Raffi75 Posted September 15 Posted September 15 (edited) @Rudel_chw Thanks for confirming my suspicions. I know I won't be able to use modules or mods released for a higher version. Like you, I'm prepared for this and it doesn't bother me. I have a similar situation with ETS2. @Hiob As I mentioned above, it's similar in ETS2. You can play earlier versions of the game with your favorite mods without using newer add-ons. Edited September 15 by Raffi75 1
Arecibo Posted September 18 Posted September 18 (edited) Just installed this and it looks great! Does anybody have a PDF of the NATOPS so I can start this thing up? Google has loads of false links. Edited September 18 by Arecibo In Training: Phantom F-4E / In the Hanger: F-14, F-16 Maps: Nevada / Kola / Syria / Afghanistan Hardware: Winwing Orion2 HOTAS Metal Warthog / Winwing Orion2 ViperAce EX Throttle / Virpil R1-Falcon Rudders Head Tracking: AI Track + OpenTrack
ED Team BIGNEWY Posted September 18 ED Team Posted September 18 Hi, please do not share NATOPS links here check out our 1.16 rule at the top of the forum thank you 1 1 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
Rudel_chw Posted September 18 Posted September 18 19 minutes ago, Arecibo said: Just installed this and it looks great! Does anybody have a PDF of the NATOPS so I can start this thing up? Google has loads of false links. Here is a video of its cold start, following the Natops checklists as much as possible: It corresponds to the upcoming version 1.2, but should apply to older releases (minus the radio contact with the carrier). 3 1 For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar Mobile: iPad Pro 12.9" of 256 GB
Arecibo Posted September 18 Posted September 18 (edited) 45 minutes ago, BIGNEWY said: Hi, please do not share NATOPS links here check out our 1.16 rule at the top of the forum thank you Oh, my bad. If you're not a military aviator, it's easy to forget these things are classified! 33 minutes ago, Rudel_chw said: Here is a video of its cold start, following the Natops checklists as much as possible That's great, thanks Rudel Edited September 18 by Arecibo 1 1 In Training: Phantom F-4E / In the Hanger: F-14, F-16 Maps: Nevada / Kola / Syria / Afghanistan Hardware: Winwing Orion2 HOTAS Metal Warthog / Winwing Orion2 ViperAce EX Throttle / Virpil R1-Falcon Rudders Head Tracking: AI Track + OpenTrack
MAXsenna Posted September 18 Posted September 18 1 hour ago, Arecibo said: Oh, my bad. If you're not a military aviator, it's easy to forget these things are classified! Rule of thumb. Posting documents released pre 80s good, post 80s bad. Privately share documents, always good. Cheers! 1
Freakmeister51 Posted September 18 Posted September 18 On 9/14/2025 at 9:40 PM, Rudel_chw said: fully agree, its just that the free use of terms like "stolen" rubs me the wrong way .. I fully agree on both sides of this topic. The only issue I have with the car bit is that, even though a company goes under and your particular car part cannot be procured anymore, you can still drive your car until it needs a part that would render it unusable. In the case of the T1 Hawk, it was simply taken away from those of us that purchased it, me being one of them. I believe ED tried to buy the rights to it from VEAO but they wouldn’t sell. The reason behind this, I guess we will never know. Yes, Rudel, stolen is a strong word that is probably not right in this context but many feel aggrieved that they cannot fly it anymore. I have tried downloading the earlier version of DCS to re-enter the T1 but I have had no success. thanks for this topic. Interesting to get a few peoples views on it. 1
Rudel_chw Posted September 18 Posted September 18 24 minutes ago, Freakmeister51 said: In the case of the T1 Hawk, it was simply taken away from those of us that purchased it, me being one of them. Actually, it was not taken away, I still have it registered within my licenses: And it is still available on DCS as an AI aircraft: However, if I actually wanted to fly it myself, I would need a DCS version 2.5.3 stored on my PC (which I don't have). It wasn't a favorite aircraft of mine, so I didn't keep such a version on my disk, but for the three remaining Razbam modules that I own, I will be storing a copy of their last compatible DCS version, as I still intend to keep flying the Mirage 2000 and harrier at least (and just maybe, the MiG-19 too) 1 For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar Mobile: iPad Pro 12.9" of 256 GB
Freakmeister51 Posted September 18 Posted September 18 2 hours ago, Rudel_chw said: Actually, it was not taken away, I still have it registered within my licenses: And it is still available on DCS as an AI aircraft: However, if I actually wanted to fly it myself, I would need a DCS version 2.5.3 stored on my PC (which I don't have). It wasn't a favorite aircraft of mine, so I didn't keep such a version on my disk, but for the three remaining Razbam modules that I own, I will be storing a copy of their last compatible DCS version, as I still intend to keep flying the Mirage 2000 and harrier at least (and just maybe, the MiG-19 too) I also still have a licence for the hawk. I bought mine shortly before you in fact. If I could download Version 2.5.3 of DCS just so I could fly the T1, I would. Fortunately, as someone pointed out, we have the T-45 Goshawk, which is just as good. This aircraft has a special place for me seeing that I used to work on it that’s it. 1
DP Spaz Posted September 18 Posted September 18 On 9/14/2025 at 5:53 AM, Rudel_chw said: the upcoming version 1.2 has a proper radio and so can communicate with the carrier in the same way as the f-18. Here is a recording I did while testing v1.2: Thank you @Rudel_chw and @nibbylot and all the others that are working hard to update and bring this great training aircraft current for DCS! Naval Aviation would just not be the same without it!!! 3
Rudel_chw Posted September 18 Posted September 18 1 hour ago, Freakmeister51 said: Fortunately, as someone pointed out, we have the T-45 Goshawk, which is just as good. I enjoy the T-45 too, but the Hawk had the advantage that it could carry real weapons, including a Gun, while the Goshawk only has practice weapons and a "simulated" gun. For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar Mobile: iPad Pro 12.9" of 256 GB
Jarhead0331 Posted Friday at 10:14 PM Posted Friday at 10:14 PM Would be nice to have some official statement from the dev team about status of 1.2. Surprised how quiet it is. Are they all talking on discord or something? 2
fox2 Posted Sunday at 04:18 AM Posted Sunday at 04:18 AM (edited) why not show how install it? (i know it) Edited Sunday at 04:19 AM by fox2
Arecibo Posted Sunday at 08:41 PM Posted Sunday at 08:41 PM (edited) Hi all, Has anybody had any luck landing on the carrier? I just tried the instant action in the Caucasus, chose one of the 'air' slots, but I can't seem to catch the wire. This has happened several times. I'm not sure if it's a bug, as I was on AoA at about 130 knots and the track shows that I should have caught it. I'm not sure if the carrier is a 'dummy' ship or something? T-45_Carrier_Landing.trk Edited Sunday at 10:03 PM by Arecibo In Training: Phantom F-4E / In the Hanger: F-14, F-16 Maps: Nevada / Kola / Syria / Afghanistan Hardware: Winwing Orion2 HOTAS Metal Warthog / Winwing Orion2 ViperAce EX Throttle / Virpil R1-Falcon Rudders Head Tracking: AI Track + OpenTrack
DP Spaz Posted Monday at 08:37 PM Posted Monday at 08:37 PM 23 hours ago, Arecibo said: Hi all, Has anybody had any luck landing on the carrier? I just tried the instant action in the Caucasus, chose one of the 'air' slots, but I can't seem to catch the wire. This has happened several times. I'm not sure if it's a bug, as I was on AoA at about 130 knots and the track shows that I should have caught it. I'm not sure if the carrier is a 'dummy' ship or something I reviewed your video, you are not aligned with the landing area centerline but rather centerline of the carrier, which is likely why its not catching the wire. Try again and make sure you aligned with the landing area centerline. I am able to land on the carrier. 1 1
Arecibo Posted Monday at 09:49 PM Posted Monday at 09:49 PM Nice, thanks DP, I'll give that a try. I've just been watching Top Guns: The Next Generation and it inspired me to give mod this a try! 1 In Training: Phantom F-4E / In the Hanger: F-14, F-16 Maps: Nevada / Kola / Syria / Afghanistan Hardware: Winwing Orion2 HOTAS Metal Warthog / Winwing Orion2 ViperAce EX Throttle / Virpil R1-Falcon Rudders Head Tracking: AI Track + OpenTrack
NIc_BDA Posted Tuesday at 08:03 PM Posted Tuesday at 08:03 PM On 9/21/2025 at 5:41 PM, Arecibo said: Hi all, Has anybody had any luck landing on the carrier? I just tried the instant action in the Caucasus, chose one of the 'air' slots, but I can't seem to catch the wire. This has happened several times. I'm not sure if it's a bug, as I was on AoA at about 130 knots and the track shows that I should have caught it. I'm not sure if the carrier is a 'dummy' ship or something? Just a note from your vid and to add to DP SPaz's comment, you'll want to land along the angled deck (points out the left of the carrier) along the dashed yellow and grey line, and when you touch down on the deck, don't press the brakes, put the throttle to full power. If you miss you'll want to be able to lift off again, if you catch the hook, you'll stop, and can pull the power after. Kind of treat every carrier landing as a bolter and be happily surprised when you stop. 1
Lordfacker84 Posted 21 hours ago Posted 21 hours ago Excuse me ...what will be the differences between old version and this 1,2?
Rudel_chw Posted 18 hours ago Posted 18 hours ago 3 hours ago, Lordfacker84 said: Excuse me ...what will be the differences between old version and this 1,2? I'm not the developer, but I understand that these are the v1.2 changes: v1.2 Added: ATC Radios (only UHF frequencies work for now) Added: BASIC WIP multicrew sync: -This is experimental and has many limitations -MC sync is only one-way, when the front pilot is in control, the rear cockpit will sync. When the rear pilot takes control, there is no longer any sync -The only items that sync are: Flight controls, throttle, canopy, hook handle, and landing gear handle Added: OBOGS System Added: Pitch & Roll Key binds Added: Inner, middle, and our marker lights Added: Rudder tab animation movement Added: Controls Indicator Added: Training missions (thanks to Rudel_chw) Added: Snap view for numpad 0 Improved: Warning and Caution Light system. Master Alert button and tones now function Improved: Low Altitude Warning (LAW) now has associated tone and MFD/HUD indications Improved: BINGO now has associated MFD/HUD indications Improved: Radio preset channels can now be used Improved: Default starting position of many switches and dials Improved: Wheel friction adjusted Improved: Flight model overhauled -Pitch buck implemented -Max speed more accurate -Stall behavior improved -Transonic pitch transient added -Speed brake causes pitch up and light turbulence Improved: HUD: -Symbology improved, symbols and text adjusted -command steering markers now limited to edge of heading tape -CDI steering arrow added -A/A gun sight (note: LAC and RTGS are currently the same) -HUD Auto Brightness available Improved: MFDs: -MFDs now default to ADI and HSI page on hot starts -CRS and HDG adjustment on HSI page can now be held down -HSI PLAN arrow now always at edge of compass ring -HSI and DATA page show waypoint name (if entered in mission editor) -MFD brightness now affects all elements, and ADI retains color when dim -Waypoint DATA page funtional, waypoints and waypoint offsets can now be changed -GPS page functional, ICAO airfield points can be transfered into waypoints -Sequential waypoint lines (note: lines are solid and not dashed due to limitations for mods) -Offset waypoints -Stores page target wingspan and height entry -VREC, BIT, and TRNG pages (non functional) -Time to go calculations for TACAN and Waypoints. No more jittering of numbers -ASC-013 upgrade is being implemented. This includes: -HSI scale now 5-320nm -Up to 61 waypoints can be used -TACAN and VOR symbology now magenta and green -More additions to come in future updates Improved: Altimeter dials more readable Improved: Takeoff trim is set for ground hot starts Improved: Missing icon images (thanks Fresh) Improved: Mission editor name changed from "T-45" to "T-45C" Improved: Engine and GTS system. -Thrust, EGT, fuel flow more accurate -Hot starts now possible -ENG page fully functional Improved: Rudder knob now springs back to center. Keybinds adjusted accordingly. Fixed: Altimeter now reads proper barometric altitude (was always using 29.92 altitude) Fixed: HSI wind direction 180 degrees off Fixed: Carrier TACAN not working (mission file format was changed) Fixed: VOR, TACAN, and Waypoint nav using true north and not magnetic north Fixed: Removed duplicate default keybindings Fixed: Engine windmills at 1% when parked, preventing repair Fixed: Console Lights always on Fixed: Engine Start Switch keybind conflict. New key bindings Fixed: Spin direction indicator was showing laternal acceleration, now shows yaw rate Fixed: Brakes still worked with zero brake hydraulic pressure Fixed: AI aircraft too slow on takeoff Fixed: Anti-skid too strong Fixed: Canopy normal texture change to prevent canopy glare Fixed: Hook Bypass switch is clickable again, and properly functions Fixed: If emerg gear lever is used, next mission load gear still emergency extends Fixed: Anti-skid light now extinguishes when gear not down Fixed: Battery voltage incorrect at 28v and not 24v Workaround: Fake wing fold available for supercarrier deck crew by raising/lowering flaps Added Keybindings: -Master Arm else safe -Seat arm/safe -Speed Brake forward/aft else center -TACAN power and channel knobs -VOR/ILS power and frequency knobs -Radio tuning and control knobs -Master Alert button light 10 2 For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar Mobile: iPad Pro 12.9" of 256 GB
Morpheus Posted 17 hours ago Posted 17 hours ago 20 minutes ago, Rudel_chw said: I'm not the developer, but I understand that these are the v1.2 changes: v1.2 Added: ATC Radios (only UHF frequencies work for now) Added: BASIC WIP multicrew sync: -This is experimental and has many limitations -MC sync is only one-way, when the front pilot is in control, the rear cockpit will sync. When the rear pilot takes control, there is no longer any sync -The only items that sync are: Flight controls, throttle, canopy, hook handle, and landing gear handle Added: OBOGS System Added: Pitch & Roll Key binds Added: Inner, middle, and our marker lights Added: Rudder tab animation movement Added: Controls Indicator Added: Training missions (thanks to Rudel_chw) Added: Snap view for numpad 0 Improved: Warning and Caution Light system. Master Alert button and tones now function Improved: Low Altitude Warning (LAW) now has associated tone and MFD/HUD indications Improved: BINGO now has associated MFD/HUD indications Improved: Radio preset channels can now be used Improved: Default starting position of many switches and dials Improved: Wheel friction adjusted Improved: Flight model overhauled -Pitch buck implemented -Max speed more accurate -Stall behavior improved -Transonic pitch transient added -Speed brake causes pitch up and light turbulence Improved: HUD: -Symbology improved, symbols and text adjusted -command steering markers now limited to edge of heading tape -CDI steering arrow added -A/A gun sight (note: LAC and RTGS are currently the same) -HUD Auto Brightness available Improved: MFDs: -MFDs now default to ADI and HSI page on hot starts -CRS and HDG adjustment on HSI page can now be held down -HSI PLAN arrow now always at edge of compass ring -HSI and DATA page show waypoint name (if entered in mission editor) -MFD brightness now affects all elements, and ADI retains color when dim -Waypoint DATA page funtional, waypoints and waypoint offsets can now be changed -GPS page functional, ICAO airfield points can be transfered into waypoints -Sequential waypoint lines (note: lines are solid and not dashed due to limitations for mods) -Offset waypoints -Stores page target wingspan and height entry -VREC, BIT, and TRNG pages (non functional) -Time to go calculations for TACAN and Waypoints. No more jittering of numbers -ASC-013 upgrade is being implemented. This includes: -HSI scale now 5-320nm -Up to 61 waypoints can be used -TACAN and VOR symbology now magenta and green -More additions to come in future updates Improved: Altimeter dials more readable Improved: Takeoff trim is set for ground hot starts Improved: Missing icon images (thanks Fresh) Improved: Mission editor name changed from "T-45" to "T-45C" Improved: Engine and GTS system. -Thrust, EGT, fuel flow more accurate -Hot starts now possible -ENG page fully functional Improved: Rudder knob now springs back to center. Keybinds adjusted accordingly. Fixed: Altimeter now reads proper barometric altitude (was always using 29.92 altitude) Fixed: HSI wind direction 180 degrees off Fixed: Carrier TACAN not working (mission file format was changed) Fixed: VOR, TACAN, and Waypoint nav using true north and not magnetic north Fixed: Removed duplicate default keybindings Fixed: Engine windmills at 1% when parked, preventing repair Fixed: Console Lights always on Fixed: Engine Start Switch keybind conflict. New key bindings Fixed: Spin direction indicator was showing laternal acceleration, now shows yaw rate Fixed: Brakes still worked with zero brake hydraulic pressure Fixed: AI aircraft too slow on takeoff Fixed: Anti-skid too strong Fixed: Canopy normal texture change to prevent canopy glare Fixed: Hook Bypass switch is clickable again, and properly functions Fixed: If emerg gear lever is used, next mission load gear still emergency extends Fixed: Anti-skid light now extinguishes when gear not down Fixed: Battery voltage incorrect at 28v and not 24v Workaround: Fake wing fold available for supercarrier deck crew by raising/lowering flaps Added Keybindings: -Master Arm else safe -Seat arm/safe -Speed Brake forward/aft else center -TACAN power and channel knobs -VOR/ILS power and frequency knobs -Radio tuning and control knobs -Master Alert button light Waow, can't wait 1
Esac_mirmidon Posted 17 hours ago Posted 17 hours ago Thats an impressive changelog 2 " You must think in russian.." [sIGPIC][/sIGPIC] Windows 7 Home Premium-Intel 2500K OC 4.6-SSD Samsung EVO 860- MSI GTX 1080 - 16G RAM - 1920x1080 27´ Hotas Rhino X-55-MFG Crosswind Rudder Pedals -Track IR 4
ultrablue2258 Posted 3 hours ago Posted 3 hours ago 14 hours ago, Rudel_chw said: I'm not the developer, but I understand that these are the v1.2 changes: Forgive my ignorance, but who is the dev and is there another location to follow progress than through these forums?
Morpheus Posted 2 hours ago Posted 2 hours ago 1 hour ago, ultrablue2258 said: Forgive my ignorance, but who is the dev and is there another location to follow progress than through these forums? May be Discord ?
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