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Posted (edited)

@Rudel_chw Thanks for confirming my suspicions. I know I won't be able to use modules or mods released for a higher version. Like you, I'm prepared for this and it doesn't bother me. I have a similar situation with ETS2. 😉

@Hiob As I mentioned above, it's similar in ETS2. You can play earlier versions of the game with your favorite mods without using newer add-ons.

Edited by Raffi75
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baner.jpg

Posted (edited)

Just installed this and it looks great! Does anybody have a PDF of the NATOPS so I can start this thing up? Google has loads of false links.

Edited by Arecibo

In Training: Phantom F-4E / In the Hanger: F-14, F-16
Maps: Nevada / Kola / Syria / Afghanistan
Hardware: Winwing Orion2 HOTAS Metal Warthog / Winwing Orion2 ViperAce EX Throttle / Virpil R1-Falcon Rudders
Head Tracking: AI Track + OpenTrack

Posted
19 minutes ago, Arecibo said:

Just installed this and it looks great! Does anybody have a PDF of the NATOPS so I can start this thing up? Google has loads of false links.

 

Here is a video of its cold start, following the Natops checklists as much as possible:

It corresponds to the upcoming version 1.2, but should apply to older releases (minus the radio contact with the carrier).

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For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra

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Posted (edited)
45 minutes ago, BIGNEWY said:

Hi, 

please do not share NATOPS links here 

check out our 1.16  rule at the top of the forum

thank you 

Oh, my bad. If you're not a military aviator, it's easy to forget these things are classified! 😅

33 minutes ago, Rudel_chw said:

Here is a video of its cold start, following the Natops checklists as much as possible

That's great, thanks Rudel

Edited by Arecibo
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In Training: Phantom F-4E / In the Hanger: F-14, F-16
Maps: Nevada / Kola / Syria / Afghanistan
Hardware: Winwing Orion2 HOTAS Metal Warthog / Winwing Orion2 ViperAce EX Throttle / Virpil R1-Falcon Rudders
Head Tracking: AI Track + OpenTrack

Posted
1 hour ago, Arecibo said:

Oh, my bad. If you're not a military aviator, it's easy to forget these things are classified! 😅

Rule of thumb. Posting documents released pre 80s good, post 80s bad. Privately share documents, always good. 😉

Cheers! 

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Posted
On 9/14/2025 at 9:40 PM, Rudel_chw said:

 

fully agree, its just that the free use of terms like "stolen" rubs me the wrong way .. 😐

I fully agree on both sides of this topic. The only issue I have with the car bit is that, even though a company goes under and your particular car part cannot be procured anymore, you can still drive your car until it needs a part that would render it unusable. In the case of the T1 Hawk, it was simply taken away from those of us that purchased it, me being one of them. I believe ED tried to buy the rights to it from VEAO but they wouldn’t sell. The reason behind this, I guess we will never know. Yes, Rudel, stolen is a strong word that is probably not right in this context but many feel aggrieved that they cannot fly it anymore. I have tried downloading the earlier version of DCS to re-enter the T1 but I have had no success.

thanks for this topic. Interesting to get a few peoples views on it.

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Posted
24 minutes ago, Freakmeister51 said:

In the case of the T1 Hawk, it was simply taken away from those of us that purchased it, me being one of them.

 

Actually, it was not taken away, I still have it registered within my licenses:

 

mhECmos.jpg

 

And it is still available on DCS as an AI aircraft:

 

2xo1Y8w.jpg

 

However, if I actually wanted to fly it myself, I would need a DCS version 2.5.3 stored on my PC (which I don't have). 

 

It wasn't a favorite aircraft of mine, so I didn't keep such a version on my disk, but for the three remaining Razbam modules that I own, I will be storing a copy of their last compatible DCS version, as I still intend to keep flying the Mirage 2000 and harrier at least (and just maybe, the MiG-19 too)

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For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra

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Posted
2 hours ago, Rudel_chw said:

 

Actually, it was not taken away, I still have it registered within my licenses:

 

mhECmos.jpg

 

And it is still available on DCS as an AI aircraft:

 

2xo1Y8w.jpg

 

However, if I actually wanted to fly it myself, I would need a DCS version 2.5.3 stored on my PC (which I don't have). 

 

It wasn't a favorite aircraft of mine, so I didn't keep such a version on my disk, but for the three remaining Razbam modules that I own, I will be storing a copy of their last compatible DCS version, as I still intend to keep flying the Mirage 2000 and harrier at least (and just maybe, the MiG-19 too)

I also still have a licence for the hawk. I bought mine shortly before you in fact. If I could download Version 2.5.3 of DCS just so I could fly the T1, I would. Fortunately, as someone pointed out, we have the T-45 Goshawk, which is just as good. This aircraft has a special place for me seeing that I used to work on it that’s it.

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Posted
On 9/14/2025 at 5:53 AM, Rudel_chw said:


the upcoming version 1.2 has a proper radio and so can communicate with the carrier in the same way as the f-18. Here is a recording I did while testing v1.2:

 

 

Thank you @Rudel_chw and @nibbylot and all the others that are working hard to update and bring this great training aircraft current for DCS!  Naval Aviation would just not be the same without it!!! 

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Posted
1 hour ago, Freakmeister51 said:

Fortunately, as someone pointed out, we have the T-45 Goshawk, which is just as good.

 

I enjoy the T-45 too, but the Hawk had the advantage that it could carry real weapons, including a Gun, while the Goshawk only has practice weapons and a "simulated" gun.

 

For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra

For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar

Mobile: iPad Pro 12.9" of 256 GB

Posted (edited)

Hi all,

Has anybody had any luck landing on the carrier? I just tried the instant action in the Caucasus, chose one of the 'air' slots, but I can't seem to catch the wire. This has happened several times. I'm not sure if it's a bug, as I was on AoA at about 130 knots and the track shows that I should have caught it. I'm not sure if the carrier is a 'dummy' ship or something?

 

T-45_Carrier_Landing.trk

Edited by Arecibo

In Training: Phantom F-4E / In the Hanger: F-14, F-16
Maps: Nevada / Kola / Syria / Afghanistan
Hardware: Winwing Orion2 HOTAS Metal Warthog / Winwing Orion2 ViperAce EX Throttle / Virpil R1-Falcon Rudders
Head Tracking: AI Track + OpenTrack

Posted
23 hours ago, Arecibo said:

Hi all,

Has anybody had any luck landing on the carrier? I just tried the instant action in the Caucasus, chose one of the 'air' slots, but I can't seem to catch the wire. This has happened several times. I'm not sure if it's a bug, as I was on AoA at about 130 knots and the track shows that I should have caught it. I'm not sure if the carrier is a 'dummy' ship or something

 

I reviewed your video, you are not aligned with the landing area centerline but rather centerline of the carrier, which is likely why its not catching the wire.  Try again and make sure you aligned with the landing area centerline. I am able to land on the carrier.

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Posted

Nice, thanks DP, I'll give that a try. I've just been watching Top Guns: The Next Generation and it inspired me to give mod this a try! 

 

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In Training: Phantom F-4E / In the Hanger: F-14, F-16
Maps: Nevada / Kola / Syria / Afghanistan
Hardware: Winwing Orion2 HOTAS Metal Warthog / Winwing Orion2 ViperAce EX Throttle / Virpil R1-Falcon Rudders
Head Tracking: AI Track + OpenTrack

Posted
On 9/21/2025 at 5:41 PM, Arecibo said:

Hi all,

Has anybody had any luck landing on the carrier? I just tried the instant action in the Caucasus, chose one of the 'air' slots, but I can't seem to catch the wire. This has happened several times. I'm not sure if it's a bug, as I was on AoA at about 130 knots and the track shows that I should have caught it. I'm not sure if the carrier is a 'dummy' ship or something?

 

Just a note from your vid and to add to DP SPaz's comment, you'll want to land along the angled deck (points out the left of the carrier) along the dashed yellow and grey line, and when you touch down on the deck, don't press the brakes, put the throttle to full power. If you miss you'll want to be able to lift off again, if you catch the hook, you'll stop, and can pull the power after. Kind of treat every carrier landing as a bolter and be happily surprised when you stop. 

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Posted
3 hours ago, Lordfacker84 said:

Excuse me ...what will be the differences between old version and this 1,2?

 

I'm not the developer, but I understand that these are the v1.2 changes:

 

v1.2
Added: ATC Radios (only UHF frequencies work for now)
Added: BASIC WIP multicrew sync:
 -This is experimental and has many limitations
 -MC sync is only one-way, when the front pilot is in control, the rear cockpit will sync. When the rear pilot takes control, there is no longer any sync
 -The only items that sync are: Flight controls, throttle, canopy, hook handle, and landing gear handle
Added: OBOGS System
Added: Pitch & Roll Key binds
Added: Inner, middle, and our marker lights
Added: Rudder tab animation movement
Added: Controls Indicator
Added: Training missions (thanks to Rudel_chw)
Added: Snap view for numpad 0
Improved: Warning and Caution Light system. Master Alert button and tones now function
Improved: Low Altitude Warning (LAW) now has associated tone and MFD/HUD indications
Improved: BINGO now has associated MFD/HUD indications
Improved: Radio preset channels can now be used
Improved: Default starting position of many switches and dials
Improved: Wheel friction adjusted
Improved: Flight model overhauled
 -Pitch buck implemented
 -Max speed more accurate
 -Stall behavior improved
 -Transonic pitch transient added
 -Speed brake causes pitch up and light turbulence
Improved: HUD: 
 -Symbology improved, symbols and text adjusted 
 -command steering markers now limited to edge of heading tape
 -CDI steering arrow added
 -A/A gun sight (note: LAC and RTGS are currently the same)
 -HUD Auto Brightness available
Improved: MFDs:
 -MFDs now default to ADI and HSI page on hot starts
 -CRS and HDG adjustment on HSI page can now be held down
 -HSI PLAN arrow now always at edge of compass ring
 -HSI and DATA page show waypoint name (if entered in mission editor)
 -MFD brightness now affects all elements, and ADI retains color when dim
 -Waypoint DATA page funtional, waypoints and waypoint offsets can now be changed
 -GPS page functional, ICAO airfield points can be transfered into waypoints
 -Sequential waypoint lines (note: lines are solid and not dashed due to limitations for mods)
 -Offset waypoints
 -Stores page target wingspan and height entry
 -VREC, BIT, and TRNG pages (non functional)
 -Time to go calculations for TACAN and Waypoints. No more jittering of numbers
 -ASC-013 upgrade is being implemented. This includes:
    -HSI scale now 5-320nm
    -Up to 61 waypoints can be used
    -TACAN and VOR symbology now magenta and green
    -More additions to come in future updates
Improved: Altimeter dials more readable
Improved: Takeoff trim is set for ground hot starts
Improved: Missing icon images (thanks Fresh)
Improved: Mission editor name changed from "T-45" to "T-45C" 
Improved: Engine and GTS system.
 -Thrust, EGT, fuel flow more accurate
 -Hot starts now possible
 -ENG page fully functional
Improved: Rudder knob now springs back to center. Keybinds adjusted accordingly.
Fixed: Altimeter now reads proper barometric altitude (was always using 29.92 altitude)
Fixed: HSI wind direction 180 degrees off
Fixed: Carrier TACAN not working (mission file format was changed)
Fixed: VOR, TACAN, and Waypoint nav using true north and not magnetic north
Fixed: Removed duplicate default keybindings
Fixed: Engine windmills at 1% when parked, preventing repair
Fixed: Console Lights always on
Fixed: Engine Start Switch keybind conflict. New key bindings
Fixed: Spin direction indicator was showing laternal acceleration, now shows yaw rate
Fixed: Brakes still worked with zero brake hydraulic pressure
Fixed: AI aircraft too slow on takeoff
Fixed: Anti-skid too strong
Fixed: Canopy normal texture change to prevent canopy glare
Fixed: Hook Bypass switch is clickable again, and properly functions
Fixed: If emerg gear lever is used, next mission load gear still emergency extends
Fixed: Anti-skid light now extinguishes when gear not down
Fixed: Battery voltage incorrect at 28v and not 24v
Workaround: Fake wing fold available for supercarrier deck crew by raising/lowering flaps
Added Keybindings:
-Master Arm else safe
-Seat arm/safe
-Speed Brake forward/aft else center
-TACAN power and channel knobs
-VOR/ILS power and frequency knobs
-Radio tuning and control knobs
-Master Alert button light
 

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For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra

For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar

Mobile: iPad Pro 12.9" of 256 GB

Posted
20 minutes ago, Rudel_chw said:

 

I'm not the developer, but I understand that these are the v1.2 changes:

 

v1.2
Added: ATC Radios (only UHF frequencies work for now)
Added: BASIC WIP multicrew sync:
 -This is experimental and has many limitations
 -MC sync is only one-way, when the front pilot is in control, the rear cockpit will sync. When the rear pilot takes control, there is no longer any sync
 -The only items that sync are: Flight controls, throttle, canopy, hook handle, and landing gear handle
Added: OBOGS System
Added: Pitch & Roll Key binds
Added: Inner, middle, and our marker lights
Added: Rudder tab animation movement
Added: Controls Indicator
Added: Training missions (thanks to Rudel_chw)
Added: Snap view for numpad 0
Improved: Warning and Caution Light system. Master Alert button and tones now function
Improved: Low Altitude Warning (LAW) now has associated tone and MFD/HUD indications
Improved: BINGO now has associated MFD/HUD indications
Improved: Radio preset channels can now be used
Improved: Default starting position of many switches and dials
Improved: Wheel friction adjusted
Improved: Flight model overhauled
 -Pitch buck implemented
 -Max speed more accurate
 -Stall behavior improved
 -Transonic pitch transient added
 -Speed brake causes pitch up and light turbulence
Improved: HUD: 
 -Symbology improved, symbols and text adjusted 
 -command steering markers now limited to edge of heading tape
 -CDI steering arrow added
 -A/A gun sight (note: LAC and RTGS are currently the same)
 -HUD Auto Brightness available
Improved: MFDs:
 -MFDs now default to ADI and HSI page on hot starts
 -CRS and HDG adjustment on HSI page can now be held down
 -HSI PLAN arrow now always at edge of compass ring
 -HSI and DATA page show waypoint name (if entered in mission editor)
 -MFD brightness now affects all elements, and ADI retains color when dim
 -Waypoint DATA page funtional, waypoints and waypoint offsets can now be changed
 -GPS page functional, ICAO airfield points can be transfered into waypoints
 -Sequential waypoint lines (note: lines are solid and not dashed due to limitations for mods)
 -Offset waypoints
 -Stores page target wingspan and height entry
 -VREC, BIT, and TRNG pages (non functional)
 -Time to go calculations for TACAN and Waypoints. No more jittering of numbers
 -ASC-013 upgrade is being implemented. This includes:
    -HSI scale now 5-320nm
    -Up to 61 waypoints can be used
    -TACAN and VOR symbology now magenta and green
    -More additions to come in future updates
Improved: Altimeter dials more readable
Improved: Takeoff trim is set for ground hot starts
Improved: Missing icon images (thanks Fresh)
Improved: Mission editor name changed from "T-45" to "T-45C" 
Improved: Engine and GTS system.
 -Thrust, EGT, fuel flow more accurate
 -Hot starts now possible
 -ENG page fully functional
Improved: Rudder knob now springs back to center. Keybinds adjusted accordingly.
Fixed: Altimeter now reads proper barometric altitude (was always using 29.92 altitude)
Fixed: HSI wind direction 180 degrees off
Fixed: Carrier TACAN not working (mission file format was changed)
Fixed: VOR, TACAN, and Waypoint nav using true north and not magnetic north
Fixed: Removed duplicate default keybindings
Fixed: Engine windmills at 1% when parked, preventing repair
Fixed: Console Lights always on
Fixed: Engine Start Switch keybind conflict. New key bindings
Fixed: Spin direction indicator was showing laternal acceleration, now shows yaw rate
Fixed: Brakes still worked with zero brake hydraulic pressure
Fixed: AI aircraft too slow on takeoff
Fixed: Anti-skid too strong
Fixed: Canopy normal texture change to prevent canopy glare
Fixed: Hook Bypass switch is clickable again, and properly functions
Fixed: If emerg gear lever is used, next mission load gear still emergency extends
Fixed: Anti-skid light now extinguishes when gear not down
Fixed: Battery voltage incorrect at 28v and not 24v
Workaround: Fake wing fold available for supercarrier deck crew by raising/lowering flaps
Added Keybindings:
-Master Arm else safe
-Seat arm/safe
-Speed Brake forward/aft else center
-TACAN power and channel knobs
-VOR/ILS power and frequency knobs
-Radio tuning and control knobs
-Master Alert button light
 

Waow, can't wait 👌

  • Like 1

 

 

 

FOX-2 2021_ED_1.PNG

Posted

Thats an impressive changelog

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Posted
14 hours ago, Rudel_chw said:

 

I'm not the developer, but I understand that these are the v1.2 changes:
 

Forgive my ignorance, but who is the dev and is there another location to follow progress than through these forums?

Posted
1 hour ago, ultrablue2258 said:

Forgive my ignorance, but who is the dev and is there another location to follow progress than through these forums?

May be Discord ?


 

 

 

FOX-2 2021_ED_1.PNG

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