, Oculus Rift with Touch, Jetseat and bass shakers, PointCTRL, and Scale F-14B Cockpit

Posted
What are your system specs and HMD?
Core i5 7300HQ

Gtx 1060 6gb

16g ram

Samsung odyssey plus

Windows 10 Pro 64bit|Ryzen 5600 @3.8Ghz|EVGA RTX 3070 XC3 Ultra|Corair vengence 32G DDR4 @3200mhz|MSI B550|Thrustmaster Flightstick| Virpil CM3 Throttle| Thrustmaster TFRP Rudder Pedal /Samsung Odyssey Plus Headset

Posted

Same here! No issues with latest OB and latest shader package. No other shader mods but a small pile of general texture and other gfx, sound and functional mods.

Posted

Have just been loading into a black screen recently when using the mod

RTX 2080ti, I7 9700k, 32gb ram, SSD, Samsung Odyssey VR, MSFFB2, T-50 Throttle, Thrustmaster Rudder Pedals

Posted

FYI, if you're annoyed with the double lens flare effect, you can mod :

 

...\DCSWorld\Bazar\shaders\PostEffects\lensEffect.fx

 

pass Ghosts    PASS_BODY(vsGhost(),    psGhost(),    aberrationBlend)

Change the last argument to "disableColorOutput", so it looks like :

pass Ghosts    PASS_BODY(vsGhost(),    psGhost(),    disableColorOutput)

This pass IC. ;)

Intel 9900KF @ 5.1GHz / RTX 2080S OC @ 1.93GHz / ASUS Prime Z390-A / 2x16Gb DDR4 @ 3333 CL16 / Corsair TX850M / Samsung NVME 970 EVO+ / TM warthog Thr. / VKB Gunfighter mkIII + MCG / MFG Crosswind mk3 / Valve Index

  • 2 weeks later...
Posted
Is there a way to have it validated for integrity check?

Yes. You have to remove some of the files but you still get a boost. I don't remember which files exactly, but you can figure it out by going into Multiplayer and clicking on the red Integrity Check icon.

 

That will tell you which files are causing you to fail. Restore the original files and you're good to go.

 

I use OvGME and have an MP and SP version of the mod so I can swap back and forth. It works pretty well since my computer recreates the Shaders pretty quickly.

Posted

do I need to delete folder shadercache ?

I:\GAMES\DCS World OpenBeta\Mods\terrains\Caucasus\misc\shadercache

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Posted

Does anyone have this working in MP?

| CyperPower PC | AMD Ryzen 7 3700X @ 4.4 GHz | 64Gb DDR4 3200 MHz | Radeon RX 5700 8Gb | 32" Samsung Curve| Oculus Rift S | Thrustmaster T160000 HOTAS + Rudder Pedals | Windows 10-64 |

Posted

apparently I can...now. I removed the files that came up as IC in-compatible, then got an error about the nvd_common.hsl restored that file from my back up, and was able to connect to a mp server and pass the IC check.

| CyperPower PC | AMD Ryzen 7 3700X @ 4.4 GHz | 64Gb DDR4 3200 MHz | Radeon RX 5700 8Gb | 32" Samsung Curve| Oculus Rift S | Thrustmaster T160000 HOTAS + Rudder Pedals | Windows 10-64 |

  • 4 weeks later...
Posted

Will the mod for version 2.5.5.39384 be released?

 

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Posted

Just coming into this thread. 91 pages...... BUT sounds exciting!!☺

 

Without getting chewed out for not wanting to read 91 pages of thread, where is the latest version of this for me to download please☺?

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